global _MG = { AMMOCAB_ax_ac = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1768.000, 1276.000, 40.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_spawn1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1629.043, -1627.138, 0.125), }, ARTILLERY_S_spawn2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1805.679, -1371.152, 45.132), }, ATTACK_gate1 = { AimVectors = { [0] = Vec3(-0.988, -0.021, 0.153), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(-557.332, 41.404, 6.933), Radius = 32, Stance = "prone", }, ATTACK_gate2 = { AimVectors = { [0] = Vec3(0.961, 0.123, -0.249), [1] = Vec3(-0.993, -0.091, -0.077), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(906.174, 55.133, 120.632), Radius = 32, }, ATTACK_gate3 = { AimVectors = { [0] = Vec3(-0.184, 0.977, 0.111), [1] = Vec3(-0.841, -0.541, 0.019), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(-790.670, -605.812, 1.125), Radius = 32, }, ATTACK_gate4 = { AimVectors = { [0] = Vec3(0.985, -0.172, 0.004), [1] = Vec3(0.117, -0.992, 0.040), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(-1665.449, 104.323, 1.125), Radius = 32, }, ATTACK_gate5 = { AimVectors = { [0] = Vec3(-0.438, 0.899, 0.002), [1] = Vec3(-0.999, 0.014, -0.033), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(-57.818, -451.400, 9.125), Radius = 32, Stance = "crouch", }, ATTACK_gate6 = { AimVectors = { [0] = Vec3(-0.640, 0.768, -0.002), [1] = Vec3(-1.000, 0.008, -0.029), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(295.430, -456.362, 8.834), Radius = 32, Stance = "crouch", }, ATTACK_gate7 = { AimVectors = { [0] = Vec3(0.656, 0.754, -0.013), [1] = Vec3(-0.957, 0.290, -0.025), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(-913.089, -776.246, 2.312), Radius = 32, }, ATTACK_side1 = { AimVectors = { [0] = Vec3(-0.083, -0.996, -0.017), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(2541.394, 2073.094, 4.463), Radius = 32, }, ATTACK_side3 = { AimVectors = { [0] = Vec3(-0.876, -0.482, -0.000), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(2953.807, 1937.082, 1.125), Radius = 32, }, ATTACK_side4 = { AimVectors = { [0] = Vec3(-0.966, -0.240, -0.098), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(3190.110, 1727.123, 47.143), Radius = 32, }, ATTACK_side5 = { AimVectors = { [0] = Vec3(0.170, 0.985, 0.029), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, Position = Vec3(2507.080, 1278.076, 1.125), Radius = 32, }, CALLARTILLERY_wall1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1933.291, 210.125, 385.362), }, CAPPOINT_truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(5.335, -3238.199, 9.254), }, CHECKPOINT_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1952.000, 992.000, 64.000), }, DEFEND_altar1 = { AimVectors = { [0] = Vec3(1.000, -0.010, -0.017), [1] = Vec3(0.683, 0.730, 0.015), [2] = Vec3(-0.506, 0.861, -0.048), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-736.483, 1865.239, 400.125), Radius = 32, Stance = "crouch", }, DEFEND_altar2 = { AimVectors = { [0] = Vec3(0.961, -0.275, 0.013), [1] = Vec3(-0.946, -0.323, -0.013), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(54.715, 2011.199, 401.125), Radius = 32, }, DEFEND_altar3 = { AimVectors = { [0] = Vec3(0.976, -0.217, 0.008), [1] = Vec3(-0.957, -0.286, -0.036), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-87.160, 2004.712, 401.125), Radius = 32, }, DEFEND_altar4 = { AimVectors = { [0] = Vec3(-0.999, 0.053, -0.006), [1] = Vec3(-0.227, 0.973, 0.033), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(750.275, 1866.108, 401.125), Radius = 32, Stance = "crouch", }, DEFEND_altar5 = { AimVectors = { [0] = Vec3(-0.915, -0.403, -0.004), [1] = Vec3(0.781, 0.623, -0.036), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(779.938, 2224.396, 401.125), Radius = 32, Stance = "crouch", }, DEFEND_altar6 = { AimVectors = { [0] = Vec3(0.948, -0.319, -0.013), [1] = Vec3(-0.810, 0.583, -0.060), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-798.085, 2222.244, 401.125), Radius = 32, Stance = "crouch", }, DEFEND_gate1 = { AimVectors = { [0] = Vec3(0.925, 0.380, -0.006), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-1138.651, -398.793, 1.125), Radius = 32, }, DEFEND_gate2 = { AimVectors = { [0] = Vec3(-0.059, -0.998, -0.027), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(109.875, 228.874, 9.125), Radius = 32, }, DEFEND_gate3 = { AimVectors = { [0] = Vec3(0.996, -0.068, 0.056), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-290.903, -335.504, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_gate4 = { AimVectors = { [0] = Vec3(-0.953, 0.301, 0.021), [1] = Vec3(0.946, 0.319, 0.054), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(811.430, -670.315, 4.587), Radius = 32, }, DEFEND_gate5 = { AimVectors = { [0] = Vec3(-0.742, -0.665, 0.088), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(585.189, 79.525, 36.710), Radius = 32, Stance = "crouch", }, DEFEND_gate6 = { AimVectors = { [0] = Vec3(-0.760, -0.650, -0.023), [1] = Vec3(0.982, -0.184, -0.046), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(1795.000, -167.943, 65.336), Radius = 32, Stance = "crouch", }, DEFEND_gate7 = { AimVectors = { [0] = Vec3(0.852, 0.522, -0.029), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-255.552, -877.734, 1.210), Radius = 32, Stance = "crouch", }, DEFEND_side1 = { AimVectors = { [0] = Vec3(-0.743, -0.669, -0.023), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(3513.072, 2255.540, 59.464), Radius = 32, Stance = "crouch", }, DEFEND_side2 = { AimVectors = { [0] = Vec3(-0.993, 0.117, -0.019), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(3321.252, 1192.441, 33.024), Radius = 32, }, DEFEND_side3 = { AimVectors = { [0] = Vec3(0.911, -0.388, 0.140), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(2514.258, 1075.894, 21.202), Radius = 32, Stance = "prone", }, DEFEND_side4 = { AimVectors = { [0] = Vec3(0.955, 0.287, -0.073), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(2363.126, 1554.125, 9.125), Radius = 32, }, DEFEND_side5 = { AimVectors = { [0] = Vec3(0.676, -0.728, 0.109), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(2590.388, 506.023, 33.730), Radius = 32, Stance = "crouch", }, DEFEND_towerNW1 = { AimVectors = { [0] = Vec3(0.961, -0.191, -0.198), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-1503.842, 2461.659, 657.125), Radius = 32, }, DEFEND_towerNW2 = { AimVectors = { [0] = Vec3(0.946, -0.186, -0.264), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-1498.125, 2306.479, 657.125), Radius = 32, }, DEFEND_towerNW3 = { AimVectors = { [0] = Vec3(0.972, -0.092, -0.215), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-1498.126, 2185.743, 657.125), Radius = 32, }, DEFEND_truck1 = { AimVectors = { [0] = Vec3(-0.326, 0.945, 0.002), [1] = Vec3(0.194, 0.981, 0.029), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(172.837, -3148.518, 1.125), Radius = 32, }, DEFEND_truck2 = { AimVectors = { [0] = Vec3(0.381, 0.924, 0.015), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-169.853, -3111.693, 1.125), Radius = 32, }, DEFEND_truck3 = { AimVectors = { [0] = Vec3(0.500, 0.865, 0.052), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-170.960, -2589.224, 1.125), Radius = 32, }, DEFEND_truck4 = { AimVectors = { [0] = Vec3(-0.577, 0.817, -0.015), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(168.540, -2581.791, 1.125), Radius = 32, }, DEFEND_truck5 = { AimVectors = { [0] = Vec3(0.916, 0.400, 0.010), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-870.399, -2634.778, 14.066), Radius = 32, }, DEFEND_truck6 = { AimVectors = { [0] = Vec3(-0.467, 0.884, -0.015), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(976.597, -2105.329, 1.125), Radius = 32, }, DEFEND_truck7 = { AimVectors = { [0] = Vec3(0.575, 0.818, 0.008), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-607.081, -3456.417, 1.125), Radius = 32, }, DEFEND_truck8 = { AimVectors = { [0] = Vec3(0.666, 0.745, 0.038), [1] = Vec3(-0.704, 0.710, 0.006), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(790.167, -1780.685, 15.775), Radius = 32, }, DEFEND_wall1 = { AimVectors = { [0] = Vec3(0.650, -0.743, -0.161), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-155.867, 210.126, 385.125), Radius = 32, }, DEFEND_wall2 = { AimVectors = { [0] = Vec3(0.486, -0.854, -0.183), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(56.809, 210.126, 385.125), Radius = 32, }, DEFEND_wall3 = { AimVectors = { [0] = Vec3(0.680, -0.690, -0.249), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(-561.316, 210.125, 385.125), Radius = 32, }, DEFEND_wall4 = { AimVectors = { [0] = Vec3(0.595, -0.792, -0.134), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(244.430, 210.125, 385.125), Radius = 32, }, FLAG_dal = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(0.000, 1600.000, 437.125), TeamAvailability = 4, }, HEALTHCAB_ax_hc = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1768.000, 1228.000, 40.000), Range = 1250, TeamAvailability = 6, }, PLANTMINE_x1 = { GoalType = "PLANTMINE", Position = Vec3(2604.379, 1466.252, 1.125), Radius = 32, }, PLANTMINE_x10 = { GoalType = "PLANTMINE", Position = Vec3(1445.836, 1178.424, 1.125), Radius = 32, }, PLANTMINE_x2 = { GoalType = "PLANTMINE", Position = Vec3(2783.045, 1435.424, 1.125), Radius = 32, }, PLANTMINE_x3 = { GoalType = "PLANTMINE", Position = Vec3(2663.729, 1243.876, 5.782), Radius = 32, }, PLANTMINE_x4 = { GoalType = "PLANTMINE", Position = Vec3(2930.826, 1244.732, 1.125), Radius = 32, }, PLANTMINE_x5 = { GoalType = "PLANTMINE", Position = Vec3(2020.198, 1457.085, 1.125), Radius = 32, }, PLANTMINE_x6 = { GoalType = "PLANTMINE", Position = Vec3(1298.217, 2178.985, 1.125), Radius = 32, }, PLANTMINE_x7 = { GoalType = "PLANTMINE", Position = Vec3(1384.974, 1856.125, 1.125), Radius = 32, }, PLANTMINE_x8 = { GoalType = "PLANTMINE", Position = Vec3(372.804, -120.036, 24.554), Radius = 32, }, PLANTMINE_x9 = { GoalType = "PLANTMINE", Position = Vec3(239.051, -291.439, 1.125), Radius = 32, }, PLANT_Main_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.909, 0.177, -0.376), }, position = Vec3(562.374, -20.206, 99.454), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, 256.000, 128.000), TagName = "Main gate", TeamAvailability = 4, }, PLANT_Side_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.828, 0.520, -0.210), }, position = Vec3(3007.598, 1272.921, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2336.000, 1664.000, 132.000), TagName = "Side gate", TeamAvailability = 4, }, PLANT_Wall_of_altar = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.790, -0.613, -0.000), }, position = Vec3(-418.139, 2111.820, 424.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.874, -0.485, -0.017), }, position = Vec3(421.271, 2021.167, 424.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, 1760.000, 548.001), TagName = "Wall of altar", TeamAvailability = 4, }, ROUTE_allied1 = { GoalType = "ROUTE", Position = Vec3(1800.580, -1664.556, 1.316), Radius = 125, }, ROUTE_allied2 = { GoalType = "ROUTE", Position = Vec3(2256.533, -1496.665, 1.125), Radius = 125, }, ROUTE_allied3 = { GoalType = "ROUTE", Position = Vec3(3085.764, -876.768, 11.956), Radius = 125, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(1444.511, -2223.191, 8.125), Radius = 450, }, ROUTE_artifact = { GoalType = "ROUTE", Position = Vec3(31.925, 1599.319, 436.125), Radius = 125, }, ROUTE_axis_door_E = { GoalType = "ROUTE", Position = Vec3(1359.645, 121.292, 18.105), Radius = 125, }, ROUTE_axis_door_W = { GoalType = "ROUTE", Position = Vec3(-1356.714, 35.171, 10.203), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-2025.633, 1012.529, 9.125), Radius = 350, }, ROUTE_flag_spawn = { GoalType = "ROUTE", Position = Vec3(1979.326, 998.840, 9.125), Radius = 300, }, ROUTE_ladderE = { GoalType = "ROUTE", Position = Vec3(1198.880, 2407.665, 1.125), Radius = 125, }, ROUTE_ladderNE = { GoalType = "ROUTE", Position = Vec3(411.143, 2619.529, 9.125), Radius = 125, }, ROUTE_ladderNW = { GoalType = "ROUTE", Position = Vec3(-437.746, 2618.267, 9.125), Radius = 125, }, ROUTE_ladderW = { GoalType = "ROUTE", Position = Vec3(-1219.106, 2389.420, 0.125), Radius = 125, }, ROUTE_main_gate = { GoalType = "ROUTE", Position = Vec3(11.707, 188.363, 9.125), Radius = 125, }, ROUTE_side_gate = { GoalType = "ROUTE", Position = Vec3(2426.471, 1654.733, 9.125), Radius = 125, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(-4.362, 1995.157, 9.125), Radius = 125, }, ROUTE_temple_E = { GoalType = "ROUTE", Position = Vec3(987.958, 1956.228, 9.125), Radius = 125, }, ROUTE_temple_S = { GoalType = "ROUTE", Position = Vec3(48.798, 1445.830, 9.125), Radius = 125, }, ROUTE_temple_W = { GoalType = "ROUTE", Position = Vec3(-1058.237, 1939.757, 9.125), Radius = 125, }, ROUTE_tower_NE = { GoalType = "ROUTE", Position = Vec3(2048.125, 2645.588, 1.125), Radius = 125, }, SNIPE_towerSE1 = { AimVectors = { [0] = Vec3(-0.818, 0.564, -0.113), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2350.430, -1343.471, 657.125), Radius = 32, }, SNIPE_towerSE2 = { AimVectors = { [0] = Vec3(-0.885, 0.455, -0.104), [1] = Vec3(-0.269, 0.942, -0.200), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2461.875, -1050.125, 657.125), Radius = 32, }, SNIPE_towerSE3 = { AimVectors = { [0] = Vec3(-0.903, 0.419, -0.100), [1] = Vec3(-0.266, 0.945, -0.191), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2602.365, -1050.133, 657.126), Radius = 32, }, SNIPE_towerSW1 = { AimVectors = { [0] = Vec3(0.977, 0.101, -0.186), [1] = Vec3(0.878, 0.437, -0.195), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, Position = Vec3(-2332.089, -1433.110, 657.125), Radius = 32, }, SNIPE_towerSW2 = { AimVectors = { [0] = Vec3(0.979, 0.069, -0.190), [1] = Vec3(0.920, 0.324, -0.222), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, Position = Vec3(-2330.505, -1300.459, 657.125), Radius = 32, }, SNIPE_towerSW4 = { AimVectors = { [0] = Vec3(0.979, -0.054, -0.197), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, Position = Vec3(-2335.073, -1159.421, 657.125), Radius = 32, }, Version = 1, };