global _MG = { AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3563.000, 5152.000, 160.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(581.000, -5549.000, -102.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje3_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-41.000, 4688.000, -120.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-41.000, -4770.000, -122.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3104.000, 5723.000, 168.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3168.000, -5723.000, 166.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3559.000, -5216.000, 160.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(566.000, 5549.000, -104.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3563.000, 5216.000, 158.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(965.000, -5553.000, -101.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje3_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-41.000, 4752.000, -122.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-45.000, -4698.000, -121.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3168.000, 5723.000, 166.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3104.000, -5719.000, 167.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3559.000, -5152.000, 158.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(974.000, 5553.000, -103.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.147, -0.989, 0.009), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2677.677, 1874.387, -204.585), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.178, -0.984, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3180.242, 5312.292, 128.125), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.250, -0.968, 0.026), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2005.241, 4932.224, 121.787), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.258, -0.966, -0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1608.227, 5594.126, 128.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.014, -1.000, 0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1982.485, 5594.128, 128.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.103, -0.995, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1492.843, 4950.154, 113.545), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.055, -0.998, 0.024), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-915.324, 4811.689, 16.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.134, -0.991, 0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-691.665, 4823.737, 16.125), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.279, -0.960, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3352.771, 3571.946, 30.417), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.317, -0.948, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3179.263, 4185.445, 89.481), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.568, -0.823, 0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3466.126, 4214.249, 160.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.383, -0.924, -0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2264.681, 2239.526, -203.995), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.452, -0.892, 0.020), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3562.384, 4020.278, 113.480), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.310, -0.950, -0.036), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2799.716, 4631.629, 97.990), Radius = 35, Stance = "prone", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.022, -0.999, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2630.815, 4929.836, 100.304), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.068, -0.998, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2200.640, 4787.128, 102.930), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.049, -0.999, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1826.796, 4839.818, 152.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.128, -0.991, 0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2399.914, 4738.127, 136.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.057, -0.998, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1602.684, 5594.125, 128.125), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.121, -0.992, -0.041), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1635.445, 4876.432, 100.430), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.027, -1.000, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2708.002, 4074.630, -65.575), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.182, -0.983, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1402.892, 3715.737, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.340, -0.940, 0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1962.742, 2670.806, -203.875), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.110, -0.993, 0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(624.208, 4341.561, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.113, -0.992, 0.058), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(826.829, 4388.147, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.135, -0.991, 0.022), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(951.534, 4246.613, -159.875), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.027, -0.999, 0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(355.811, 4998.167, -159.875), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.165, -0.986, 0.018), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(786.125, 4314.115, -159.875), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.289, -0.956, 0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(418.414, 3901.460, -159.875), Radius = 35, Stance = "prone", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.147, -0.989, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(678.753, 3924.696, -167.520), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.004, -0.999, 0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(353.427, 4404.725, -159.875), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.124, -0.992, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-62.903, 4360.751, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.046, -0.998, 0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-279.200, 4377.646, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.357, -0.934, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1994.018, 3236.127, -171.875), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.194, -0.979, 0.053), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-217.292, 4350.982, -159.875), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.044, -0.999, 0.024), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(204.425, 4592.085, -159.875), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.196, -0.978, 0.066), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(49.094, 3858.127, -159.875), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.071, -0.997, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-168.785, 3889.621, -159.875), Radius = 35, Stance = "prone", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.133, -0.991, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-735.257, 3863.498, 16.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.026, -1.000, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-412.987, 3745.304, 16.125), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.408, -0.913, 0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-395.814, 3604.173, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.216, -0.976, 0.032), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-479.402, 3515.525, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.062, -0.997, 0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1094.189, 3903.991, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.153, -0.988, 0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-887.497, 3492.051, -170.173), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.320, -0.947, 0.026), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2653.965, 3252.297, -159.992), Radius = 35, Stance = "crouch", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.163, -0.985, 0.063), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1039.160, 3534.451, -171.859), Radius = 35, Stance = "prone", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.155, -0.988, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-882.298, 4796.535, -159.875), Radius = 35, }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.131, -0.991, 0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1042.482, 4774.840, -159.875), Radius = 35, }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.093, -0.995, 0.047), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1489.105, 4292.249, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.180, -0.982, 0.057), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-711.815, 4725.446, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.292, -0.956, -0.022), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3216.859, 5696.902, 358.730), Radius = 35, }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.262, -0.965, 0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3009.314, 5700.679, 354.954), Radius = 35, }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(0.126, -0.992, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1244.146, 5843.166, 221.423), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.047, -0.999, 0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-418.883, 5572.724, 64.125), Radius = 35, Stance = "prone", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(0.163, -0.986, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-585.616, 5585.262, 64.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.501, -0.865, 0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2852.264, 4557.094, 103.494), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.365, -0.931, -0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3457.938, 4616.322, 128.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.317, -0.949, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2665.290, 5009.137, 113.846), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.194, -0.981, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3243.898, 5543.085, 128.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.237, 0.972, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3813.688, -3416.515, 112.248), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.110, 0.994, -0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1675.176, -4904.506, 106.363), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.070, 0.997, 0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2678.156, -4025.325, -79.623), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.113, 0.992, 0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1359.115, -3596.187, -159.875), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.251, 0.966, 0.059), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(440.212, -3924.309, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.147, 0.987, 0.061), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(678.035, -3889.277, -165.261), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.321, 0.947, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(987.704, -3833.603, -159.875), Radius = 35, Stance = "prone", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.138, 0.990, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(974.780, -4313.329, -159.875), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.071, 0.996, 0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(841.449, -4348.349, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.148, 0.989, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(636.313, -4347.456, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.193, 0.981, 0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(786.125, -4307.895, -159.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.186, 0.982, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3211.491, -4130.547, 93.067), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.051, 0.999, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(349.755, -4591.659, -159.875), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.120, 0.991, 0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-57.308, -4347.019, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.131, 0.991, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-278.141, -4359.199, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.067, 0.997, 0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-155.558, -4301.062, -159.875), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.209, 0.977, 0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(92.185, -3896.275, -159.875), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.111, 0.994, 0.020), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-175.974, -3885.607, -159.875), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.004, 1.000, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(221.513, -4591.467, -159.875), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.119, 0.993, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-422.207, -3882.107, 16.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.002, 1.000, -0.005), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-734.922, -3669.718, 16.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.252, 0.967, -0.041), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-467.166, -3523.703, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.256, 0.966, 0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2732.435, -4583.569, 96.397), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.353, 0.936, 0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-383.535, -3626.470, -159.875), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.113, 0.993, 0.032), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1101.820, -3463.967, -171.849), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.032, 0.998, 0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1090.322, -4042.030, -167.875), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.054, 0.998, 0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1040.806, -4830.073, -159.875), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.119, 0.993, 0.022), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-856.341, -4887.974, -159.875), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.544, 0.838, -0.041), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3692.603, -2992.266, 197.781), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.437, 0.899, -0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3142.193, -3501.231, 21.346), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.189, 0.982, 0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2429.516, -3240.658, -171.744), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.359, 0.931, 0.059), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2269.558, -3835.674, -167.875), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.254, 0.967, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2012.436, -4302.666, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.560, 0.828, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3466.125, -4923.750, 168.125), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.274, 0.962, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3009.946, -4211.624, 100.282), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.392, 0.920, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3409.372, -4629.006, 128.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.539, 0.842, 0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2908.376, -4772.429, 107.028), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.299, 0.954, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2575.416, -4970.855, 110.888), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.110, 0.994, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1971.092, -4909.663, 120.125), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.268, 0.962, -0.041), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1615.911, -5594.128, 128.125), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.169, 0.985, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1522.158, -5120.992, 124.165), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.119, 0.992, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-695.866, -4841.305, 16.125), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.008, 1.000, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-915.054, -4779.099, 16.125), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.116, 0.993, -0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1105.862, -4816.404, 16.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.036, 0.999, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2399.541, -4738.126, 136.125), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.068, 0.997, 0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1511.057, -4265.064, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.084, 0.996, -0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1210.239, -5727.822, 159.463), Radius = 35, Stance = "crouch", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.120, 0.993, 0.018), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3235.898, -5539.609, 128.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.254, 0.967, -0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3210.744, -5692.200, 363.433), Radius = 35, }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.441, 0.896, -0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3974.432, -5416.794, 351.718), Radius = 35, Stance = "crouch", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.103, 0.993, -0.049), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1979.198, -5725.313, 399.449), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.020, 0.995, -0.096), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1618.231, -5738.402, 390.179), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.077, 0.997, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1828.017, -4802.127, 152.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.176, 0.984, 0.024), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2219.525, -4745.389, 102.277), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.166, 0.986, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1982.868, -5594.128, 128.125), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.076, 0.997, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1606.326, -5594.126, 128.125), Radius = 35, }, Version = 1, };