global _MG = { AMMOCAB_cabinet_ammo = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_cabinet_ammo", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-120.000, -305.000, -181.000), Radius = 0, Range = 1250, TagName = "cabinet_ammo", TeamAvailability = 6, Version = 1, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_uje4_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-235.000, -6087.000, -298.000), Radius = 0, Range = 1250, TagName = "uje4_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_uje5_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1776.000, -3448.000, -140.000), Radius = 0, Range = 1250, TagName = "uje5_ammocabinet", TeamAvailability = 6, Version = 1, }, ATTACK_Main_Door_1 = { AimVectors = { [0] = Vec3(0.849, -0.528, -0.017), [1] = Vec3(0.957, -0.290, 0.001), [2] = Vec3(0.996, 0.092, -0.003), [3] = Vec3(0.943, 0.333, -0.006), [4] = Vec3(0.670, -0.741, -0.048), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_1", Orientation = Vec3(-2.127, -0.017, -0.000), Position = Vec3(-443.687, -1825.795, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_10 = { AimVectors = { [0] = Vec3(-0.643, -0.764, -0.042), [1] = Vec3(-0.381, -0.924, -0.028), [2] = Vec3(-0.915, -0.404, -0.002), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_10", Orientation = Vec3(2.442, -0.042, -0.000), Position = Vec3(926.780, -1791.533, -118.856), Radius = 32, Stance = "stand", TagName = "Main_Door_10", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_2 = { AimVectors = { [0] = Vec3(0.681, -0.731, -0.037), [1] = Vec3(0.683, -0.706, 0.187), [2] = Vec3(0.817, -0.577, 0.008), [3] = Vec3(0.921, -0.389, -0.029), [4] = Vec3(-0.094, -0.993, -0.070), [5] = Vec3(0.311, -0.948, -0.074), [6] = Vec3(0.976, -0.214, -0.030), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_2", Orientation = Vec3(-2.391, -0.037, -0.000), Position = Vec3(-16.865, -1811.096, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_3 = { AimVectors = { [0] = Vec3(-0.239, -0.969, -0.066), [1] = Vec3(-0.564, -0.825, -0.044), [2] = Vec3(-0.024, -0.999, -0.030), [3] = Vec3(0.528, -0.848, -0.050), [4] = Vec3(0.813, -0.576, -0.090), [5] = Vec3(-0.878, -0.474, -0.071), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_3", Orientation = Vec3(2.900, -0.066, -0.000), Position = Vec3(491.969, -1799.873, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_4 = { AimVectors = { [0] = Vec3(-0.724, -0.689, -0.008), [1] = Vec3(-0.954, -0.300, -0.025), [2] = Vec3(-0.899, -0.436, -0.037), [3] = Vec3(-0.795, 0.603, -0.065), [4] = Vec3(-0.988, 0.134, -0.073), [5] = Vec3(-0.658, -0.739, -0.143), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_4", Orientation = Vec3(2.331, -0.008, -0.000), Position = Vec3(981.703, -1990.012, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_5 = { AimVectors = { [0] = Vec3(-0.727, -0.685, -0.053), [1] = Vec3(-0.537, -0.843, -0.040), [2] = Vec3(-0.901, -0.432, -0.049), [3] = Vec3(-0.970, -0.237, -0.049), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_5", Orientation = Vec3(2.327, -0.053, -0.000), Position = Vec3(1085.717, -1724.065, -110.875), Radius = 32, Stance = "stand", TagName = "Main_Door_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_6 = { AimVectors = { [0] = Vec3(0.743, -0.669, -0.037), [1] = Vec3(0.437, -0.899, -0.010), [2] = Vec3(0.923, -0.385, -0.025), [3] = Vec3(0.983, -0.184, -0.028), [4] = Vec3(0.528, -0.849, -0.027), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_6", Orientation = Vec3(-2.304, -0.037, -0.000), Position = Vec3(-276.424, -1818.758, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_7 = { AimVectors = { [0] = Vec3(0.197, -0.978, -0.068), [1] = Vec3(0.673, -0.738, -0.054), [2] = Vec3(0.506, -0.841, 0.191), [3] = Vec3(0.554, -0.833, -0.011), [4] = Vec3(-0.019, -0.999, -0.026), [5] = Vec3(0.433, -0.899, -0.064), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_7", Orientation = Vec3(-2.943, -0.068, -0.000), Position = Vec3(210.795, -1772.458, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_8 = { AimVectors = { [0] = Vec3(0.996, -0.075, -0.049), [1] = Vec3(0.959, -0.165, 0.229), [2] = Vec3(0.978, -0.193, -0.084), [3] = Vec3(0.988, 0.114, -0.105), [4] = Vec3(0.894, 0.438, -0.095), [5] = Vec3(0.806, 0.586, -0.089), [6] = Vec3(0.919, -0.378, -0.114), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_8", Orientation = Vec3(-1.646, -0.049, -0.000), Position = Vec3(-87.774, -2400.050, -118.875), Radius = 32, Stance = "stand", TagName = "Main_Door_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Main_Door_9 = { AimVectors = { [0] = Vec3(-0.852, -0.519, -0.070), [1] = Vec3(-0.974, 0.214, -0.073), [2] = Vec3(-0.998, -0.017, -0.058), [3] = Vec3(-0.769, -0.635, -0.078), [4] = Vec3(-0.723, -0.636, 0.269), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Main_Door_9", Orientation = Vec3(2.118, -0.070, -0.000), Position = Vec3(849.105, -2170.695, -118.850), Radius = 32, Stance = "stand", TagName = "Main_Door_9", TeamAvailability = 30, Version = 1, Weapons = { }, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Allied_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-632.000, 1246.000, -76.000), Radius = 0, Stance = "crouch", TagName = "Allied Command Post", TeamAvailability = 4, Version = 1, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Axis_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-0.359, -5910.516, -68.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Axis Command Post", TeamAvailability = 2, Version = 1, }, BUILD_Flaggun_door = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Flaggun_door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1920.000, -6064.000, -280.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Flaggun door", TeamAvailability = 2, Version = 1, }, BUILD_Flaggun_door_1 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Flaggun_door_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1992.000, -6064.000, -280.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Flaggun door", TeamAvailability = 2, Version = 1, }, BUILD_Garrison_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Garrison_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1561.000, -6090.000, -302.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Garrison MG Nest", TeamAvailability = 2, Version = 1, }, BUILD_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Old_City_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-272.000, 1593.000, -236.000), Radius = 0, Stance = "crouch", TagName = "Old City MG Nest", TeamAvailability = 4, Version = 1, }, BUILD_Trainstation_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Trainstation_Barrier_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-184.000, -4000.000, -280.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Trainstation Barrier 1", TeamAvailability = 2, Version = 1, }, BUILD_Trainstation_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Trainstation_Barrier_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1264.000, -3336.000, -120.000), Radius = 0, Roles = { [0] = "DEFENDER", }, Stance = "crouch", TagName = "Trainstation Barrier 2", TeamAvailability = 2, Version = 1, }, CAMP_North_Gun_1 = { AimVectors = { [0] = Vec3(-0.993, -0.038, -0.113), [1] = Vec3(-0.130, 0.991, -0.032), [2] = Vec3(-0.521, 0.854, -0.003), [3] = Vec3(-0.818, 0.575, -0.018), [4] = Vec3(-0.943, -0.329, -0.059), [5] = Vec3(-0.639, -0.767, -0.050), [6] = Vec3(-0.980, 0.198, -0.027), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_1", Orientation = Vec3(1.609, -0.113, -0.000), Position = Vec3(2029.874, -5655.624, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_2 = { AimVectors = { [0] = Vec3(-0.926, 0.377, -0.030), [1] = Vec3(-0.712, 0.702, 0.022), [2] = Vec3(-0.307, 0.952, -0.008), [3] = Vec3(-0.100, 0.995, -0.012), [4] = Vec3(0.371, 0.929, -0.014), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_2", Orientation = Vec3(1.184, -0.030, -0.000), Position = Vec3(1902.021, -6079.021, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_3 = { AimVectors = { [0] = Vec3(-0.864, 0.503, -0.017), [1] = Vec3(-0.713, 0.701, -0.000), [2] = Vec3(-0.258, 0.966, -0.006), [3] = Vec3(-0.046, 0.999, -0.009), [4] = Vec3(0.303, 0.953, -0.002), [5] = Vec3(0.599, 0.801, -0.004), [6] = Vec3(0.691, 0.723, -0.006), [7] = Vec3(0.926, 0.378, -0.003), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_3", Orientation = Vec3(1.044, -0.017, -0.000), Position = Vec3(1378.303, -6121.873, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_4 = { AimVectors = { [0] = Vec3(-0.985, 0.162, -0.057), [1] = Vec3(-0.775, 0.632, 0.003), [2] = Vec3(-0.424, 0.905, 0.045), [3] = Vec3(-0.267, 0.964, -0.000), [4] = Vec3(0.010, 0.997, -0.072), [5] = Vec3(0.423, 0.894, -0.145), [6] = Vec3(0.719, 0.678, -0.150), [7] = Vec3(0.900, 0.385, -0.206), [8] = Vec3(0.968, 0.101, -0.228), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_4", Orientation = Vec3(1.408, -0.057, -0.000), Position = Vec3(455.901, -6117.600, -126.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_5 = { AimVectors = { [0] = Vec3(-0.997, 0.081, -0.002), [1] = Vec3(-0.727, 0.686, 0.042), [2] = Vec3(-0.230, 0.973, -0.021), [3] = Vec3(0.003, 1.000, -0.012), [4] = Vec3(0.449, 0.893, -0.033), [5] = Vec3(0.958, 0.287, -0.018), [6] = Vec3(0.986, -0.165, -0.010), [7] = Vec3(0.904, -0.427, 0.001), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_5", Orientation = Vec3(1.489, -0.002, -0.000), Position = Vec3(818.485, -5821.006, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_6 = { AimVectors = { [0] = Vec3(-0.961, 0.274, -0.025), [1] = Vec3(-0.833, 0.554, -0.023), [2] = Vec3(-0.262, 0.964, -0.040), [3] = Vec3(-0.037, 0.999, -0.040), [4] = Vec3(0.043, 0.998, -0.040), [5] = Vec3(0.569, 0.821, -0.045), [6] = Vec3(0.847, 0.530, -0.042), [7] = Vec3(0.988, 0.150, -0.042), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_6", Orientation = Vec3(1.293, -0.025, -0.000), Position = Vec3(1386.641, -5782.407, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_7 = { AimVectors = { [0] = Vec3(-0.743, -0.669, -0.007), [1] = Vec3(-0.997, 0.075, 0.010), [2] = Vec3(-0.910, -0.416, -0.003), [3] = Vec3(-0.577, -0.816, -0.014), [4] = Vec3(-0.844, -0.535, 0.016), [5] = Vec3(-0.989, -0.147, 0.001), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_7", Orientation = Vec3(2.303, -0.007, -0.000), Position = Vec3(2295.784, -5081.727, -382.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_8 = { AimVectors = { [0] = Vec3(-0.016, -0.999, -0.036), [1] = Vec3(0.182, -0.983, -0.031), [2] = Vec3(0.422, -0.906, -0.029), [3] = Vec3(0.863, -0.503, -0.050), [4] = Vec3(-0.287, -0.958, -0.001), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_8", Orientation = Vec3(3.125, -0.036, -0.000), Position = Vec3(1778.125, -4946.125, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_North_Gun_9 = { AimVectors = { [0] = Vec3(0.948, -0.319, 0.006), [1] = Vec3(0.899, 0.438, -0.006), [2] = Vec3(0.460, 0.888, -0.013), [3] = Vec3(-0.050, 0.999, -0.020), [4] = Vec3(-0.215, 0.977, -0.001), [5] = Vec3(-0.737, 0.676, 0.011), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_North_Gun_9", Orientation = Vec3(0.800, -0.027, -0.000), Position = Vec3(168.585, -5835.744, -334.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "stand", TagName = "North_Gun_9", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_1 = { AimVectors = { [0] = Vec3(0.210, 0.978, 0.004), [1] = Vec3(0.999, 0.015, -0.041), [2] = Vec3(0.580, 0.807, 0.111), [3] = Vec3(0.704, 0.643, -0.301), [4] = Vec3(-0.136, 0.973, -0.185), [5] = Vec3(-0.553, 0.818, -0.155), [6] = Vec3(-0.802, 0.574, -0.164), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_1", Orientation = Vec3(-0.212, 0.004, -0.000), Position = Vec3(-405.314, -5986.125, -126.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_10 = { AimVectors = { [0] = Vec3(0.969, 0.229, -0.095), [1] = Vec3(0.825, -0.493, 0.276), [2] = Vec3(0.939, 0.342, 0.039), [3] = Vec3(0.257, 0.966, 0.007), [4] = Vec3(0.120, 0.993, -0.011), [5] = Vec3(-0.698, 0.715, -0.044), [6] = Vec3(-0.877, 0.477, -0.047), [7] = Vec3(-0.950, 0.310, -0.037), [8] = Vec3(-0.999, -0.001, -0.032), [9] = Vec3(-0.947, -0.318, -0.038), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_10", Orientation = Vec3(-1.339, -0.095, -0.000), Position = Vec3(-961.802, -5748.423, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_10", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_2 = { AimVectors = { [0] = Vec3(-0.908, 0.413, -0.067), [1] = Vec3(-0.618, 0.786, 0.018), [2] = Vec3(-0.304, 0.953, 0.002), [3] = Vec3(-0.164, 0.986, 0.016), [4] = Vec3(0.118, 0.992, -0.035), [5] = Vec3(0.622, 0.781, -0.061), [6] = Vec3(0.857, 0.510, -0.074), [7] = Vec3(0.996, 0.055, -0.070), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_2", Orientation = Vec3(1.144, -0.067, -0.000), Position = Vec3(-1303.625, -6121.874, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_3 = { AimVectors = { [0] = Vec3(0.636, 0.766, -0.094), [1] = Vec3(-0.900, 0.433, -0.047), [2] = Vec3(-0.576, 0.817, -0.026), [3] = Vec3(-0.432, 0.902, -0.017), [4] = Vec3(-0.092, 0.996, -0.012), [5] = Vec3(0.191, 0.981, -0.036), [6] = Vec3(0.914, 0.404, -0.045), [7] = Vec3(0.993, 0.115, -0.029), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_3", Orientation = Vec3(-0.692, -0.094, -0.000), Position = Vec3(-1745.663, -6106.103, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_4 = { AimVectors = { [0] = Vec3(0.885, -0.465, 0.012), [1] = Vec3(1.000, 0.001, -0.009), [2] = Vec3(0.807, 0.590, -0.025), [3] = Vec3(-0.588, 0.803, -0.093), [4] = Vec3(-0.104, 0.992, -0.073), [5] = Vec3(0.971, -0.241, -0.013), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_4", Orientation = Vec3(-2.055, 0.012, -0.000), Position = Vec3(-1997.874, -5645.855, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_5 = { AimVectors = { [0] = Vec3(-0.994, -0.091, 0.066), [1] = Vec3(-0.846, -0.528, 0.074), [2] = Vec3(-0.650, -0.754, 0.093), [3] = Vec3(-0.063, -0.896, 0.440), [4] = Vec3(0.471, -0.744, 0.474), [5] = Vec3(0.803, -0.595, 0.016), [6] = Vec3(0.983, -0.180, 0.019), [7] = Vec3(1.000, 0.018, 0.016), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_5", Orientation = Vec3(1.662, 0.066, -0.000), Position = Vec3(-1590.086, -5573.118, -376.782), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_6 = { AimVectors = { [0] = Vec3(-0.615, -0.786, -0.060), [1] = Vec3(-1.000, -0.014, 0.004), [2] = Vec3(-0.925, -0.377, 0.048), [3] = Vec3(-0.729, -0.586, 0.354), [4] = Vec3(-0.343, -0.858, 0.382), [5] = Vec3(0.518, -0.855, 0.028), [6] = Vec3(0.747, -0.597, 0.293), [7] = Vec3(0.999, 0.026, -0.040), [8] = Vec3(0.922, -0.384, 0.047), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_6", Orientation = Vec3(2.477, -0.060, -0.000), Position = Vec3(-1079.561, -5590.918, -335.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_7 = { AimVectors = { [0] = Vec3(-0.295, 0.953, -0.069), [1] = Vec3(-0.982, 0.184, -0.031), [2] = Vec3(-0.775, 0.630, -0.053), [3] = Vec3(-0.844, 0.365, 0.392), [4] = Vec3(-0.919, 0.133, 0.372), [5] = Vec3(0.964, 0.093, 0.251), [6] = Vec3(0.624, 0.781, 0.022), [7] = Vec3(-0.039, 0.999, -0.016), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_7", Orientation = Vec3(0.300, -0.069, -0.000), Position = Vec3(-855.711, -6103.260, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_8 = { AimVectors = { [0] = Vec3(0.774, 0.632, -0.016), [1] = Vec3(0.362, 0.932, 0.016), [2] = Vec3(-0.287, 0.958, 0.008), [3] = Vec3(-0.647, 0.762, 0.018), [4] = Vec3(-0.878, 0.478, 0.008), [5] = Vec3(-1.000, 0.029, 0.004), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_8", Orientation = Vec3(-0.886, -0.016, -0.000), Position = Vec3(-208.147, -5870.972, -334.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "stand", TagName = "South_Gun_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, CAMP_South_Gun_9 = { AimVectors = { [0] = Vec3(0.944, -0.328, -0.035), [1] = Vec3(0.985, 0.171, -0.018), [2] = Vec3(0.756, 0.655, -0.017), [3] = Vec3(0.424, 0.906, -0.009), [4] = Vec3(-0.257, 0.966, 0.024), [5] = Vec3(-0.702, 0.712, 0.028), [6] = Vec3(-0.910, 0.413, 0.016), [7] = Vec3(-0.996, 0.088, -0.002), [8] = Vec3(-0.998, -0.064, -0.009), }, CreateOnLoad = 1, GoalType = "CAMP", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "CAMP_South_Gun_9", Orientation = Vec3(-1.906, -0.035, -0.000), Position = Vec3(-1408.947, -5876.642, -334.875), Radius = 32, Stance = "stand", TagName = "South_Gun_9", TeamAvailability = 30, Version = 1, Weapons = { }, }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", GroupName = "", MinRadius = 0, Name = "CHECKPOINT_oldcityflag", Orientation = Vec3(-0.000, 0.000, -0.000), Position = Vec3(352.000, -1840.000, -68.000), Radius = 0, TagName = "oldcityflag", TeamAvailability = 30, Version = 1, }, DEFEND_Flag_1 = { AimVectors = { [0] = Vec3(-0.286, 0.958, -0.021), [1] = Vec3(0.334, 0.942, 0.013), [2] = Vec3(-0.726, 0.687, -0.027), [3] = Vec3(-0.995, 0.095, -0.003), [4] = Vec3(-1.000, -0.017, -0.011), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_1", Orientation = Vec3(0.290, -0.021, -0.000), Position = Vec3(1394.898, -2141.985, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_10 = { AimVectors = { [0] = Vec3(-0.936, -0.313, -0.163), [1] = Vec3(-0.809, 0.290, -0.512), [2] = Vec3(-0.802, -0.109, -0.587), [3] = Vec3(-0.602, -0.498, -0.625), [4] = Vec3(-0.507, -0.829, -0.237), [5] = Vec3(-0.776, -0.579, -0.250), [6] = Vec3(-0.897, -0.406, -0.174), [7] = Vec3(-0.934, -0.348, -0.086), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_10", Orientation = Vec3(1.894, -0.164, -0.000), Position = Vec3(1720.442, -1398.176, 71.125), Radius = 32, Stance = "stand", TagName = "Flag_10", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_11 = { AimVectors = { [0] = Vec3(0.611, 0.789, -0.059), [1] = Vec3(-0.263, 0.962, -0.069), [2] = Vec3(-0.578, 0.814, -0.065), [3] = Vec3(-0.916, 0.397, -0.056), [4] = Vec3(-0.991, 0.121, -0.060), [5] = Vec3(-0.997, 0.043, -0.057), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_11", Orientation = Vec3(-0.659, -0.059, -0.000), Position = Vec3(1081.946, -1972.444, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_11", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_12 = { AimVectors = { [0] = Vec3(-0.161, 0.987, -0.030), [1] = Vec3(-0.261, 0.964, -0.054), [2] = Vec3(-0.702, 0.712, -0.011), [3] = Vec3(-0.907, 0.421, -0.030), [4] = Vec3(-0.954, 0.297, -0.036), [5] = Vec3(-0.999, 0.036, -0.040), [6] = Vec3(-0.998, -0.057, -0.041), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_12", Orientation = Vec3(0.161, -0.030, -0.000), Position = Vec3(1532.903, -1942.941, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_12", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_2 = { AimVectors = { [0] = Vec3(0.810, -0.585, 0.035), [1] = Vec3(0.998, 0.053, -0.029), [10] = Vec3(-0.910, 0.403, -0.100), [2] = Vec3(0.833, 0.552, -0.039), [3] = Vec3(0.370, -0.929, -0.015), [4] = Vec3(-0.223, -0.975, -0.018), [5] = Vec3(-0.383, -0.924, -0.015), [6] = Vec3(-0.754, -0.656, -0.023), [7] = Vec3(-0.852, -0.523, -0.022), [8] = Vec3(-0.940, -0.340, -0.022), [9] = Vec3(-0.994, -0.103, -0.026), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_2", Orientation = Vec3(-2.196, 0.035, -0.000), Position = Vec3(651.335, -1399.871, -118.875), Radius = 32, Stance = "crouch", TagName = "Flag_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_3 = { AimVectors = { [0] = Vec3(0.901, 0.421, -0.099), [1] = Vec3(0.961, 0.272, -0.039), [2] = Vec3(0.999, -0.004, -0.041), [3] = Vec3(0.985, -0.172, -0.026), [4] = Vec3(0.872, -0.489, -0.019), [5] = Vec3(0.695, -0.719, -0.018), [6] = Vec3(-0.283, -0.959, -0.016), [7] = Vec3(-0.976, -0.216, -0.031), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_3", Orientation = Vec3(-1.133, -0.099, -0.000), Position = Vec3(43.274, -1416.981, -118.875), Radius = 32, Stance = "crouch", TagName = "Flag_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_4 = { AimVectors = { [0] = Vec3(0.999, -0.022, -0.047), [1] = Vec3(0.984, 0.177, -0.017), [2] = Vec3(0.931, 0.365, -0.016), [3] = Vec3(0.835, 0.551, -0.017), [4] = Vec3(0.734, 0.679, -0.019), [5] = Vec3(0.598, 0.801, -0.019), [6] = Vec3(0.508, 0.861, -0.027), [7] = Vec3(0.410, 0.912, -0.032), [8] = Vec3(-0.659, 0.751, -0.050), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_4", Orientation = Vec3(-1.593, -0.047, -0.000), Position = Vec3(-673.286, -1940.885, -118.826), Radius = 32, Stance = "stand", TagName = "Flag_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_5 = { AimVectors = { [0] = Vec3(0.601, 0.798, -0.046), [1] = Vec3(-0.165, 0.983, -0.084), [2] = Vec3(-0.758, 0.646, -0.085), [3] = Vec3(0.817, 0.573, -0.057), [4] = Vec3(0.929, 0.366, -0.064), [5] = Vec3(0.996, -0.045, -0.079), [6] = Vec3(0.951, -0.297, -0.086), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_5", Orientation = Vec3(-0.645, -0.046, -0.000), Position = Vec3(-353.109, -2120.917, -118.826), Radius = 32, Stance = "stand", TagName = "Flag_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_6 = { AimVectors = { [0] = Vec3(0.761, 0.647, -0.056), [1] = Vec3(0.915, 0.403, -0.007), [2] = Vec3(0.336, 0.937, -0.093), [3] = Vec3(-0.150, 0.986, -0.073), [4] = Vec3(-0.445, 0.892, -0.080), [5] = Vec3(-0.566, 0.820, -0.081), [6] = Vec3(-0.725, 0.684, -0.084), [7] = Vec3(-0.860, 0.502, -0.087), [8] = Vec3(-0.919, 0.389, -0.067), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_6", Orientation = Vec3(-0.866, -0.056, -0.000), Position = Vec3(912.179, -2245.317, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_7 = { AimVectors = { [0] = Vec3(0.665, 0.744, -0.061), [1] = Vec3(1.000, 0.024, -0.019), [2] = Vec3(0.894, 0.448, 0.011), [3] = Vec3(0.423, 0.906, 0.008), [4] = Vec3(-0.132, 0.991, -0.001), [5] = Vec3(-0.781, 0.624, 0.008), [6] = Vec3(-0.908, 0.419, 0.008), [7] = Vec3(-0.994, 0.108, 0.004), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_7", Orientation = Vec3(-0.730, -0.061, -0.000), Position = Vec3(541.633, -1980.550, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_8 = { AimVectors = { [0] = Vec3(0.315, 0.948, -0.032), [1] = Vec3(-0.947, 0.322, -0.008), [2] = Vec3(-0.335, 0.941, -0.046), [3] = Vec3(0.011, 0.999, -0.031), [4] = Vec3(0.801, 0.599, -0.013), [5] = Vec3(0.854, 0.520, -0.007), [6] = Vec3(0.988, 0.157, 0.011), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_8", Orientation = Vec3(-0.321, -0.032, -0.000), Position = Vec3(46.568, -2002.546, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Flag_9 = { AimVectors = { [0] = Vec3(0.049, 0.991, -0.126), [1] = Vec3(0.862, 0.506, -0.027), [2] = Vec3(0.713, 0.701, -0.029), [3] = Vec3(0.527, 0.849, -0.035), [4] = Vec3(0.230, 0.972, -0.042), [5] = Vec3(-0.100, 0.994, -0.044), [6] = Vec3(-0.301, 0.952, -0.045), [7] = Vec3(-0.640, 0.767, -0.047), [8] = Vec3(-0.775, 0.630, -0.051), [9] = Vec3(-0.999, 0.016, -0.030), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Flag_9", Orientation = Vec3(-0.049, -0.126, -0.000), Position = Vec3(341.715, -2135.658, -118.875), Radius = 32, Stance = "stand", TagName = "Flag_9", TeamAvailability = 30, Version = 1, Weapons = { }, }, HEALTHCAB_blikjes1_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_blikjes1_heal", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1591.500, -3683.500, -296.000), Radius = 0, Range = 1250, TagName = "blikjes1_heal", TeamAvailability = 6, Version = 1, }, HEALTHCAB_blikjes2_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_blikjes2_heal", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(195.500, -4035.500, -296.000), Radius = 0, Range = 1250, TagName = "blikjes2_heal", TeamAvailability = 6, Version = 1, }, HEALTHCAB_blikjes3_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_blikjes3_heal", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-985.500, -6076.500, -296.000), Radius = 0, Range = 1250, TagName = "blikjes3_heal", TeamAvailability = 6, Version = 1, }, HEALTHCAB_cabinet_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_cabinet_health", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-32.000, -305.000, -181.000), Radius = 0, Range = 1250, TagName = "cabinet_health", TeamAvailability = 6, Version = 1, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_uje4_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-231.000, -6159.000, -297.000), Radius = 0, Range = 1250, TagName = "uje4_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_uje5_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1776.000, -3368.000, -140.000), Radius = 0, Range = 1250, TagName = "uje5_healthcabinet", TeamAvailability = 6, Version = 1, }, MOUNTMG42_Garrison_MG_Nest = { AimVectors = { [0] = Vec3(-0.802, 0.597, 0.016), [1] = Vec3(-0.905, 0.417, -0.080), [10] = Vec3(0.709, 0.669, -0.224), [11] = Vec3(-0.554, 0.832, -0.005), [12] = Vec3(-0.692, 0.722, -0.025), [2] = Vec3(-0.773, 0.612, -0.169), [3] = Vec3(-0.656, 0.732, -0.182), [4] = Vec3(-0.354, 0.908, -0.223), [5] = Vec3(-0.100, 0.967, -0.236), [6] = Vec3(0.191, 0.952, -0.238), [7] = Vec3(0.334, 0.923, -0.190), [8] = Vec3(0.975, -0.075, -0.209), [9] = Vec3(0.955, 0.210, -0.207), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_Garrison_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1560.000, -5920.000, -108.000), Radius = 0, Roles = { [0] = "ATTACKER1", }, TagName = "Garrison MG Nest", TeamAvailability = 6, Version = 1, }, MOUNTMG42_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_Old_City_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-256.000, 1552.000, -60.000), Radius = 0, TagName = "Old City MG Nest", TeamAvailability = 6, Version = 1, }, MOVER_train = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_train", Orientation = Vec3(-0.628, 0.000, -0.000), Position = Vec3(989.527, -1627.146, -12.500), Radius = 0, TagName = "train", TeamAvailability = 6, Version = 1, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Allied_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-634.999, 1313.500, -76.000), Radius = 0, TagName = "Allied Command Post", TeamAvailability = 2, Version = 1, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Axis_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-0.999, -5844.501, -68.000), Radius = 0, TagName = "Axis Command Post", TeamAvailability = 4, Version = 1, }, PLANT_Flaggun_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Flaggun_door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2032.000, -5856.000, -264.000), Radius = 0, TagName = "Flaggun door", TeamAvailability = 4, Version = 1, }, PLANT_Flaggun_door_1 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Flaggun_door_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2064.000, -5856.000, -264.000), Radius = 0, TagName = "Flaggun door", TeamAvailability = 4, Version = 1, }, PLANT_Garrison_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Garrison_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1560.000, -5920.000, -172.000), Radius = 0, TagName = "Garrison MG Nest", TeamAvailability = 4, Version = 1, }, PLANT_North_PAK_75mm_Gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.649, 0.756, -0.092), [1] = Vec3(-0.997, 0.029, -0.073), [2] = Vec3(-0.812, 0.580, -0.068), [3] = Vec3(-0.523, 0.851, -0.051), [4] = Vec3(-0.376, 0.924, -0.070), }, position = Vec3(2546.911, -6279.571, -311.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.982, -0.171, -0.081), [1] = Vec3(-0.942, -0.323, -0.089), [2] = Vec3(-0.892, -0.440, -0.102), [3] = Vec3(-0.851, -0.519, -0.078), [4] = Vec3(-0.673, -0.733, -0.094), }, position = Vec3(2567.164, -5666.125, -311.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.905, 0.422, -0.050), [1] = Vec3(-0.966, -0.255, -0.039), [2] = Vec3(-0.998, 0.047, -0.038), [3] = Vec3(-0.754, 0.653, -0.067), }, position = Vec3(2829.875, -6096.507, -311.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_North_PAK_75mm_Gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2379.000, -5848.000, -260.000), Radius = 0, TagName = "North PAK 75mm Gun", TeamAvailability = 4, Version = 1, }, PLANT_Old_City_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Old_City_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-256.000, 1552.000, -126.000), Radius = 0, TagName = "Old City MG Nest", TeamAvailability = 2, Version = 1, }, PLANT_South_PAK_75mm_Gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, -0.015, -0.038), [1] = Vec3(0.932, 0.361, -0.044), [2] = Vec3(0.850, 0.525, -0.047), [3] = Vec3(0.737, 0.674, -0.057), [4] = Vec3(0.633, 0.773, -0.050), }, position = Vec3(-2656.315, -6259.283, -311.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.913, -0.406, -0.025), [1] = Vec3(0.442, -0.897, -0.031), [2] = Vec3(0.665, -0.746, -0.045), [3] = Vec3(0.997, -0.059, -0.050), }, position = Vec3(-2606.078, -5666.127, -311.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.896, -0.444, -0.030), [1] = Vec3(0.695, -0.718, -0.020), [2] = Vec3(0.996, 0.079, -0.049), [3] = Vec3(0.974, 0.220, -0.059), [4] = Vec3(0.817, 0.573, -0.066), }, position = Vec3(-2773.692, -5893.615, -311.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_South_PAK_75mm_Gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2331.000, -5848.000, -260.000), Radius = 0, TagName = "South PAK 75mm Gun", TeamAvailability = 4, Version = 1, }, PLANT_Trainstation_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Trainstation_Barrier_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-128.000, -3472.000, -184.000), Radius = 0, TagName = "Trainstation Barrier 1", TeamAvailability = 4, Version = 1, }, PLANT_Trainstation_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Trainstation_Barrier_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(832.000, -3472.000, -184.000), Radius = 0, TagName = "Trainstation Barrier 2", TeamAvailability = 4, Version = 1, }, PLANT_Trainstation_Entrance_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.918, -0.395, -0.031), [1] = Vec3(0.842, -0.537, -0.042), [2] = Vec3(0.979, -0.198, -0.053), [3] = Vec3(0.997, -0.047, -0.059), [4] = Vec3(0.960, 0.274, -0.060), }, position = Vec3(-93.875, -2335.375, -95.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.651, -0.755, -0.075), [1] = Vec3(-0.453, -0.889, -0.070), [2] = Vec3(-0.310, -0.949, -0.066), [3] = Vec3(-0.059, -0.997, -0.056), [4] = Vec3(0.122, -0.991, -0.057), }, position = Vec3(605.875, -2082.125, -95.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Trainstation_Entrance_Door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(224.000, -2552.000, -32.000), Radius = 0, TagName = "Trainstation Entrance Door", TeamAvailability = 4, Version = 1, }, REPAIRMG42_Garrison_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_Garrison_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1560.000, -5920.000, -108.000), Radius = 0, Stance = "crouch", TagName = "Garrison MG Nest", TeamAvailability = 6, Version = 1, }, REPAIRMG42_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_Old_City_MG_Nest", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-256.000, 1552.000, -60.000), Radius = 0, Stance = "crouch", TagName = "Old City MG Nest", TeamAvailability = 6, Version = 1, }, ROUTE_Allied_1st = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Allied_1st", Orientation = Vec3(-0.519, -0.371, -0.000), Position = Vec3(-1652.494, -742.789, -6.429), Radius = 125, TagName = "Allied_1st", TeamAvailability = 30, Version = 1, }, ROUTE_Allied_Flag = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Allied_Flag", Orientation = Vec3(3.117, -0.181, -0.000), Position = Vec3(341.830, -2150.944, -118.875), Radius = 300, TagName = "Allied_Flag", TeamAvailability = 30, Version = 1, }, ROUTE_Axis_1st = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Axis_1st", Orientation = Vec3(3.039, -0.243, -0.000), Position = Vec3(1772.370, -2193.873, -118.875), Radius = 200, TagName = "Axis_1st", TeamAvailability = 30, Version = 1, }, ROUTE_Axis_Back = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Axis_Back", Orientation = Vec3(0.016, -0.236, -0.000), Position = Vec3(33.457, -6905.743, -334.875), Radius = 250, TagName = "Axis_Back", TeamAvailability = 30, Version = 1, }, ROUTE_Center_North_Lower_Stairs = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Center_North_Lower_Stairs", Orientation = Vec3(-3.070, -0.290, -0.000), Position = Vec3(697.252, -4865.230, -338.875), Radius = 125, TagName = "Center_North_Lower_Stairs", TeamAvailability = 30, Version = 1, }, ROUTE_Center_South_Lower_Stairs = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Center_South_Lower_Stairs", Orientation = Vec3(-3.062, -0.104, -0.000), Position = Vec3(-687.439, -4885.727, -338.875), Radius = 125, TagName = "Center_South_Lower_Stairs", TeamAvailability = 30, Version = 1, }, ROUTE_Center_Stairs = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Center_Stairs", Orientation = Vec3(3.033, -0.239, -0.000), Position = Vec3(1.085, -4866.179, -126.875), Radius = 125, TagName = "Center_Stairs", TeamAvailability = 30, Version = 1, }, ROUTE_Door = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Door", Orientation = Vec3(1.596, -0.198, -0.000), Position = Vec3(861.158, -2703.272, -118.875), Radius = 35, TagName = "Door", TeamAvailability = 30, Version = 1, }, ROUTE_Far_Side_Path = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Far_Side_Path", Orientation = Vec3(3.085, -0.222, -0.000), Position = Vec3(1467.544, -798.103, -38.875), Radius = 75, TagName = "Far_Side_Path", TeamAvailability = 30, Version = 1, }, ROUTE_Ladder = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Ladder", Orientation = Vec3(0.021, -0.258, -0.000), Position = Vec3(705.024, -2632.547, 105.125), Radius = 75, TagName = "Ladder", TeamAvailability = 30, Version = 1, }, ROUTE_Left_Door = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Left_Door", Orientation = Vec3(-1.514, -0.143, -0.000), Position = Vec3(-523.089, 566.606, -254.875), Radius = 100, TagName = "Left_Door", TeamAvailability = 30, Version = 1, }, ROUTE_Main_Path = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Main_Path", Orientation = Vec3(-2.211, -0.161, -0.000), Position = Vec3(-712.557, 1557.616, -262.191), Radius = 100, TagName = "Main_Path", TeamAvailability = 30, Version = 1, }, ROUTE_Map_Picture = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Map_Picture", Orientation = Vec3(-2.092, -0.144, -0.000), Position = Vec3(653.054, 367.968, -273.058), Radius = 100, TagName = "Map_Picture", TeamAvailability = 30, Version = 1, }, ROUTE_Middle_Left_Stairs = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Middle_Left_Stairs", Orientation = Vec3(1.465, -0.242, -0.000), Position = Vec3(800.120, -1210.940, -273.917), Radius = 100, TagName = "Middle_Left_Stairs", TeamAvailability = 30, Version = 1, }, ROUTE_Middle_Right_Stairs = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Middle_Right_Stairs", Orientation = Vec3(-1.633, -0.263, -0.000), Position = Vec3(-131.197, -1213.891, -274.675), Radius = 100, TagName = "Middle_Right_Stairs", TeamAvailability = 30, Version = 1, }, ROUTE_Middle_Route = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Middle_Route", Orientation = Vec3(-3.138, -0.185, -0.000), Position = Vec3(315.795, -352.944, -278.875), Radius = 125, TagName = "Middle_Route", TeamAvailability = 30, Version = 1, }, ROUTE_North_Door_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_North_Door_Exit", Orientation = Vec3(0.459, -0.181, -0.000), Position = Vec3(418.016, -6541.608, -334.875), Radius = 50, TagName = "North_Door_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_North_Far_Tunnel = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_North_Far_Tunnel", Orientation = Vec3(2.891, -0.344, -0.000), Position = Vec3(2092.380, -4393.600, -382.875), Radius = 100, TagName = "North_Far_Tunnel", TeamAvailability = 30, Version = 1, }, ROUTE_North_Stairs_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_North_Stairs_Exit", Orientation = Vec3(1.020, -0.334, -0.000), Position = Vec3(502.136, -6057.811, -126.875), Radius = 75, TagName = "North_Stairs_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_North_Upper_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_North_Upper_Exit", Orientation = Vec3(-1.225, -0.434, -0.000), Position = Vec3(1341.002, -6103.530, -175.875), Radius = 50, TagName = "North_Upper_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_Outside_Mini_Tunnel = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Outside_Mini_Tunnel", Orientation = Vec3(3.067, -0.146, -0.000), Position = Vec3(263.842, 817.236, -230.875), Radius = 75, TagName = "Outside_Mini_Tunnel", TeamAvailability = 30, Version = 1, }, ROUTE_Right_Door = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Right_Door", Orientation = Vec3(-1.499, -0.231, -0.000), Position = Vec3(-514.546, -76.339, -254.875), Radius = 100, TagName = "Right_Door", TeamAvailability = 30, Version = 1, }, ROUTE_South_Door_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_South_Door_Exit", Orientation = Vec3(-0.639, -0.428, -0.000), Position = Vec3(-409.740, -6551.192, -334.875), Radius = 50, TagName = "South_Door_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_South_Mini_Tunnel = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_South_Mini_Tunnel", Orientation = Vec3(-3.113, -0.228, -0.000), Position = Vec3(-1069.933, -4864.289, -334.875), Radius = 75, TagName = "South_Mini_Tunnel", TeamAvailability = 30, Version = 1, }, ROUTE_South_Stairs_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_South_Stairs_Exit", Orientation = Vec3(1.441, -0.435, -0.000), Position = Vec3(-480.420, -6044.593, -126.875), Radius = 75, TagName = "South_Stairs_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_South_Upper_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_South_Upper_Exit", Orientation = Vec3(1.485, -0.551, -0.000), Position = Vec3(-1351.114, -6058.476, -175.875), Radius = 50, TagName = "South_Upper_Exit", TeamAvailability = 30, Version = 1, }, ROUTE_Trainstation_Barrier_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Trainstation_Barrier_1", Orientation = Vec3(-3.126, -0.047, -0.000), Position = Vec3(-119.566, -3392.642, -278.875), Radius = 100, TagName = "Trainstation_Barrier_1", TeamAvailability = 30, Version = 1, }, ROUTE_Trainstation_Barrier_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Trainstation_Barrier_2", Orientation = Vec3(3.014, 0.078, -0.000), Position = Vec3(830.449, -3409.068, -286.875), Radius = 100, TagName = "Trainstation_Barrier_2", TeamAvailability = 30, Version = 1, }, ROUTE_Trainstation_Open_Exit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Trainstation_Open_Exit", Orientation = Vec3(-3.120, -0.184, -0.000), Position = Vec3(-1217.146, -3355.690, -262.875), Radius = 100, TagName = "Trainstation_Open_Exit", TeamAvailability = 30, Version = 1, }, Version = 1, };