// Map script by [UJE]Niek global Map = { PanzerMap = true, Navigation = { wait = { navigate = function(_this) { Util.BotSay(_this.Bot,"!grr"); timeout = 12; while ( timeout > 1 ) { _this.Goto(_this.Bot.GetPosition()); sleep(1); timeout -= 1; } }, }, ele1 = { navigate = function(_this) { Util.BotSay(_this.Bot,"^7I'm a Ghost!"); timeout = 12; while ( timeout > 1 ) { _this.Goto(_this.Bot.GetPosition()); sleep(1); timeout -= 1; } }, }, ele2 = { navigate = function(_this) { Util.BotSay(_this.Bot,"A carpet ??"); timeout = 12; while ( timeout > 1 ) { _this.Goto(_this.Bot.GetPosition()); sleep(1); timeout -= 1; } }, }, ele3 = { navigate = function(_this) { Util.BotSay(_this.Bot,"^1Whaaaaah!"); timeout = 12; while ( timeout > 1 ) { _this.Goto(_this.Bot.GetPosition()); sleep(1); timeout -= 1; } }, }, }, }; global OnMapLoad = function() { SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,}); Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" ); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" ); Util.MapDebugPrint( "OnMapLoad", true ); }; global OnBotJoin = function(bot) { ETUtil.ChangeToPanzer(bot); };