global _MG = { AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-539.000, -3040.000, 2904.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_east_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-354.000, -3765.000, 2928.000), Range = 1250, TagName = "east_ammocabinet", TeamAvailability = 6, }, AMMOCAB_pnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(370.000, -2864.000, 2690.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-222.000, 3771.000, 2940.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-370.000, 39.000, 2690.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_tnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(370.000, 2855.000, 2687.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(55.000, 3042.000, 2912.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-539.000, -2954.000, 2900.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-220.000, -3763.000, 2930.000), Range = 1250, TagName = "east_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_pnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(370.000, -2757.000, 2688.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-358.000, 3771.000, 2932.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-370.000, -33.000, 2684.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_tnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(365.000, 2979.000, 2688.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(55.000, 2956.000, 2908.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.010, -0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-305.437, 2376.081, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.029, -0.999, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-64.790, 2558.937, 2864.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.022, -1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-244.424, 2585.607, 2864.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.006, -1.000, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-162.752, 2622.560, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.064, -0.998, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-472.363, 2754.008, 3280.126), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.013, -1.000, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(51.821, 2771.675, 3280.126), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.048, -0.998, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-362.920, 2911.600, 3280.126), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.032, -0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-64.403, 2899.488, 3280.126), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.037, -0.995, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-79.218, 2898.125, 3488.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.043, -0.997, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-337.906, 2905.898, 3488.125), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.126, -0.989, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1379.317, 3227.612, 3096.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.135, -0.991, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-143.875, 2384.954, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.114, -0.992, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1119.990, 3244.396, 3096.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.168, -0.986, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1103.116, 3276.792, 2888.125), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.268, -0.963, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1415.469, 3239.553, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.159, -0.985, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1227.976, 2973.776, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.119, -0.991, 0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1034.806, 2918.183, 2888.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.187, -0.981, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(945.436, 3169.720, 3096.128), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.133, -0.991, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(669.892, 3154.125, 3096.126), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.194, -0.981, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(972.303, 3177.472, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.172, -0.985, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(658.355, 3160.365, 2888.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.135, -0.990, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1014.926, 2952.326, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.034, -0.998, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(152.146, 2596.606, 3072.125), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.058, -0.998, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(80.637, 2662.804, 2864.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.022, -0.999, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-565.866, 2672.253, 2864.125), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.022, -0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-945.223, 3652.537, 2888.125), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.050, -0.998, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1579.537, 3619.774, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.011, -0.999, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(496.309, 3594.906, 2888.125), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.084, -0.995, 0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1135.707, 3391.812, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.093, -0.993, 0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-306.813, 1992.554, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.051, -0.997, 0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-140.050, 1979.619, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.109, -0.993, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1241.950, 3322.126, 3224.125), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.170, -0.985, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1242.307, 3327.806, 3360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.067, -0.998, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-64.504, 2561.316, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.171, -0.979, -0.107), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1243.915, 3326.125, 3536.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.165, -0.985, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(805.967, 3250.125, 3224.125), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.110, -0.992, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(807.539, 3250.126, 3352.354), Radius = 35, Stance = "crouch", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.149, -0.985, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(808.093, 3254.126, 3536.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.064, -0.997, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(453.595, 2647.585, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.006, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-203.252, 1734.149, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.007, -0.997, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-206.478, 2994.126, 3616.356), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.006, -0.994, -0.113), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-207.686, 2994.128, 3744.125), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.004, -0.989, -0.149), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-207.459, 2998.126, 3928.125), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.096, -0.995, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-467.285, 2579.518, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.114, -0.993, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-576.176, 2619.388, 3072.125), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.041, -0.999, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-353.274, 2765.421, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.045, -0.998, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-20.955, 2742.126, 3072.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.033, -0.999, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-425.496, 2568.131, 2864.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.036, 0.999, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-168.768, -2375.792, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.059, 0.998, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-430.946, -2588.864, 2864.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.002, 0.999, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-239.301, -2586.012, 2864.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.048, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-59.568, -2585.457, 2864.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.111, 0.994, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-470.094, -2751.731, 3280.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.069, 0.998, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(50.951, -2755.857, 3280.125), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.084, 0.996, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(86.128, -2987.011, 3280.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.038, 0.999, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-130.601, -2929.668, 3488.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.062, 0.998, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-58.354, -2922.804, 3280.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.037, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-370.532, -2922.471, 3280.125), Radius = 35, Stance = "crouch", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.088, 0.995, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-572.900, -2564.378, 2864.147), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.023, 0.999, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-271.956, -2367.646, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.026, 0.997, 0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(83.614, -2685.660, 2864.147), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.009, 0.999, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1566.741, -3526.780, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.005, 1.000, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-930.597, -3551.011, 2888.125), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.142, 0.990, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1109.174, -3233.262, 3096.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.190, 0.981, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1383.188, -3261.756, 3096.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.145, 0.989, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1354.229, -2950.316, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.130, 0.990, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1103.388, -3258.283, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.179, 0.983, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1407.137, -3259.585, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.105, 0.989, 0.109), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1082.789, -2952.279, 2888.125), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.047, 0.999, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1132.850, -3401.047, 2888.127), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.024, 0.999, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-352.540, -2764.395, 3072.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.166, 0.986, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(938.807, -3194.715, 3096.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.083, 0.996, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(690.942, -3174.918, 3096.125), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.127, 0.991, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(653.985, -3176.914, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.156, 0.987, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(977.814, -3214.332, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.239, 0.968, 0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(899.382, -2948.071, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.109, 0.990, 0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(494.352, -2937.334, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.025, 0.993, 0.111), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-332.957, -1983.577, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.081, 0.995, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-145.732, -1978.117, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.056, 0.998, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(19.335, -2569.722, 3072.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.148, 0.985, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1243.337, -3326.624, 3536.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.053, 0.998, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-96.123, -2758.041, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.122, 0.992, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1239.738, -3322.143, 3352.125), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.111, 0.993, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1240.648, -3330.606, 3224.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.047, 0.997, 0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(499.198, -3260.434, 2888.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.141, 0.989, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(813.992, -3250.127, 3224.125), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.195, 0.979, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(814.747, -3250.128, 3352.125), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.148, 0.985, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(810.865, -3258.833, 3536.316), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.084, 0.996, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(456.747, -2630.280, 2888.125), Radius = 35, Stance = "crouch", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.009, 0.993, -0.117), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-373.811, -2898.125, 3488.125), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.005, 0.995, -0.100), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-204.982, -2994.126, 3616.235), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.009, 0.997, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-202.237, -3004.529, 3744.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.060, 0.998, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-12.203, -2769.281, 3072.125), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.019, 0.987, -0.161), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-207.879, -2998.133, 3928.125), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.027, 0.998, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-116.945, -2746.828, 3280.125), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.017, 1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-271.282, -1774.953, 2648.125), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.137, 0.988, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-623.431, -2721.862, 3072.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.040, 0.999, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-438.418, -2566.376, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.033, 0.999, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-196.329, -2571.371, 3072.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.025, 0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(161.602, -2593.321, 3072.125), Radius = 35, }, Version = 1, };