global _MG = { AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1744.000, 40.000, 260.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2000.000, -2320.000, 44.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-856.000, -3016.000, 228.000), Range = 1250, TeamAvailability = 6, }, ATTACK_North_Truck_01 = { AimVectors = { [0] = Vec3(0.731, 0.682, 0.029), [1] = Vec3(0.967, -0.255, 0.017), [2] = Vec3(0.231, -0.972, 0.032), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-143.542, 476.552, 9.126), Radius = 32, }, ATTACK_North_Truck_02 = { AimVectors = { [0] = Vec3(0.966, -0.260, 0.016), [1] = Vec3(0.731, -0.682, 0.019), [2] = Vec3(-0.482, -0.876, -0.024), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(695.492, 1484.769, 9.126), Radius = 32, Stance = "crouch", }, ATTACK_North_Truck_03 = { AimVectors = { [0] = Vec3(0.025, -0.999, -0.021), [1] = Vec3(-0.631, -0.776, 0.002), [2] = Vec3(-0.998, 0.069, 0.016), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(753.438, 915.205, 9.158), Radius = 32, Stance = "crouch", }, ATTACK_North_Truck_04 = { AimVectors = { [0] = Vec3(0.796, -0.605, 0.009), [1] = Vec3(-0.047, -0.999, -0.007), [2] = Vec3(-0.917, -0.398, -0.038), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-603.961, 1509.893, 9.140), Radius = 32, }, ATTACK_South_Truck_01 = { AimVectors = { [0] = Vec3(-0.411, 0.892, -0.191), [1] = Vec3(-0.014, 0.986, -0.169), [2] = Vec3(0.467, 0.866, -0.179), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-220.969, -1894.020, 193.127), Radius = 32, }, ATTACK_South_Truck_02 = { AimVectors = { [0] = Vec3(0.480, 0.871, -0.102), [1] = Vec3(-0.026, 0.991, -0.132), [2] = Vec3(-0.458, 0.867, -0.195), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-671.413, -1890.125, 193.127), Radius = 32, }, ATTACK_South_Truck_03 = { AimVectors = { [0] = Vec3(0.919, 0.388, -0.069), [1] = Vec3(0.327, 0.943, -0.056), [2] = Vec3(-0.625, 0.780, -0.000), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-564.426, -1573.008, 9.127), Radius = 32, }, ATTACK_South_Truck_04 = { AimVectors = { [0] = Vec3(0.955, 0.295, 0.032), [1] = Vec3(0.948, -0.317, 0.004), [2] = Vec3(0.357, -0.934, 0.007), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-452.883, -537.662, 9.127), Radius = 32, Stance = "crouch", }, ATTACK_South_Truck_05 = { AimVectors = { [0] = Vec3(-0.001, 0.992, -0.127), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-162.702, -1616.952, 9.127), Radius = 32, }, ATTACK_South_Truck_06 = { AimVectors = { [0] = Vec3(0.474, 0.879, 0.055), [1] = Vec3(-0.312, 0.950, 0.006), [2] = Vec3(-0.967, 0.251, 0.036), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(765.958, -1576.403, 13.065), Radius = 32, Stance = "crouch", }, ATTACK_TK1_Fcorner_01 = { AimVectors = { [0] = Vec3(-0.717, 0.697, 0.006), [1] = Vec3(-0.017, 1.000, 0.003), [2] = Vec3(0.811, 0.585, -0.032), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1875.673, -3536.483, 9.126), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_TK1_Fcorner_02 = { AimVectors = { [0] = Vec3(-0.081, 0.996, 0.044), [1] = Vec3(-0.488, 0.872, 0.016), [2] = Vec3(-0.987, 0.160, 0.002), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1140.146, -3061.004, 8.125), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_TK1_Fcorner_03 = { AimVectors = { [0] = Vec3(0.988, -0.157, -0.001), [1] = Vec3(0.860, 0.510, 0.004), [2] = Vec3(0.100, 0.994, 0.043), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2849.079, -3370.682, 24.215), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_TK1_Fcorner_04 = { AimVectors = { [0] = Vec3(0.995, 0.049, -0.082), [1] = Vec3(-0.109, 0.992, -0.059), [2] = Vec3(-0.923, 0.385, 0.008), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1512.377, -2554.151, 9.126), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_TK1_Fcorner_05 = { AimVectors = { [0] = Vec3(0.991, -0.133, 0.020), [1] = Vec3(0.504, -0.863, -0.028), [2] = Vec3(-0.539, -0.841, -0.046), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2375.730, -2742.672, 8.125), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_TK1_Scorner_01 = { AimVectors = { [0] = Vec3(0.656, -0.750, -0.080), [1] = Vec3(0.994, 0.107, -0.006), [2] = Vec3(0.605, 0.795, -0.036), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1954.036, -1508.928, 9.126), Radius = 32, }, ATTACK_TK1_Scorner_02 = { AimVectors = { [0] = Vec3(-0.058, -0.998, -0.026), [1] = Vec3(-0.851, -0.525, -0.026), [2] = Vec3(-0.953, 0.299, -0.052), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1173.571, -1988.070, 9.128), Radius = 32, Stance = "crouch", }, ATTACK_TK1_Scorner_03 = { AimVectors = { [0] = Vec3(0.516, 0.856, -0.021), [1] = Vec3(1.000, 0.009, -0.003), [2] = Vec3(0.544, -0.838, 0.046), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1994.279, -1068.482, 9.127), Radius = 32, }, ATTACK_TK1_Scorner_04 = { AimVectors = { [0] = Vec3(-0.104, 0.992, -0.077), [1] = Vec3(-0.993, -0.080, -0.087), [2] = Vec3(-0.397, -0.916, -0.062), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1426.156, -1678.953, 9.132), Radius = 32, Stance = "crouch", }, ATTACK_TK1_Scorner_05 = { AimVectors = { [0] = Vec3(0.508, -0.836, -0.206), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2000.275, -740.723, 9.127), Radius = 32, }, ATTACK_TK1_Tower_01 = { AimVectors = { [0] = Vec3(0.895, 0.445, -0.004), [1] = Vec3(-0.607, 0.795, -0.025), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1596.648, -1148.614, 1.126), Radius = 32, }, ATTACK_TK1_Tower_02 = { AimVectors = { [0] = Vec3(-0.990, -0.139, -0.034), [1] = Vec3(-0.188, 0.982, -0.010), [2] = Vec3(0.618, 0.786, 0.006), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1818.424, -659.342, 9.126), Radius = 32, Stance = "crouch", }, ATTACK_TK1_Tower_03 = { AimVectors = { [0] = Vec3(-0.176, -0.984, -0.027), [1] = Vec3(-0.588, 0.809, -0.009), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2478.853, -576.788, 9.190), Radius = 32, Stance = "crouch", }, ATTACK_TK1_Tower_04 = { AimVectors = { [0] = Vec3(-0.346, -0.938, -0.014), [1] = Vec3(-0.632, 0.775, -0.019), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2695.303, 3.810, 0.125), Radius = 32, }, ATTACK_TK2_Fcorner_01 = { AimVectors = { [0] = Vec3(0.489, -0.872, 0.002), [1] = Vec3(0.136, -0.991, -0.005), [2] = Vec3(-0.489, -0.872, 0.001), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1997.216, 3693.854, 9.127), Radius = 32, }, ATTACK_TK2_Fcorner_02 = { AimVectors = { [0] = Vec3(-0.053, -0.997, 0.049), [1] = Vec3(-0.399, -0.917, 0.004), [2] = Vec3(-0.989, -0.145, -0.009), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1431.946, 3519.283, 9.126), Radius = 32, }, ATTACK_TK2_Fcorner_03 = { AimVectors = { [0] = Vec3(0.163, -0.987, -0.004), [1] = Vec3(0.864, -0.503, -0.016), [2] = Vec3(0.560, 0.828, -0.029), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2010.343, 2778.364, 9.126), Radius = 32, }, ATTACK_TK2_Fcorner_04 = { AimVectors = { [0] = Vec3(0.202, -0.979, 0.016), [1] = Vec3(-0.215, -0.977, 0.009), [2] = Vec3(-1.000, 0.020, -0.008), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1606.625, 2856.650, 1.135), Radius = 32, }, ATTACK_TK2_Fcorner_05 = { AimVectors = { [0] = Vec3(0.102, -0.995, 0.009), [1] = Vec3(-0.412, -0.911, -0.005), [2] = Vec3(-0.998, 0.057, -0.023), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1559.289, 3131.292, 9.190), Radius = 32, }, ATTACK_TK2_Scorner_01 = { AimVectors = { [0] = Vec3(0.016, -0.999, -0.045), [1] = Vec3(0.830, -0.557, -0.033), [2] = Vec3(0.300, 0.953, 0.037), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1961.660, 1824.739, 9.126), Radius = 32, }, ATTACK_TK2_Scorner_02 = { AimVectors = { [0] = Vec3(0.615, -0.787, -0.053), [1] = Vec3(0.999, 0.046, -0.030), [2] = Vec3(0.400, 0.916, -0.039), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2016.097, 1025.047, 9.127), Radius = 32, Stance = "crouch", }, ATTACK_TK2_Scorner_04 = { AimVectors = { [0] = Vec3(0.990, 0.007, -0.144), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2029.835, 1492.639, 9.127), Radius = 32, }, ATTACK_TK2_Scroner_03 = { AimVectors = { [0] = Vec3(0.998, -0.057, 0.034), [1] = Vec3(0.857, -0.515, 0.022), [2] = Vec3(-0.079, -0.997, -0.026), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1237.676, 1493.748, 9.126), Radius = 32, }, ATTACK_TK2_Tower_01 = { AimVectors = { [0] = Vec3(0.837, -0.548, -0.003), [1] = Vec3(0.390, -0.920, -0.026), [2] = Vec3(-0.704, -0.709, -0.040), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1651.761, 659.040, 9.126), Radius = 32, Stance = "crouch", }, ATTACK_TK2_Tower_03 = { AimVectors = { [0] = Vec3(0.983, 0.184, 0.024), [1] = Vec3(0.792, -0.610, 0.014), [2] = Vec3(0.091, -0.996, 0.024), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1275.364, 834.009, 9.134), Radius = 32, }, ATTACK_TK2_Tower_05 = { AimVectors = { [0] = Vec3(0.649, -0.761, 0.011), [1] = Vec3(-0.085, -0.996, 0.013), [2] = Vec3(-0.885, -0.464, -0.017), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2337.743, 1167.579, 1.127), Radius = 32, }, ATTACK_TK2_tower_02 = { AimVectors = { [0] = Vec3(0.115, -0.992, -0.049), [1] = Vec3(-0.496, -0.868, -0.021), [2] = Vec3(-1.000, 0.015, -0.019), [3] = Vec3(-0.134, 0.989, -0.063), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2452.513, 594.647, 9.127), Radius = 32, Stance = "crouch", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1856.000, 4.000, 60.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_East_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Name = "BUILD_East_Tank", Position = Vec3(-4449.814, -3099.484, 68.602), TagName = "East Tank", TeamAvailability = 2, Version = 1, }, BUILD_North_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-128.537, 84.010, -37.873), [1] = Vec3(-119.164, -10.826, -37.873), [2] = Vec3(-116.664, -139.148, -37.874), [3] = Vec3(3.357, 179.529, -37.874), [4] = Vec3(114.779, 98.146, -37.864), [5] = Vec3(114.288, -16.982, -35.693), [6] = Vec3(103.350, -135.456, -37.868), [7] = Vec3(-3.026, -226.584, -37.874), }, Position = Vec3(-4449.814, 3068.516, 132.602), TagName = "North Tank", TeamAvailability = 2, Vehicle = "MOVER_tank2", }, BUILD_South_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(107.163, 78.051, -37.875), [1] = Vec3(115.854, -24.043, -37.875), [2] = Vec3(114.464, -126.507, -37.875), [3] = Vec3(5.348, 168.624, -37.875), [4] = Vec3(-109.873, 99.035, -37.875), [5] = Vec3(-103.361, -12.637, -37.875), [6] = Vec3(-98.123, -127.740, -37.875), [7] = Vec3(2.547, -194.248, -37.875), }, Position = Vec3(-4449.814, -3099.484, 132.602), TagName = "South Tank", TeamAvailability = 2, Vehicle = "MOVER_tank1", }, BUILD_West_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Name = "BUILD_West_Tank", Position = Vec3(-4516.000, 3044.000, 58.000), TagName = "West Tank", TeamAvailability = 2, Version = 1, }, BUILD_tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Name = "BUILD_tank", Offsets = { [0] = Vec3(98.125, -8.310, -37.875), [1] = Vec3(11.420, -194.248, -37.875), [2] = Vec3(-98.125, -6.258, -37.875), }, Position = Vec3(-4449.814, -3099.484, 68.602), TagName = "tank", TeamAvailability = 2, Vehicle = "MOVER_tank", Version = 1, }, BUILD_tank1 = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Name = "BUILD_tank1", Offsets = { [0] = Vec3(-6077.875, 8.092, -37.829), [1] = Vec3(-6166.428, -194.282, -37.829), [2] = Vec3(-6274.125, -20.161, -37.829), }, Position = Vec3(-4449.814, 3068.516, 68.602), TagName = "tank1", TeamAvailability = 2, Vehicle = "MOVER_tank", Version = 1, }, DEFEND_North_01 = { AimVectors = { [0] = Vec3(-0.821, -0.495, -0.284), [1] = Vec3(0.226, -0.833, -0.504), [2] = Vec3(0.726, -0.642, -0.247), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-927.867, 1570.135, 384.275), Radius = 32, }, DEFEND_North_02 = { AimVectors = { [0] = Vec3(-0.931, -0.305, -0.201), [1] = Vec3(-0.407, -0.881, -0.240), [2] = Vec3(0.441, -0.861, -0.254), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-290.962, 1570.148, 386.043), Radius = 32, }, DEFEND_North_03 = { AimVectors = { [0] = Vec3(-0.246, -0.969, 0.023), [1] = Vec3(-0.923, -0.385, 0.003), [2] = Vec3(-0.677, 0.736, 0.000), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-143.191, 795.778, 9.127), Radius = 32, Stance = "crouch", }, DEFEND_North_04 = { AimVectors = { [0] = Vec3(0.882, -0.471, -0.032), [1] = Vec3(-0.168, -0.986, -0.020), [2] = Vec3(-0.967, 0.254, -0.007), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-142.936, 1480.877, 9.127), Radius = 32, Stance = "crouch", }, DEFEND_North_05 = { AimVectors = { [0] = Vec3(0.232, 0.973, 0.004), [1] = Vec3(0.810, 0.586, 0.027), [2] = Vec3(0.475, -0.880, 0.030), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-749.875, 718.686, 9.126), Radius = 32, Stance = "crouch", }, DEFEND_South_01 = { AimVectors = { [0] = Vec3(-0.993, 0.113, -0.013), [1] = Vec3(-0.592, 0.806, -0.005), [2] = Vec3(0.347, 0.938, 0.011), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-41.735, -1637.812, 9.127), Radius = 32, }, DEFEND_South_02 = { AimVectors = { [0] = Vec3(-0.951, 0.307, -0.029), [1] = Vec3(0.118, 0.993, -0.002), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-311.991, -1593.814, 9.143), Radius = 32, Stance = "crouch", }, DEFEND_South_03 = { AimVectors = { [0] = Vec3(-0.560, 0.828, 0.037), [1] = Vec3(0.234, 0.972, 0.026), [2] = Vec3(0.999, 0.031, 0.018), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-873.738, -1813.671, 9.127), Radius = 32, }, DEFEND_South_04 = { AimVectors = { [0] = Vec3(-0.660, 0.751, 0.031), [1] = Vec3(-0.320, -0.947, 0.009), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-104.313, -686.395, 9.127), Radius = 32, }, DEFEND_South_05 = { AimVectors = { [0] = Vec3(-0.689, 0.725, 0.007), [1] = Vec3(-0.993, -0.115, -0.005), [2] = Vec3(-0.572, -0.820, -0.016), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(445.510, -1112.650, 1.128), Radius = 32, Stance = "crouch", }, DEFEND_TK1_Fcorner_01 = { AimVectors = { [0] = Vec3(-0.290, 0.957, 0.009), [1] = Vec3(-0.991, -0.129, -0.035), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1478.099, -3414.757, 9.127), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_TK1_Fcorner_02 = { AimVectors = { [0] = Vec3(0.999, -0.035, -0.036), [1] = Vec3(0.356, -0.933, -0.043), [2] = Vec3(-0.789, -0.615, -0.007), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2173.370, -2751.406, 9.128), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_TK1_Fcorner_03 = { AimVectors = { [0] = Vec3(0.075, 0.996, -0.056), [1] = Vec3(0.822, 0.566, -0.058), [2] = Vec3(0.560, -0.815, -0.150), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-3236.743, -3287.927, 56.521), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_TK1_Fcorner_04 = { AimVectors = { [0] = Vec3(-0.897, -0.440, -0.050), [1] = Vec3(-0.561, 0.826, -0.053), [2] = Vec3(0.156, 0.986, -0.051), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2804.653, -2343.871, -191.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_TK1_Fcorner_05 = { AimVectors = { [0] = Vec3(-0.961, -0.274, -0.035), [1] = Vec3(0.367, 0.929, -0.057), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2284.268, -3500.000, 9.128), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_TK1_Scorner_01 = { AimVectors = { [0] = Vec3(0.302, -0.948, -0.100), [1] = Vec3(-0.768, -0.639, -0.049), [2] = Vec3(-0.564, 0.825, -0.032), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1339.136, -2257.661, 9.167), Radius = 32, }, DEFEND_TK1_Scorner_02 = { AimVectors = { [0] = Vec3(0.259, 0.965, -0.026), [1] = Vec3(0.996, 0.083, -0.029), [2] = Vec3(-0.199, -0.980, -0.030), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1925.618, -2228.232, 8.125), Radius = 32, }, DEFEND_TK1_Scorner_03 = { AimVectors = { [0] = Vec3(0.994, -0.106, -0.016), [1] = Vec3(-0.723, -0.690, -0.020), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1344.463, -1025.183, 9.144), Radius = 32, Stance = "crouch", }, DEFEND_TK1_Scorner_04 = { AimVectors = { [0] = Vec3(0.991, -0.131, -0.006), [1] = Vec3(0.280, -0.960, -0.015), [2] = Vec3(-0.594, -0.804, -0.018), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1698.854, -943.870, 9.159), Radius = 32, Stance = "crouch", }, DEFEND_TK1_Tower_01 = { AimVectors = { [0] = Vec3(-0.971, 0.237, 0.024), [1] = Vec3(-0.630, 0.776, 0.020), [2] = Vec3(0.267, 0.964, -0.009), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1862.031, -1133.775, 1.127), Radius = 32, }, DEFEND_TK1_Tower_02 = { AimVectors = { [0] = Vec3(-0.532, 0.846, -0.037), [1] = Vec3(0.725, 0.688, -0.037), [2] = Vec3(-0.115, -0.989, -0.094), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(827.754, -389.174, 9.126), Radius = 32, Stance = "crouch", }, DEFEND_TK1_Tower_03 = { AimVectors = { [0] = Vec3(-0.727, 0.686, 0.031), [1] = Vec3(0.813, -0.575, -0.086), [2] = Vec3(-0.249, -0.966, -0.074), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1305.417, -397.022, 9.126), Radius = 32, }, DEFEND_TK1_Tower_04 = { AimVectors = { [0] = Vec3(0.437, 0.899, 0.011), [1] = Vec3(-0.963, 0.263, 0.068), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2052.963, -532.124, 9.126), Radius = 32, Stance = "crouch", }, DEFEND_TK1_Tower_05 = { AimVectors = { [0] = Vec3(-0.758, -0.652, 0.008), [1] = Vec3(-0.996, -0.087, 0.004), [2] = Vec3(-0.536, 0.844, -0.019), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1062.412, -1172.311, 1.166), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Fcorner_01 = { AimVectors = { [0] = Vec3(-0.501, -0.865, -0.025), [1] = Vec3(-0.178, -0.984, -0.014), [2] = Vec3(0.312, -0.950, -0.012), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2812.225, 2423.296, -190.827), Radius = 32, }, DEFEND_TK2_Fcorner_02 = { AimVectors = { [0] = Vec3(-0.847, -0.529, -0.049), [1] = Vec3(0.724, -0.690, -0.028), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2314.849, 3657.364, 9.126), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Fcorner_03 = { AimVectors = { [0] = Vec3(0.599, -0.800, -0.036), [1] = Vec3(-0.999, -0.051, -0.010), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1953.542, 2839.349, 9.125), Radius = 32, }, DEFEND_TK2_Fcorner_04 = { AimVectors = { [0] = Vec3(-0.992, -0.124, 0.019), [1] = Vec3(0.268, -0.963, 0.000), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1669.547, 3517.524, 9.129), Radius = 32, }, DEFEND_TK2_Fcorner_05 = { AimVectors = { [0] = Vec3(-0.003, 1.000, 0.022), [1] = Vec3(-0.735, 0.678, 0.032), [2] = Vec3(0.004, -1.000, -0.002), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1594.736, 2427.026, 1.128), Radius = 32, }, DEFEND_TK2_Scorner_01 = { AimVectors = { [0] = Vec3(-0.993, 0.101, -0.057), [1] = Vec3(-0.117, 0.993, -0.029), [2] = Vec3(0.936, 0.349, -0.049), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1654.597, 1022.015, 9.126), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Scorner_02 = { AimVectors = { [0] = Vec3(-0.990, 0.140, 0.016), [1] = Vec3(-0.348, 0.938, -0.006), [2] = Vec3(0.887, 0.461, 0.008), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1212.814, 930.184, 9.126), Radius = 32, }, DEFEND_TK2_Scorner_03 = { AimVectors = { [0] = Vec3(0.143, -0.990, 0.009), [1] = Vec3(-0.392, 0.919, -0.052), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-1555.885, 1847.586, 1.152), Radius = 32, }, DEFEND_TK2_Scorner_04 = { AimVectors = { [0] = Vec3(0.066, 0.996, -0.059), [1] = Vec3(0.941, 0.329, -0.076), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(-2001.276, 722.130, 9.128), Radius = 32, }, DEFEND_TK2_Tower_01 = { AimVectors = { [0] = Vec3(-0.111, 0.994, -0.025), [1] = Vec3(0.914, -0.405, 0.020), [2] = Vec3(-0.521, -0.853, 0.031), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1351.389, 414.173, 9.127), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Tower_02 = { AimVectors = { [0] = Vec3(-0.980, -0.200, 0.008), [1] = Vec3(-0.154, -0.988, -0.011), [2] = Vec3(0.790, -0.613, -0.003), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1613.767, 1148.583, 1.126), Radius = 32, }, DEFEND_TK2_Tower_03 = { AimVectors = { [0] = Vec3(-0.997, -0.076, -0.026), [1] = Vec3(0.857, -0.514, -0.007), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(1877.062, 526.509, 9.127), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Tower_04 = { AimVectors = { [0] = Vec3(0.061, -0.996, -0.070), [1] = Vec3(-0.773, -0.634, -0.002), [2] = Vec3(-0.997, 0.074, -0.009), [3] = Vec3(-0.458, 0.888, 0.022), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(2371.912, 586.558, 9.128), Radius = 32, Stance = "crouch", }, DEFEND_TK2_Tower_05 = { AimVectors = { [0] = Vec3(-0.879, 0.476, -0.020), [1] = Vec3(-0.476, -0.879, -0.022), [2] = Vec3(0.954, -0.300, -0.006), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 40, Position = Vec3(666.221, 378.732, 9.162), Radius = 32, Stance = "crouch", }, ESCORT_tank1 = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-57.649, -235.936, -37.875), [1] = Vec3(53.696, -240.314, -37.875), }, Position = Vec3(-4744.147, -3166.763, 65.125), Vehicle = "MOVER_tank1", }, ESCORT_tank2 = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-48.945, -216.456, -37.873), [1] = Vec3(52.112, -225.414, -37.860), }, Position = Vec3(-4704.432, 3145.308, 65.130), Vehicle = "MOVER_tank2", }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1744.000, -40.000, 260.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2080.000, -2320.000, 44.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-776.000, -3016.000, 228.000), Range = 1250, TeamAvailability = 6, }, MOVER_tank1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4492.002, -3103.998, 126.000), TeamAvailability = 2, }, MOVER_tank2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4428.002, 3072.004, 126.000), TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1885.500, 1.000, 60.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_North_Truck = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.512, -0.846, -0.148), [1] = Vec3(0.815, -0.489, -0.311), [2] = Vec3(-0.580, -0.808, -0.105), }, position = Vec3(-823.978, 1503.434, 32.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.858, 0.422, -0.293), [1] = Vec3(-0.187, 0.982, -0.039), [2] = Vec3(-0.409, -0.911, -0.046), }, position = Vec3(-108.419, 700.269, 32.127), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-576.000, 1210.999, 47.500), TeamAvailability = 2, }, PLANT_South_Truck = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.853, 0.519, -0.051), [1] = Vec3(0.853, 0.519, -0.051), [2] = Vec3(0.940, -0.340, -0.016), }, position = Vec3(-1056.208, -1553.032, -31.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-576.000, -1211.499, 47.501), TagName = "South Truck", TeamAvailability = 2, }, Version = 1, };