global _MG = { AMMOCAB_ammo0 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(396.000, -4736.000, 192.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-968.000, -2188.000, 72.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-588.000, 3984.000, -648.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2260.000, 2592.000, 116.000), Range = 1250, TeamAvailability = 6, }, ATTACK_vip1_1 = { AimVectors = { [0] = Vec3(-0.728, -0.685, -0.029), [1] = Vec3(-0.945, -0.328, 0.014), [2] = Vec3(-0.204, -0.969, 0.138), [3] = Vec3(-0.387, -0.922, -0.004), [4] = Vec3(-0.703, -0.711, -0.021), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-59.059, -1586.161, 17.125), Radius = 32, }, ATTACK_vip1_2 = { AimVectors = { [0] = Vec3(-0.644, 0.764, -0.033), [1] = Vec3(-0.873, 0.487, 0.002), [2] = Vec3(-0.785, 0.620, 0.025), [3] = Vec3(-0.119, 0.993, -0.021), [4] = Vec3(-0.398, 0.917, -0.019), [5] = Vec3(-0.727, 0.645, 0.234), [6] = Vec3(-0.060, -0.998, -0.031), [7] = Vec3(-0.701, 0.713, -0.012), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(204.066, -2443.118, 17.125), Radius = 32, }, ATTACK_vip1_3 = { AimVectors = { [0] = Vec3(-0.774, -0.267, -0.575), [1] = Vec3(-0.624, -0.496, -0.604), [2] = Vec3(-0.714, -0.088, -0.695), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-485.875, -2502.267, 417.125), Radius = 32, }, ATTACK_vip1_4 = { AimVectors = { [0] = Vec3(-0.417, 0.909, 0.012), [1] = Vec3(-0.244, 0.970, -0.008), [2] = Vec3(-0.609, 0.793, 0.002), [3] = Vec3(0.991, 0.133, -0.031), [4] = Vec3(0.017, 1.000, -0.019), [5] = Vec3(-0.458, 0.888, -0.046), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-458.481, -2388.575, 17.125), Radius = 32, }, ATTACK_vip1_5 = { AimVectors = { [0] = Vec3(-0.315, -0.896, -0.313), [1] = Vec3(-0.647, -0.760, 0.060), [2] = Vec3(-0.233, -0.951, -0.204), [3] = Vec3(-0.388, -0.755, -0.528), [4] = Vec3(-0.140, -0.924, -0.355), [5] = Vec3(-0.483, -0.873, 0.063), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-295.894, -1393.980, 281.190), Radius = 32, }, ATTACK_vip1_6 = { AimVectors = { [0] = Vec3(0.106, 0.984, -0.142), [1] = Vec3(-0.032, 0.941, -0.337), [2] = Vec3(-0.875, -0.130, -0.467), [3] = Vec3(-0.931, -0.293, -0.217), [4] = Vec3(0.272, 0.926, -0.260), [5] = Vec3(0.098, 0.890, -0.446), [6] = Vec3(-0.078, 0.985, 0.153), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-551.649, -2503.309, 145.125), Radius = 32, }, ATTACK_vip1_7 = { AimVectors = { [0] = Vec3(-0.991, 0.131, 0.004), [1] = Vec3(-0.858, -0.513, -0.011), [2] = Vec3(-0.928, 0.374, -0.009), [3] = Vec3(-0.979, 0.176, 0.107), [4] = Vec3(-0.997, 0.070, -0.027), [5] = Vec3(-0.964, 0.264, -0.019), [6] = Vec3(-0.737, -0.676, -0.033), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(790.606, -2375.387, 17.125), Radius = 32, }, ATTACK_vip1_8 = { AimVectors = { [0] = Vec3(0.029, 0.993, -0.111), [1] = Vec3(0.517, 0.855, -0.044), [2] = Vec3(-0.638, 0.748, 0.183), [3] = Vec3(-0.320, 0.937, 0.142), [4] = Vec3(-0.564, 0.754, -0.335), [5] = Vec3(-0.218, 0.950, -0.225), [6] = Vec3(0.298, 0.942, -0.153), [7] = Vec3(0.569, 0.773, -0.282), [8] = Vec3(-0.110, 0.915, -0.389), [9] = Vec3(0.292, 0.950, 0.109), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-241.892, -2434.214, 145.125), Radius = 32, }, BUILD_Allied_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1224.000, 5064.000, -244.000), TagName = "Allied CP", TeamAvailability = 4, }, BUILD_Arado = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(67.921, 6610.251, -652.520), TeamAvailability = 2, TraceInfo = { class = "GOAL", endPos = Vec3(-128.006, 7437.830, -844.734), eyePos = Vec3(7.834, 6449.732, -612.814), id = 529, }, }, BUILD_Axis_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-512.000, 1292.000, -448.000), TagName = "Axis CP", TeamAvailability = 2, }, BUILD_VIP_lock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(24.000, -1322.000, 54.000), TagName = "VIP lock", TeamAvailability = 2, }, BUILD_a_door = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(832.000, -4020.000, 256.000), TagName = "a door", TeamAvailability = 4, }, BUILD_a_fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(308.000, 4720.000, -620.000), TagName = "a fence", TeamAvailability = 4, }, BUILD_a_ladder = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(84.000, -3532.000, 224.000), TagName = "a ladder", TeamAvailability = 2, }, BUILD_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-492.000, -256.000, -436.000), TeamAvailability = 2, }, BUILD_bridge1 = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(-1031.591, -913.651, 344.332), TeamAvailability = 2, TraceInfo = { class = "GOAL", endPos = Vec3(-133.729, -1013.120, 4.170), eyePos = Vec3(-1078.571, -905.954, 384.125), id = 547, }, }, BUILD_bridge2 = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(-837.315, -525.429, 344.332), TeamAvailability = 2, TraceInfo = { class = "GOAL", endPos = Vec3(-987.537, -1284.306, -92.166), eyePos = Vec3(-823.750, -392.736, 384.125), id = 552, }, }, CHECKPOINT_tunnelspawnflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2872.000, -4088.000, -144.000), }, DEFEND_tower = { AimVectors = { [0] = Vec3(0.568, -0.814, -0.119), [1] = Vec3(-0.549, -0.832, 0.084), [10] = Vec3(-0.655, 0.554, -0.514), [11] = Vec3(-0.871, 0.339, -0.355), [12] = Vec3(-0.709, 0.365, -0.603), [13] = Vec3(0.735, -0.667, -0.123), [14] = Vec3(0.566, -0.745, -0.353), [15] = Vec3(0.171, -0.977, 0.125), [16] = Vec3(0.171, -0.934, -0.315), [17] = Vec3(-0.650, -0.661, -0.376), [18] = Vec3(-0.858, -0.471, -0.204), [2] = Vec3(-0.560, -0.798, -0.223), [3] = Vec3(0.488, -0.869, -0.079), [4] = Vec3(-0.669, 0.561, -0.487), [5] = Vec3(-0.960, -0.265, 0.088), [6] = Vec3(-0.819, -0.382, -0.427), [7] = Vec3(-0.121, -0.988, 0.100), [8] = Vec3(-0.174, -0.829, -0.532), [9] = Vec3(-0.781, -0.028, -0.624), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(34.125, 546.125, 209.125), Radius = 20, }, DEFEND_vip1_1 = { AimVectors = { [0] = Vec3(-0.767, -0.640, -0.035), [1] = Vec3(-0.626, -0.780, -0.004), [2] = Vec3(-0.825, -0.565, 0.019), [3] = Vec3(-0.882, -0.346, 0.321), [4] = Vec3(0.139, -0.989, 0.048), [5] = Vec3(-0.386, -0.913, 0.132), [6] = Vec3(0.001, -0.912, 0.410), [7] = Vec3(-0.636, -0.771, -0.029), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(109.420, -1611.501, 17.125), Radius = 32, }, DEFEND_vip1_2 = { AimVectors = { [0] = Vec3(0.729, -0.684, 0.038), [1] = Vec3(0.623, -0.782, -0.006), [2] = Vec3(0.872, -0.490, -0.008), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-301.875, -1314.125, 17.125), Radius = 32, }, DEFEND_vip1_3 = { AimVectors = { [0] = Vec3(-0.974, -0.225, 0.036), [1] = Vec3(-0.798, -0.603, -0.000), [2] = Vec3(-0.981, 0.194, -0.000), [3] = Vec3(0.191, -0.975, 0.113), [4] = Vec3(0.124, -0.992, -0.012), [5] = Vec3(-0.927, -0.375, -0.013), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(128.725, -1916.212, 17.125), Radius = 32, }, DEFEND_vip1_4 = { AimVectors = { [0] = Vec3(-0.371, -0.929, -0.006), [1] = Vec3(-0.866, -0.501, 0.004), [2] = Vec3(0.429, -0.903, -0.006), [3] = Vec3(-0.004, -0.988, 0.153), [4] = Vec3(-0.994, -0.107, 0.013), [5] = Vec3(-0.452, -0.892, -0.017), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(-222.028, -1602.125, 17.125), Radius = 32, }, DEFEND_vip1_5 = { AimVectors = { [0] = Vec3(-0.998, 0.017, -0.060), [1] = Vec3(-0.908, -0.388, -0.157), [2] = Vec3(-0.983, -0.092, -0.157), [3] = Vec3(-0.894, 0.424, -0.145), [4] = Vec3(0.252, -0.967, 0.031), [5] = Vec3(-0.770, -0.637, -0.015), [6] = Vec3(0.885, -0.444, -0.140), [7] = Vec3(-0.993, -0.006, -0.119), [8] = Vec3(0.535, -0.841, -0.079), [9] = Vec3(-0.983, -0.120, -0.142), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(102.125, -2129.875, 145.125), Radius = 32, }, DEFEND_vip1_6 = { AimVectors = { [0] = Vec3(-0.561, -0.813, -0.157), [1] = Vec3(0.009, -0.985, -0.174), [2] = Vec3(-0.692, -0.689, -0.215), [3] = Vec3(-0.973, -0.218, 0.077), [4] = Vec3(-0.356, -0.926, -0.126), [5] = Vec3(-0.571, -0.757, -0.317), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(152.122, -1425.858, 273.219), Radius = 32, }, ESCORT_hostage = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-19.708, -69.129, -13.713), [1] = Vec3(14.198, -71.126, -13.713), [2] = Vec3(55.729, -6.850, -13.639), [3] = Vec3(-46.621, -4.213, -13.639), }, Position = Vec3(19.777, -1813.278, 17.125), TeamAvailability = 2, Vehicle = "MOVER_hostage", }, ESCORT_hostage_m = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-2.760, -39.707, -13.875), [1] = Vec3(-0.543, 35.163, -13.875), }, Position = Vec3(-59.930, -1778.037, 16.125), TeamAvailability = 2, Vehicle = "MOVER_hostage", }, HEALTHCAB_health0 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(396.000, -4668.000, 192.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-900.000, -2188.000, 72.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-588.000, 3916.000, -648.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2332.000, 2592.000, 116.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_vip1_1 = { AimVectors = { [0] = Vec3(-0.955, 0.288, -0.070), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(792.827, -2429.743, 193.125), }, MOBILEMG42_vip1_2 = { AimVectors = { [0] = Vec3(-0.945, 0.318, -0.076), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(797.758, -2560.707, 193.125), }, MOVER_hostage = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(24.000, -1314.000, 54.000), TeamAvailability = 2, }, MOVER_para = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(960.000, 6592.000, 456.000), TeamAvailability = 6, }, MOVER_pharmacy_front = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2544.000, 196.000, -688.000), TeamAvailability = 6, }, MOVER_pharmacy_rubble = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2544.000, 196.000, -688.000), TeamAvailability = 6, }, PLANTMINE_vip_1 = { GoalType = "PLANTMINE", Position = Vec3(-43.055, -1374.492, 16.125), Radius = 32, }, PLANTMINE_vip_2 = { GoalType = "PLANTMINE", Position = Vec3(66.374, -1382.013, 17.125), Radius = 32, }, PLANTMINE_vip_3 = { GoalType = "PLANTMINE", Position = Vec3(113.694, -1474.181, 17.125), Radius = 32, }, PLANTMINE_vip_4 = { GoalType = "PLANTMINE", Position = Vec3(-21.448, -1475.847, 17.125), Radius = 32, }, PLANT_Allied_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1231.000, 5101.499, -244.000), TagName = "Allied CP", TeamAvailability = 2, }, PLANT_Axis_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-513.001, 1258.500, -460.000), TagName = "Axis CP", TeamAvailability = 4, }, PLANT_VIP_lock = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(24.000, -1310.000, 76.000), TagName = "VIP lock", TeamAvailability = 4, }, PLANT_a_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(832.000, -4012.000, 256.000), TagName = "a door", TeamAvailability = 2, }, PLANT_a_fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-252.000, 4608.000, -500.500), TagName = "a fence", TeamAvailability = 2, }, PLANT_a_ladder = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(108.000, -3437.000, 288.000), TagName = "a ladder", TeamAvailability = 4, }, PLANT_bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-864.000, -256.000, -160.000), TeamAvailability = 4, }, PLANT_well = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.052, 0.998, -0.038), }, position = Vec3(1877.991, -4666.490, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1952.000, -3816.000, 40.000), TeamAvailability = 2, }, ROUTE_axis_spawn5 = { GoalType = "ROUTE", Position = Vec3(1939.644, 2120.115, 48.125), Radius = 150, }, ROUTE_bridgefast = { GoalType = "ROUTE", Position = Vec3(-807.324, -783.862, 321.126), Radius = 35, }, ROUTE_front1 = { GoalType = "ROUTE", Position = Vec3(879.953, 1645.774, -238.868), Radius = 50, }, ROUTE_front1_2 = { GoalType = "ROUTE", Position = Vec3(-296.915, 1927.539, -494.875), Radius = 50, }, ROUTE_front1_3 = { GoalType = "ROUTE", Position = Vec3(-1854.718, 1404.476, -732.755), Radius = 125, }, ROUTE_front1_4 = { GoalType = "ROUTE", Position = Vec3(-3117.307, 1376.397, -750.875), Radius = 50, }, ROUTE_front2 = { GoalType = "ROUTE", Position = Vec3(1676.292, 2503.601, -238.868), Radius = 50, }, ROUTE_front2_2 = { GoalType = "ROUTE", Position = Vec3(1930.479, 3643.271, -475.837), Radius = 50, }, ROUTE_parachute = { GoalType = "ROUTE", Position = Vec3(978.828, 1979.822, -238.866), Radius = 50, }, ROUTE_parain = { GoalType = "ROUTE", MinRadius = 10, Position = Vec3(1258.883, 1885.487, -239.875), Radius = 15, }, ROUTE_paraout = { GoalType = "ROUTE", Position = Vec3(-1342.521, 4991.074, -126.749), Radius = 125, }, ROUTE_rear = { GoalType = "ROUTE", Position = Vec3(2664.244, 3363.048, -46.125), Radius = 50, }, ROUTE_rear2 = { GoalType = "ROUTE", Position = Vec3(1797.115, 4308.399, -585.548), Radius = 50, }, ROUTE_rear2_2 = { GoalType = "ROUTE", Position = Vec3(814.935, 4846.118, -626.932), Radius = 50, }, ROUTE_rear3 = { GoalType = "ROUTE", Position = Vec3(2026.927, 4968.410, -512.072), Radius = 125, }, ROUTE_rear3_2 = { GoalType = "ROUTE", Position = Vec3(1119.688, 5580.006, -371.455), Radius = 50, }, ROUTE_sea = { GoalType = "ROUTE", Position = Vec3(2792.681, 3362.767, -13.335), Radius = 50, }, ROUTE_sea2 = { GoalType = "ROUTE", Position = Vec3(2655.358, 5304.493, -456.116), Radius = 50, }, ROUTE_sea2_1 = { GoalType = "ROUTE", Position = Vec3(1742.557, 5628.790, -197.585), Radius = 50, }, ROUTE_sea2_2 = { GoalType = "ROUTE", Position = Vec3(676.754, 5743.664, -525.420), Radius = 50, }, ROUTE_sea3 = { GoalType = "ROUTE", Position = Vec3(2222.524, 6379.192, -532.829), Radius = 50, }, ROUTE_sea4 = { GoalType = "ROUTE", Position = Vec3(458.964, 6503.961, -652.390), Radius = 50, }, SWITCH_airalarm_switch = { AimPosition = Vec3(-1023.875, 4888.027, -665.856), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-972.065, 4887.316, -710.875), Radius = 32, TeamAvailability = 6, }, SWITCH_tunneldoor_switch = { AimPosition = Vec3(-1400.486, -3016.125, 58.035), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1402.412, -3082.622, 17.125), Radius = 32, TeamAvailability = 6, }, SWITCH_tunneldoor_switch1 = { AimPosition = Vec3(-2312.058, -3242.554, -73.554), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2310.027, -3181.860, -127.629), Radius = 32, TeamAvailability = 6, }, Version = 1, };