global _MG = { AMMOCAB_ammo7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4552.000, 506.000, -12.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4530.000, -1015.000, -12.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4599.000, 2654.000, -14.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4802.000, -1096.000, -334.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4595.000, -3167.000, -14.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4792.000, 588.000, -328.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4154.000, 1698.000, -332.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast6 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4138.000, -2210.000, -332.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_blikjes_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4408.000, 1160.000, -16.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_blikjes_heal2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4415.500, -1682.500, -16.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_drank_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4520.000, -1096.000, -7.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_drank_heal1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4523.000, 599.500, -4.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4628.000, 506.000, -12.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4620.000, -1014.000, -12.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4703.000, 2533.000, -14.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4802.000, -1010.000, -334.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4698.000, -3042.000, -14.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4792.000, 500.000, -328.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4044.000, 1698.000, -332.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast6 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4038.000, -2210.000, -332.000), Range = 1250, TeamAvailability = 6, }, MOVER_flying1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1031.876, -13601.601, 855.969), TeamAvailability = 6, }, MOVER_flying2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-503.872, -12577.601, 855.968), TeamAvailability = 6, }, MOVER_flying3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(160.132, -11817.601, 855.967), TeamAvailability = 6, }, MOVER_flying4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(512.138, -10513.601, 855.966), TeamAvailability = 6, }, MOVER_flying5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1016.120, -14601.601, 855.970), TeamAvailability = 6, }, MOVER_flying6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1536.114, -16153.601, 855.972), TeamAvailability = 6, }, MOVER_flying_goose1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1804.059, 16027.100, 1174.000), TeamAvailability = 6, }, MOVER_flying_goose2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1204.077, 9107.101, 1174.000), TeamAvailability = 6, }, MOVER_flying_goose3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-580.079, 8395.101, 1174.000), TeamAvailability = 6, }, MOVER_flying_goose4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4.067, 13011.100, 766.000), TeamAvailability = 6, }, MOVER_flying_goose5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1395.923, 8963.101, 1174.000), TeamAvailability = 6, }, MOVER_flying_goose6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2027.929, 11179.101, 1174.000), TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(1.000, 0.017, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4243.125, 209.482, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.997, 0.050, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4407.225, -2958.571, -55.875), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.995, 0.102, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4354.615, -2834.763, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.918, 0.392, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4109.274, -2024.398, -63.875), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.988, 0.155, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4083.972, -2150.927, -63.875), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.992, 0.126, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4300.224, -1719.072, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.927, 0.375, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4523.777, -2152.708, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.992, 0.112, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4505.241, -2324.852, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.953, 0.296, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4446.833, -1177.640, 184.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(1.000, 0.015, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4432.281, -1401.620, 184.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.997, 0.070, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4409.361, -1608.012, 184.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.997, 0.047, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4266.513, -100.993, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.974, 0.225, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4638.994, -1145.996, 184.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.999, -0.009, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4620.964, -1602.883, 184.125), Radius = 35, Stance = "prone", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.997, 0.012, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4477.664, -1780.960, 136.125), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.992, 0.095, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4475.659, -718.824, 656.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.983, -0.160, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4522.284, -951.875, 656.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.996, 0.048, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4486.476, -806.281, 656.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.999, -0.034, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4485.125, -1218.020, -54.875), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.941, 0.338, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4485.125, -1384.809, -54.875), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.999, -0.045, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4395.458, -1551.746, -54.875), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.990, 0.051, -0.131), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4418.709, -643.000, 72.125), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.995, 0.071, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4544.498, -3239.875, -55.875), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.998, -0.028, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4420.362, -577.124, 72.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.997, 0.079, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4513.607, -223.875, 72.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.992, 0.121, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4284.550, 344.151, 168.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(1.000, 0.008, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4286.927, 230.859, 168.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.996, 0.009, -0.087), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4485.313, 344.721, 792.125), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.998, -0.041, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4479.125, 225.703, 792.125), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.999, 0.021, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4441.723, 18.488, 126.383), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.993, -0.115, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4480.153, 1057.385, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.961, -0.263, -0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4489.640, 1208.923, 200.125), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(1.000, 0.006, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4628.382, 1481.746, -55.856), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.973, 0.231, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4590.125, -3011.000, -55.875), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(1.000, 0.009, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4556.257, 2218.983, -55.875), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(1.000, 0.017, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4265.465, 670.936, -55.795), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.994, 0.107, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4267.654, 609.829, -55.795), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.998, -0.056, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4386.874, 661.530, -55.795), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.998, -0.057, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4294.656, 1322.862, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.994, -0.107, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3781.041, 1347.817, -167.875), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.997, -0.078, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3604.208, 1620.471, -167.875), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.983, -0.185, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3608.758, 1490.563, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.991, -0.114, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3595.252, 1042.492, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.978, -0.208, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3622.383, 778.492, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.970, 0.244, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4694.125, -2996.186, 64.300), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.986, 0.167, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3608.094, 857.332, -167.875), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.942, -0.335, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3248.841, 1026.542, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.998, 0.070, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3231.013, 1120.376, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.999, 0.002, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3244.535, 1470.637, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(0.998, -0.053, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3240.738, 1954.698, -167.875), Radius = 35, Stance = "prone", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.984, -0.030, -0.176), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4434.700, 2036.907, 302.969), Radius = 35, Stance = "prone", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.998, 0.060, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4310.184, 129.688, 152.125), Radius = 35, Stance = "prone", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(0.985, 0.172, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4538.855, -2891.550, 4.125), Radius = 35, }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.939, 0.342, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4534.646, -3167.230, 64.125), Radius = 35, }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(1.000, 0.003, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4314.506, 726.478, -55.875), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.989, 0.148, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4516.086, -2613.739, 72.125), Radius = 35, Stance = "crouch", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(1.000, 0.011, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4342.125, 787.933, -11.875), Radius = 35, Stance = "crouch", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(0.989, -0.145, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4279.298, 573.212, 32.125), Radius = 35, Stance = "crouch", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(1.000, -0.007, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4284.975, 639.132, 32.125), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(0.999, -0.054, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4724.919, 1059.469, -55.808), Radius = 35, Stance = "prone", TagName = "allied65", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.946, 0.325, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4389.750, -2091.729, 152.125), Radius = 35, TagName = "allied7", }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(0.996, -0.078, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4463.125, 342.153, 352.125), Radius = 35, TagName = "allied73", }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(0.996, -0.008, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4471.527, 416.583, 400.220), Radius = 35, Stance = "prone", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(0.990, 0.106, -0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4457.664, -282.347, 656.125), Radius = 35, }, SNIPE_allied76 = { AimVectors = { [0] = Vec3(0.998, -0.052, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4464.049, -516.305, 656.125), Radius = 35, }, SNIPE_allied77 = { AimVectors = { [0] = Vec3(0.998, 0.059, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4306.125, 342.241, 328.125), Radius = 35, }, SNIPE_allied78 = { AimVectors = { [0] = Vec3(0.997, -0.073, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4310.311, 279.465, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.982, 0.187, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4375.127, -2246.019, 152.125), Radius = 35, TagName = "allied8", }, SNIPE_allied81 = { AimVectors = { [0] = Vec3(0.987, -0.159, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4475.717, 1795.868, 4.125), Radius = 35, Stance = "crouch", }, SNIPE_allied82 = { AimVectors = { [0] = Vec3(0.989, -0.150, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4477.063, 1952.383, 4.125), Radius = 35, Stance = "crouch", }, SNIPE_allied83 = { AimVectors = { [0] = Vec3(0.974, -0.227, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4518.125, 2148.950, 64.125), Radius = 35, }, SNIPE_allied84 = { AimVectors = { [0] = Vec3(0.989, -0.148, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4634.405, 1423.636, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_allied85 = { AimVectors = { [0] = Vec3(0.999, -0.025, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4589.597, 531.973, 352.125), Radius = 35, Stance = "prone", }, SNIPE_allied86 = { AimVectors = { [0] = Vec3(0.999, -0.015, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4388.048, 206.744, 352.125), Radius = 35, Stance = "crouch", }, SNIPE_allied87 = { AimVectors = { [0] = Vec3(0.992, 0.125, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4567.146, -1167.652, 704.143), Radius = 35, Stance = "crouch", }, SNIPE_allied88 = { AimVectors = { [0] = Vec3(0.991, 0.128, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4539.601, -1266.600, 704.143), Radius = 35, Stance = "crouch", }, SNIPE_allied89 = { AimVectors = { [0] = Vec3(0.996, 0.081, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4550.515, -1372.154, 510.125), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.997, 0.069, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4376.816, -2397.823, 152.125), Radius = 35, }, SNIPE_allied90 = { AimVectors = { [0] = Vec3(0.991, 0.126, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4535.688, -1569.505, 704.226), Radius = 35, Stance = "crouch", }, SNIPE_allied91 = { AimVectors = { [0] = Vec3(0.994, 0.111, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4533.562, -1464.095, 704.226), Radius = 35, Stance = "crouch", }, SNIPE_allied92 = { AimVectors = { [0] = Vec3(0.983, 0.185, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4539.650, -2013.510, 200.125), Radius = 35, Stance = "prone", }, SNIPE_allied93 = { AimVectors = { [0] = Vec3(0.973, 0.229, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4477.032, -2977.766, 4.125), Radius = 35, Stance = "crouch", }, SNIPE_allied96 = { AimVectors = { [0] = Vec3(0.989, 0.143, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4002.624, -2139.591, -207.875), Radius = 35, }, SNIPE_allied97 = { AimVectors = { [0] = Vec3(0.970, 0.241, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4001.000, -2024.181, -207.875), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-1.000, -0.027, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4267.377, -1131.357, -55.875), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.971, 0.235, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3187.041, -2114.731, -167.875), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.972, 0.234, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3251.526, -1531.044, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-1.000, 0.032, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3624.316, -1367.107, -167.875), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.988, 0.156, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3608.788, -1270.856, -167.875), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-1.000, 0.000, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3195.037, -1646.596, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.998, 0.052, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3615.539, -2022.593, -167.875), Radius = 35, Stance = "prone", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.961, 0.277, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3599.827, -2139.465, -167.875), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.997, 0.081, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4269.938, -1756.433, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.994, 0.110, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4244.931, -771.232, -55.875), Radius = 35, Stance = "crouch", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.998, -0.065, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4312.976, -304.609, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-1.000, -0.026, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4381.271, -1169.742, -55.647), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-1.000, 0.009, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4640.423, -307.776, 73.980), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-1.000, 0.031, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4279.576, -837.849, 168.125), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-1.000, 0.002, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4432.226, -312.642, 75.126), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.997, 0.040, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4543.885, 432.033, 656.125), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.997, 0.008, -0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4460.366, 202.503, 656.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.996, -0.022, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4438.800, 353.836, 656.125), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-1.000, -0.017, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4446.333, 63.504, 72.125), Radius = 35, Stance = "prone", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.971, -0.223, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4453.549, 651.911, 184.125), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.997, -0.069, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4413.186, 1069.490, 184.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.995, -0.030, -0.093), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4478.888, 1273.997, 136.125), Radius = 35, Stance = "prone", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.997, 0.031, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4691.872, -1573.723, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.988, -0.010, -0.156), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4642.732, 1085.375, 184.125), Radius = 35, Stance = "prone", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.985, -0.172, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4603.224, 1197.300, 136.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.982, -0.181, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4488.236, 1494.432, 200.127), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.988, -0.150, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4518.574, 1652.549, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.995, -0.095, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4516.519, 1890.366, 311.718), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.977, -0.214, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4504.980, 2092.635, 72.125), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.975, -0.221, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4430.648, 1585.573, 152.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.987, -0.159, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4404.179, 1731.567, 152.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.982, -0.189, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4590.125, 2489.982, -55.730), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.970, -0.241, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4694.946, 2483.098, 64.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.989, 0.149, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4609.004, -2170.493, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.990, -0.133, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4402.796, 2435.310, -55.858), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.974, -0.221, -0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4374.698, 2241.374, -55.858), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.977, -0.208, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4095.188, 1603.142, -63.875), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.938, -0.344, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4040.544, 1659.514, -207.875), Radius = 35, }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.986, -0.166, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4028.792, 1512.213, -207.875), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.993, -0.116, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4016.567, 1401.112, -207.875), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.998, -0.045, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4280.812, 1169.078, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.984, -0.177, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4508.739, 928.126, -54.875), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.997, -0.079, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4519.537, 2725.875, -55.875), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.989, -0.004, -0.149), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4517.045, 1733.507, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-1.000, -0.000, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4532.620, -2723.754, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.967, -0.253, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4540.756, 2415.843, 4.125), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.925, -0.359, -0.124), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4539.131, 2526.631, 4.125), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.960, -0.281, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4534.930, 2624.026, 64.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(-0.994, 0.107, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4337.308, -1309.651, -11.875), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.998, 0.062, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4456.751, -1926.809, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.991, 0.136, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4450.324, -1768.414, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.990, 0.142, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4442.376, -1578.664, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.972, 0.236, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4505.198, -1531.780, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(-0.988, 0.155, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4433.415, -2442.913, 275.318), Radius = 35, Stance = "prone", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.999, 0.037, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4484.953, -1991.874, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.996, 0.021, -0.083), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4278.513, -1247.853, -55.875), Radius = 35, Stance = "prone", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(-0.995, -0.092, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4305.909, -914.125, 328.158), Radius = 35, Stance = "crouch", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(-0.999, 0.050, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4306.635, -770.010, 328.158), Radius = 35, Stance = "crouch", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(-0.999, 0.020, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4474.095, -934.014, 400.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.984, 0.176, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3782.779, -1768.542, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(-0.998, -0.043, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4436.537, 116.984, 72.125), Radius = 35, Stance = "crouch", }, SNIPE_axis75 = { AimVectors = { [0] = Vec3(-0.999, -0.039, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4296.759, -636.520, 152.125), Radius = 35, Stance = "prone", }, SNIPE_axis76 = { AimVectors = { [0] = Vec3(-0.994, -0.046, -0.100), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4464.967, -229.275, 656.125), Radius = 35, }, SNIPE_axis77 = { AimVectors = { [0] = Vec3(-0.999, -0.013, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4465.899, 7.376, 656.125), Radius = 35, }, SNIPE_axis78 = { AimVectors = { [0] = Vec3(-0.979, -0.203, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4089.905, 1518.454, -63.875), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.992, 0.121, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3587.604, -2277.225, -167.875), Radius = 35, Stance = "prone", }, SNIPE_axis80 = { AimVectors = { [0] = Vec3(-0.984, 0.181, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4487.243, -2292.918, 4.125), Radius = 35, Stance = "prone", }, SNIPE_axis81 = { AimVectors = { [0] = Vec3(-0.991, 0.135, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4518.185, -2663.867, 64.125), Radius = 35, }, SNIPE_axis82 = { AimVectors = { [0] = Vec3(-0.993, 0.120, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4519.117, -2187.682, 4.125), Radius = 35, }, SNIPE_axis83 = { AimVectors = { [0] = Vec3(-0.981, 0.192, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4476.099, -2460.272, 4.125), Radius = 35, Stance = "crouch", }, SNIPE_axis84 = { AimVectors = { [0] = Vec3(-0.997, 0.043, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4479.125, -830.387, 792.125), Radius = 35, }, SNIPE_axis85 = { AimVectors = { [0] = Vec3(-0.997, 0.055, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4481.264, -731.741, 792.125), Radius = 35, }, SNIPE_axis86 = { AimVectors = { [0] = Vec3(-1.000, 0.020, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4563.495, -1058.094, 347.660), Radius = 35, Stance = "prone", }, SNIPE_axis87 = { AimVectors = { [0] = Vec3(-0.993, -0.117, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4380.972, 1063.525, -54.875), Radius = 35, }, SNIPE_axis88 = { AimVectors = { [0] = Vec3(-1.000, -0.015, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4484.125, 757.755, -54.875), Radius = 35, }, SNIPE_axis89 = { AimVectors = { [0] = Vec3(-0.997, 0.030, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4560.778, 739.096, 704.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.980, 0.194, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3239.522, -2369.485, -167.875), Radius = 35, Stance = "crouch", }, SNIPE_axis90 = { AimVectors = { [0] = Vec3(-0.988, -0.147, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4556.575, 655.485, 704.125), Radius = 35, Stance = "crouch", }, SNIPE_axis91 = { AimVectors = { [0] = Vec3(-0.998, -0.031, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4534.566, 1044.878, 704.125), Radius = 35, Stance = "crouch", }, SNIPE_axis92 = { AimVectors = { [0] = Vec3(-0.978, -0.204, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4539.150, 953.403, 704.125), Radius = 35, Stance = "crouch", }, SNIPE_axis93 = { AimVectors = { [0] = Vec3(-0.992, -0.116, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4548.012, 858.750, 510.125), Radius = 35, Stance = "crouch", }, SNIPE_axis95 = { AimVectors = { [0] = Vec3(-0.981, -0.193, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4403.894, 1883.744, 152.125), Radius = 35, }, Version = 1, };