global _MG = { AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2983.000, -5032.000, -440.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1693.000, -5418.000, -408.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2494.000, 5525.000, -154.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje3_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-130.000, -5611.000, -472.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(50.000, 5411.000, 942.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-58.000, -5539.000, 944.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2206.000, 5539.000, -330.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-552.000, 5608.000, -434.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3073.000, -5032.000, -440.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1693.000, -5314.000, -410.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2766.000, 5529.000, -153.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje3_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-26.000, -5611.000, -474.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-46.000, 5407.000, 943.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(46.000, -5539.000, 942.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2302.000, 5539.000, -329.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-648.000, 5608.000, -433.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.141, 0.990, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-970.286, -5446.420, 256.125), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.077, 0.997, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3036.052, -4638.519, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.247, 0.969, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2788.864, -4956.462, -296.632), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.060, 0.998, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2599.180, -4914.125, -296.710), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.245, 0.970, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2458.395, -4914.125, -296.710), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.433, 0.901, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2333.858, -4914.125, -296.710), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.019, 1.000, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2274.125, -4986.275, -152.875), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.001, 1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2395.679, -4927.277, -152.875), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.233, 0.972, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2477.874, -4974.125, -152.875), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.281, 0.960, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3111.170, -5070.107, -187.820), Radius = 35, Stance = "prone", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.050, 0.999, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3311.039, -5068.168, -187.820), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.141, 0.990, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-862.399, -5588.216, 256.125), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.286, 0.958, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3067.875, -5012.125, -449.703), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.060, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2833.636, -5026.125, -434.875), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.022, 0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2733.435, -4874.771, -452.875), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.380, 0.924, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3536.677, -5042.564, -354.430), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.422, 0.906, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3546.696, -4423.335, -452.722), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.004, 0.999, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2473.753, -4449.611, -442.686), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.236, 0.971, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2594.609, -4599.384, -450.875), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.374, 0.927, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3328.685, -5334.371, -87.875), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.491, 0.871, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3466.958, -5581.536, -87.875), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.066, 0.997, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1770.321, -5310.550, -286.875), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.010, 1.000, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2605.848, -4916.420, -440.875), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.167, 0.986, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-947.002, -4389.368, -510.875), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.171, 0.985, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-862.711, -5357.212, -510.875), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.033, 0.999, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-641.017, -4744.460, -510.875), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.285, 0.958, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-796.545, -5105.140, -510.875), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.048, 0.998, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-681.165, -5493.467, -463.875), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.025, 1.000, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(183.011, -4845.931, -382.875), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.001, 1.000, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(329.596, -4573.848, -303.875), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.003, 1.000, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-305.440, -5187.704, -382.875), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.032, 0.999, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-441.016, -5313.484, -303.875), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.030, 0.999, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-87.145, -4963.269, -382.875), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.042, 0.998, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2454.398, -4914.125, -440.875), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(-0.300, 0.953, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(617.073, -4665.873, -503.875), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.071, 0.997, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(585.172, -4430.689, -510.875), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.074, 0.997, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(692.731, -4370.166, -413.449), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.272, 0.962, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(821.137, -5607.764, 256.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.082, 0.996, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(747.125, -5455.760, 256.125), Radius = 35, }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.107, 0.994, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(799.947, -4893.291, 208.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.010, 0.999, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(601.877, -4894.666, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.023, 0.999, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(100.024, -4874.125, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.076, 0.997, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1787.842, -5589.741, -286.875), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.122, 0.992, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2015.609, -5466.371, -180.755), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.029, 0.999, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1853.089, -4520.888, -453.133), Radius = 35, Stance = "prone", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.038, 0.998, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1966.262, -5358.053, -287.875), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.185, 0.983, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2016.051, -5185.160, -322.466), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.072, 0.997, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1927.098, -5165.416, -327.328), Radius = 35, Stance = "crouch", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.039, 0.998, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2050.648, -5052.664, -479.875), Radius = 35, }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.251, 0.968, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2418.846, -4981.243, -479.875), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.093, 0.994, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1796.564, -4733.907, -438.084), Radius = 35, }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(-0.225, 0.971, 0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1927.552, -4714.536, -426.875), Radius = 35, }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.427, 0.904, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2125.824, -4749.260, -443.090), Radius = 35, }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.302, 0.952, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2800.875, -5188.164, -479.875), Radius = 35, Stance = "crouch", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.283, 0.958, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2495.899, -4644.861, -479.875), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.018, 0.998, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2354.438, -4290.125, -482.875), Radius = 35, }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.283, 0.958, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3083.123, -4691.058, -425.875), Radius = 35, Stance = "crouch", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.099, 0.994, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3378.433, -4795.303, -459.729), Radius = 35, }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(-0.048, 0.999, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3000.775, -5512.044, -131.875), Radius = 35, }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(-0.308, 0.951, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3154.849, -4995.388, -131.875), Radius = 35, Stance = "crouch", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(-0.066, 0.998, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3050.744, -5034.623, -131.875), Radius = 35, }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(-0.502, 0.864, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2965.526, -5029.608, -131.875), Radius = 35, }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(-0.075, 0.997, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3132.766, -5402.406, 40.125), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.453, 0.891, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2951.161, -5427.212, 40.125), Radius = 35, Stance = "crouch", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.006, 1.000, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2357.363, -5350.125, -71.875), Radius = 35, }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(-0.213, 0.977, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2431.375, -5350.125, -71.875), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.292, 0.956, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2199.072, -4290.125, -482.875), Radius = 35, }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(0.014, 1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2502.573, -5350.125, 97.125), Radius = 35, Stance = "crouch", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.012, 1.000, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2533.641, -5557.402, 128.292), Radius = 35, Stance = "prone", }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(-0.411, 0.912, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2170.747, -5032.308, 112.125), Radius = 35, }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(0.024, 1.000, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2247.889, -5026.126, 112.125), Radius = 35, }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(-0.233, 0.972, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2615.875, -5042.126, -71.875), Radius = 35, Stance = "crouch", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(-0.270, 0.963, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2820.849, -5422.002, -287.870), Radius = 35, }, SNIPE_allied76 = { AimVectors = { [0] = Vec3(-0.300, 0.954, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2794.255, -5100.571, -287.870), Radius = 35, }, SNIPE_allied77 = { AimVectors = { [0] = Vec3(-0.017, 0.999, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2498.068, -5077.216, -287.870), Radius = 35, Stance = "prone", }, SNIPE_allied78 = { AimVectors = { [0] = Vec3(-0.430, 0.903, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2367.016, -5072.063, -287.870), Radius = 35, Stance = "prone", }, SNIPE_allied79 = { AimVectors = { [0] = Vec3(-0.218, 0.976, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2335.760, -5042.125, -71.875), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.002, 1.000, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1946.604, -5129.238, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied80 = { AimVectors = { [0] = Vec3(-0.340, 0.939, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2916.854, -4751.125, -479.875), Radius = 35, }, SNIPE_allied81 = { AimVectors = { [0] = Vec3(-0.104, 0.994, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3316.952, -4473.468, -479.875), Radius = 35, Stance = "crouch", }, SNIPE_allied82 = { AimVectors = { [0] = Vec3(-0.000, 0.999, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-138.293, -4842.971, 448.125), Radius = 35, Stance = "prone", }, SNIPE_allied83 = { AimVectors = { [0] = Vec3(0.235, 0.970, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-13.495, -4845.918, 448.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.222, 0.975, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2535.021, -4647.063, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.109, -0.993, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(897.279, 4336.064, 240.207), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.015, -1.000, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2425.355, 5299.000, -151.875), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.009, -1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2236.562, 5228.805, -191.875), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.179, -0.983, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2267.579, 5323.453, 424.125), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.304, -0.952, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2974.112, 5305.440, 424.125), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.265, -0.963, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2633.757, 5310.575, 424.125), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.459, -0.888, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2715.803, 5550.628, 458.188), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.212, -0.977, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2236.615, 5288.139, 240.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.256, -0.966, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2627.042, 5258.125, 240.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.052, -0.998, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2971.622, 5261.345, 240.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.095, -0.995, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3045.416, 5210.125, 16.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.111, -0.993, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(747.841, 4362.520, 240.207), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.245, -0.969, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2638.375, 5210.125, 16.125), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.047, -0.999, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2417.975, 5210.125, 16.125), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.180, -0.984, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2247.552, 5210.125, 16.125), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.448, -0.894, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2516.291, 5165.875, 16.125), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.270, -0.963, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2383.354, 5106.126, -191.875), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.002, -1.000, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2877.484, 5106.125, -191.875), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.324, -0.946, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2871.843, 5216.284, -191.875), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.033, -0.999, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3040.015, 5210.125, -191.875), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.520, -0.854, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3457.102, 5152.122, -255.852), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.376, -0.927, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3342.953, 4317.890, -405.875), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.098, -0.995, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(560.986, 4395.438, 240.207), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.016, -1.000, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2166.757, 4324.719, -405.875), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.018, -0.999, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2134.692, 4671.073, -314.217), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.511, -0.859, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3008.716, 4682.977, -307.074), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.314, -0.949, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2910.958, 4876.433, -271.875), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.245, -0.969, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2136.366, 4870.512, -271.875), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.288, -0.958, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2382.022, 5045.237, -246.953), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.269, -0.963, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2163.695, 5015.177, -256.124), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.273, -0.962, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3214.509, 5082.833, -239.875), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.040, -0.999, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2880.773, 5027.690, -252.368), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.086, -0.996, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(395.158, 4626.929, -375.875), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.283, -0.958, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(428.379, 4418.891, 240.207), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.151, -0.988, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(739.559, 4915.368, -255.875), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.027, -1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(300.166, 4596.269, -255.875), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.050, -0.999, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(577.599, 4543.386, -255.875), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.114, -0.993, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(837.580, 4312.624, -367.875), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.236, -0.972, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(234.255, 4422.236, -367.875), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.289, -0.957, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-60.757, 4373.057, -431.875), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.031, -0.999, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-202.373, 4340.027, -431.875), Radius = 35, Stance = "crouch", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.252, -0.967, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-350.334, 4379.135, -431.875), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.134, -0.991, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(714.224, 5182.130, -150.875), Radius = 35, Stance = "prone", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.061, -0.997, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(232.204, 4711.991, -367.875), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.210, -0.976, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(245.888, 4451.145, 240.207), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.060, -0.998, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-550.415, 4984.390, -359.767), Radius = 35, Stance = "crouch", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.031, -0.999, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-401.183, 5050.103, -359.767), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.298, -0.954, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-856.595, 4742.628, -359.875), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(-0.246, -0.969, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(126.136, 5382.827, -359.875), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.056, -0.998, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(252.318, 5483.771, -359.875), Radius = 35, }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.295, -0.952, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-519.022, 4997.110, 568.125), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.058, -0.996, -0.075), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-664.702, 4895.274, 568.125), Radius = 35, }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(0.011, -0.997, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-339.308, 5122.952, 568.125), Radius = 35, }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.080, -0.996, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-656.288, 4827.207, -471.875), Radius = 35, Stance = "prone", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.202, -0.979, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-501.922, 4607.862, -510.762), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.351, -0.935, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-877.874, 4696.320, 256.365), Radius = 35, Stance = "crouch", }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(-0.065, -0.998, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1699.531, 5457.177, -3.278), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(0.242, -0.970, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2222.345, 5305.508, 174.933), Radius = 35, }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.297, -0.955, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2315.610, 5508.154, 253.318), Radius = 35, }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(0.017, -0.998, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2337.908, 5274.125, 271.626), Radius = 35, }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.015, -0.999, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2463.978, 5274.679, 176.341), Radius = 35, }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.092, -0.995, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3217.607, 5442.555, 55.414), Radius = 35, }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.271, -0.962, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2984.838, 5436.590, 59.393), Radius = 35, }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.048, -0.999, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2548.067, 5274.125, 105.666), Radius = 35, }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.107, -0.994, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3230.117, 5334.091, -127.875), Radius = 35, }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(0.341, -0.940, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2928.628, 5343.169, -127.875), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.070, -0.997, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-613.027, 4873.616, 256.365), Radius = 35, Stance = "crouch", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(0.072, -0.997, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3043.103, 5303.685, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis71 = { AimVectors = { [0] = Vec3(0.158, -0.987, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2224.347, 5329.584, -127.875), Radius = 35, }, SNIPE_axis72 = { AimVectors = { [0] = Vec3(0.435, -0.901, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2408.565, 5379.546, -127.875), Radius = 35, }, SNIPE_axis73 = { AimVectors = { [0] = Vec3(0.250, -0.968, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2166.597, 4770.126, -391.875), Radius = 35, }, SNIPE_axis74 = { AimVectors = { [0] = Vec3(-0.008, -1.000, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2293.953, 4770.126, -391.875), Radius = 35, }, SNIPE_axis75 = { AimVectors = { [0] = Vec3(0.487, -0.873, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2997.703, 4770.126, -391.875), Radius = 35, }, SNIPE_axis76 = { AimVectors = { [0] = Vec3(0.047, -0.999, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2750.708, 4770.126, -391.875), Radius = 35, }, SNIPE_axis77 = { AimVectors = { [0] = Vec3(0.292, -0.956, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3004.358, 4979.646, -362.904), Radius = 35, Stance = "crouch", }, SNIPE_axis78 = { AimVectors = { [0] = Vec3(0.075, -0.997, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3197.282, 4900.018, -335.828), Radius = 35, Stance = "crouch", }, SNIPE_axis79 = { AimVectors = { [0] = Vec3(0.207, -0.978, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2359.156, 4971.781, -374.262), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.053, -0.998, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-339.545, 5154.201, 252.315), Radius = 35, }, SNIPE_axis80 = { AimVectors = { [0] = Vec3(-0.048, -0.999, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2099.159, 4934.860, -347.955), Radius = 35, Stance = "crouch", }, SNIPE_axis81 = { AimVectors = { [0] = Vec3(0.319, -0.947, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3057.610, 5288.044, -391.875), Radius = 35, }, SNIPE_axis82 = { AimVectors = { [0] = Vec3(0.249, -0.966, 0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3224.471, 5339.000, -295.875), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.214, -0.976, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-84.284, 5233.124, 272.125), Radius = 35, }, Version = 1, };