global _MG = { AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1280.000, 3283.000, 1684.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_east_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1350.000, -2995.000, 1684.000), Range = 1250, TagName = "east_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-383.000, 2970.000, -320.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-25.000, -2770.000, -260.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1754.000, 2973.000, 1912.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1617.000, -3038.000, 1908.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-134.000, 3649.000, 1840.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-271.000, -3646.000, 1840.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1414.000, 3283.000, 1680.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1216.000, -2997.000, 1686.000), Range = 1250, TagName = "east_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-383.000, 2834.000, -316.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-25.000, -2634.000, -248.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1618.000, 2973.000, 1904.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1761.000, -3038.000, 1904.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-272.000, 3649.000, 1836.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-125.000, -3648.000, 1836.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.459, -0.887, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2510.571, 3581.209, 2060.125), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.059, -0.993, -0.102), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2642.287, 3426.246, 1788.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.021, -0.999, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3102.554, 3446.781, 1788.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.405, -0.914, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2873.770, 3453.281, 1788.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.116, -0.993, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2665.020, 3435.180, 1648.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.532, -0.846, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3059.702, 3430.214, 1648.125), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.049, -0.999, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1667.476, 2945.157, 1680.125), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.096, -0.995, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1955.396, 2930.598, 1680.125), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.033, -0.998, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1399.462, 2931.744, 1680.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.504, -0.863, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3497.296, 3117.356, 1663.627), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.212, -0.977, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2239.426, 3114.696, 1644.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.096, -0.993, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3669.875, 3569.743, 2076.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.232, -0.973, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2556.777, 3108.203, 1644.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.003, -0.999, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2866.970, 3113.178, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.498, -0.867, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3434.593, 2298.299, 1807.494), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.499, -0.867, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2087.166, 2086.748, 1644.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.310, -0.951, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2716.968, 2123.663, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.080, -0.997, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2424.351, 2103.292, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.273, -0.960, 0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2786.623, 1524.976, 2010.171), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.012, -1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3062.575, 1623.250, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.206, -0.978, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3356.219, 1512.094, 2006.559), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.185, -0.982, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3650.348, 1636.610, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.261, -0.963, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3500.670, 3515.647, 2060.125), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.157, -0.988, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3219.213, 2337.493, 1644.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.016, -0.999, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3040.557, 2387.127, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.183, -0.983, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2589.106, 2470.792, 1644.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.003, -1.000, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2435.302, 1858.268, 1648.125), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.279, -0.947, -0.162), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3751.950, 1791.700, 1848.125), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.040, -0.999, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3300.683, 1985.159, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.030, -1.000, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2914.798, 2067.375, 1648.125), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.291, -0.957, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2051.763, 2014.168, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.711, -0.703, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2244.231, 1873.019, 1648.125), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.059, -0.998, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2572.185, 1994.055, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.502, -0.862, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2953.768, 3561.491, 2076.125), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.078, -0.996, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2979.180, 3548.447, 1909.689), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.410, -0.912, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2634.266, 3580.514, 1889.447), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.536, -0.843, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2217.237, 3595.190, 1880.184), Radius = 35, Stance = "crouch", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.011, -1.000, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2036.132, 2955.847, 1644.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.216, -0.976, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3328.763, 3553.629, 1704.306), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.144, -0.989, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3120.980, 3366.883, 1663.583), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.041, -0.999, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2484.167, 3440.824, 1666.125), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.123, -0.992, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2623.706, 3534.252, 1721.883), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.217, -0.976, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2726.311, 3534.471, 1724.541), Radius = 35, Stance = "crouch", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.410, -0.912, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-354.580, 3556.806, 1800.125), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.536, -0.843, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2482.127, 3524.181, 1924.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.459, -0.888, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(62.121, 3170.490, 1800.125), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.347, -0.938, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-458.560, 3162.127, 1800.125), Radius = 35, }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.004, -1.000, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(438.036, 3243.033, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.191, -0.982, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(790.100, 2878.894, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.354, -0.935, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(599.589, 2882.882, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.307, -0.952, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(109.781, 2882.122, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.010, -1.000, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(234.383, 2875.767, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(0.306, -0.952, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-932.413, 2668.038, 1928.527), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.156, -0.988, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-815.842, 2751.035, 1644.152), Radius = 35, Stance = "prone", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.383, -0.924, 0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1141.957, 2826.756, 1644.152), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.275, -0.959, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2684.900, 3447.886, 1924.125), Radius = 35, }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(0.013, -0.999, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1294.126, 3334.493, 1860.277), Radius = 35, Stance = "crouch", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.314, -0.949, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2010.228, 3334.621, 1860.277), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.620, -0.784, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2895.125, 3432.161, 1924.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.090, -0.992, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3372.571, 3477.560, 1924.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.505, -0.860, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3392.195, 3410.126, 1788.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.145, 0.989, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2019.515, -3417.402, 1860.125), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.059, 0.998, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2304.946, -3230.154, 1903.561), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.040, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2571.717, -3249.700, 1891.221), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.025, 0.999, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3017.869, -3215.938, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.132, 0.991, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2749.417, -3124.391, 1666.125), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.156, 0.988, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2503.909, -3206.126, 1721.180), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.154, 0.988, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2631.204, -3218.961, 1715.752), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.124, 0.992, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2325.439, -3086.946, 1666.125), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.035, 0.996, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3738.051, -1706.032, 1848.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.024, 1.000, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3034.965, -1636.689, 1648.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.543, 0.840, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2838.630, -1673.129, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.148, 0.989, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1329.996, -3398.885, 1860.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.438, 0.899, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2046.528, -2479.467, 1644.147), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.622, 0.782, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1987.264, -2192.122, 1644.147), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.325, 0.945, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2092.982, -2021.171, 1645.080), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.109, 0.994, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2729.056, -2028.837, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.215, 0.977, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2466.195, -1818.908, 1648.125), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.280, 0.960, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(484.200, -2995.269, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.327, 0.945, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-110.058, -2996.572, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.086, 0.996, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(43.091, -2990.128, 1644.125), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.082, 0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-294.787, -3159.432, 1800.125), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.453, 0.891, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-482.082, -3154.126, 1800.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.422, 0.906, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1293.613, -2658.377, 1804.125), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.333, 0.943, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-792.585, -2679.639, 1924.606), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.501, 0.865, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-584.938, -2670.267, 1926.329), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.187, 0.982, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.070, -2747.667, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.192, 0.981, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1305.169, -2758.800, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.215, 0.975, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3377.322, -3397.885, 1928.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.585, 0.810, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2484.059, -3514.674, 1928.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.024, 0.999, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2637.759, -3403.806, 1928.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.049, 0.999, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3669.874, -3625.213, 2064.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.269, 0.963, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2661.602, -3533.498, 2064.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.326, 0.944, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3338.624, -3422.233, 2064.125), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.094, 0.995, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1494.925, -2598.673, 1800.125), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.184, 0.983, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3093.979, -3394.128, 1928.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.498, 0.866, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2868.217, -3403.987, 1792.125), Radius = 35, }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.267, 0.963, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2669.345, -3423.183, 1792.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.181, 0.983, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3044.828, -3428.536, 1652.125), Radius = 35, }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.150, 0.988, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2678.667, -3394.591, 1652.125), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.071, 0.997, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1689.299, -2986.129, 1680.125), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.057, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1509.458, -2986.128, 1680.125), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.018, 0.999, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1959.177, -2986.127, 1680.126), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.405, 0.911, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3300.940, -3182.150, 1645.616), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.029, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2985.267, -3171.944, 1644.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.239, 0.971, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1973.852, -2491.548, 1800.125), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.442, 0.897, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2142.101, -2770.150, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.436, 0.899, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2257.672, -2328.071, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.058, 0.998, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2427.179, -2325.962, 1644.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.441, 0.897, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3433.259, -2566.902, 1806.279), Radius = 35, Stance = "prone", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.349, 0.937, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2709.560, -1911.378, 2008.706), Radius = 35, Stance = "prone", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.004, 1.000, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3026.078, -2667.314, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.190, 0.982, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3206.314, -2584.018, 1644.125), Radius = 35, }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.057, 0.998, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2967.177, -2016.221, 1644.125), Radius = 35, Stance = "crouch", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.660, 0.752, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2680.119, -2252.699, 1644.125), Radius = 35, Stance = "prone", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.530, 0.848, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2398.649, -3175.486, 1644.125), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.233, 0.970, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1012.264, -2786.229, 1740.125), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.041, 0.999, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3329.759, -3179.499, 1671.489), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.133, 0.991, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2874.853, -3232.217, 1902.259), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.636, 0.772, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2096.714, -3293.476, 1863.588), Radius = 35, }, Version = 1, };