global _MG = { AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5080.000, -3217.000, -216.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5547.000, 1906.000, -88.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5390.000, -3931.000, -26.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje3_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5603.000, -1182.000, 46.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4530.000, 411.000, 942.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4538.000, -347.000, 944.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5589.000, 2274.000, -282.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5472.000, -1340.000, -226.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5080.000, -3127.000, -216.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5547.000, 1802.000, -90.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5470.000, -3927.000, -25.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje3_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5603.000, -1286.000, 44.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4434.000, 407.000, 943.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4434.000, -347.000, 942.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5589.000, 2178.000, -281.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5472.000, -1248.000, -225.000), Range = 1250, TeamAvailability = 6, }, MOVER_ghostdoor1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5224.000, -2496.000, 120.000), TeamAvailability = 6, }, MOVER_ghostdoor2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5192.000, -2016.000, 280.000), TeamAvailability = 6, }, MOVER_ghostdoor3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5096.000, -1408.000, 280.000), TeamAvailability = 6, }, MOVER_ghostdoor4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5256.000, -1312.000, 120.000), TeamAvailability = 6, }, MOVER_ghostdoor5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5140.000, -2368.000, 100.000), TeamAvailability = 6, }, MOVER_ghostdoor6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5192.000, -1952.000, 280.000), TeamAvailability = 6, }, MOVER_ghostdoor7 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5032.000, -1408.000, 280.000), TeamAvailability = 6, }, MOVER_ghostdoor8 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5256.000, -1248.000, 120.000), TeamAvailability = 6, }, MOVER_ghosthouse_kar1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5128.081, -2396.120, 90.000), TeamAvailability = 6, }, MOVER_ghosthouse_kar2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5056.000, -1503.980, 254.000), TeamAvailability = 6, }, MOVER_uje_plane = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(5076.000, 704.900, 622.000), TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(1.000, 0.026, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5014.089, 1513.371, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.932, -0.360, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4498.125, 1900.155, -295.875), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.996, -0.084, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5023.216, 2076.105, -287.875), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(1.000, -0.015, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5018.125, 1707.974, -287.875), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.999, 0.036, -0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5062.109, 1221.447, 0.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.920, -0.391, -0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5034.603, 2558.818, 136.125), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.948, -0.318, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5541.963, 1870.474, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.939, -0.344, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5537.997, 2167.396, 152.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.998, -0.057, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5541.779, 2306.684, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.900, -0.436, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5022.128, 2162.352, 305.679), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.999, -0.040, -0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5022.126, 2008.931, 358.698), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.912, -0.411, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5014.812, 2196.331, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.938, -0.345, -0.040), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5022.130, 1814.489, 379.077), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.935, -0.354, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5026.125, 2511.673, -127.656), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.921, -0.389, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5037.911, 2396.964, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.924, -0.382, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5084.103, 2398.220, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.998, -0.051, -0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4985.239, -3192.177, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.998, 0.033, -0.061), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5533.940, -4308.778, 320.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.970, 0.242, -0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5258.130, -4365.137, 448.125), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.997, 0.033, -0.065), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5258.125, -4249.591, 448.125), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.963, 0.262, -0.058), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5040.410, -4216.532, 264.125), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.983, 0.184, -0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5027.763, -3935.598, 264.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.951, -0.311, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5137.729, 1625.374, -127.875), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.859, 0.511, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5015.491, -3731.261, 264.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.994, 0.110, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5000.138, -3389.099, 264.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.984, 0.180, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4562.931, -3454.707, -271.875), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.984, 0.176, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4822.424, -3809.243, -294.914), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.990, 0.140, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5074.126, -4230.687, -255.875), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.950, 0.311, 0.040), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4729.358, -4397.426, -323.547), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.994, 0.106, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5027.156, -4226.995, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.984, 0.176, 0.009), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5020.931, -3718.395, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.994, 0.107, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5018.129, -4422.517, 160.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.995, 0.096, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4964.691, -2470.520, 64.125), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.930, -0.368, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5141.367, 2093.583, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.993, 0.113, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4694.142, -2559.256, 80.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.998, -0.064, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4854.573, -1804.163, 0.125), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.997, 0.076, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4722.128, -2165.769, -95.875), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.999, 0.044, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4453.775, -2453.966, -95.875), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(1.000, 0.027, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4505.672, -2225.232, -95.875), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(1.000, -0.029, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4450.126, -2363.849, -95.875), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.999, -0.035, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4450.130, -1258.684, -95.875), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.971, -0.238, 0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4471.631, -1517.050, -95.875), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.997, -0.079, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4451.286, -1338.507, -95.875), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.998, -0.066, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4724.795, -1549.058, -95.875), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.998, -0.045, 0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5124.758, 1991.754, -127.875), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.999, -0.045, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4585.279, -1709.571, -227.840), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.999, 0.007, 0.040), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4578.125, -1999.386, -227.840), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.887, -0.460, 0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4747.514, 2411.198, -211.875), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.928, -0.373, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4610.958, 1802.306, -295.875), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.913, -0.406, 0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4572.455, 2218.897, -287.875), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.999, -0.009, 0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4459.715, 1538.060, -319.875), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-1.000, 0.010, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4598.925, 1368.507, -319.875), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.938, -0.345, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5249.481, 2181.355, -119.875), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.999, -0.054, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5316.886, 1830.027, -119.875), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-1.000, -0.029, 0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5310.352, 1622.914, -119.875), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.921, -0.389, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5399.220, 2186.943, -119.875), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.957, -0.287, -0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5328.486, 1864.843, 56.126), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-1.000, -0.006, -0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5325.869, 1462.833, 56.128), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.944, -0.330, -0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5334.689, 1632.358, 56.128), Radius = 35, Stance = "crouch", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.997, -0.073, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5258.970, -1491.021, -47.875), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.978, -0.209, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4930.643, -1179.790, -47.875), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.998, 0.069, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5278.188, -2248.046, -47.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-1.000, -0.010, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5357.425, 1517.761, -319.875), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.913, 0.408, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4923.118, -2544.914, -47.875), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.993, -0.117, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4939.955, -1190.824, 144.125), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.910, 0.415, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4932.288, -2533.096, 144.125), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.998, -0.059, -0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5062.330, -1347.126, 152.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.946, 0.324, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5131.073, -1710.912, 152.125), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-1.000, -0.017, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5122.125, -2024.008, 152.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.996, 0.081, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5047.963, -2367.443, 152.125), Radius = 35, Stance = "prone", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.999, 0.026, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5258.127, -1962.305, 144.162), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-1.000, -0.020, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5258.128, -1747.260, 144.162), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.996, -0.080, -0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5522.722, -1194.484, 336.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.997, -0.079, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5240.912, 2019.241, -319.875), Radius = 35, Stance = "crouch", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.904, 0.426, -0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4962.491, -2520.248, 336.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.915, 0.402, -0.042), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5390.513, -2562.869, 336.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.967, -0.251, -0.046), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4970.023, -1236.032, 336.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.999, -0.039, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5453.873, -1778.846, 336.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.938, 0.347, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5354.125, -2153.692, 336.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.999, 0.030, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4654.130, -2405.720, -263.875), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-1.000, 0.006, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5143.368, -2023.521, -263.875), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.999, -0.040, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5156.121, -1678.707, -263.875), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-1.000, -0.021, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4398.565, -1477.147, -319.875), Radius = 35, Stance = "prone", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.989, -0.146, 0.032), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4524.458, -1980.171, -319.875), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.931, -0.363, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5368.049, 2247.796, -319.875), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.993, -0.119, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4541.913, -2251.177, -319.875), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.997, -0.070, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4528.805, -1728.765, -319.875), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.997, 0.073, 0.009), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5074.125, -3824.153, -375.875), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.998, 0.037, 0.050), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4252.124, -4135.656, -375.875), Radius = 35, }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.965, 0.259, 0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4282.220, -3814.197, -375.875), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.995, 0.096, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4946.125, -4135.890, 96.125), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.999, 0.042, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5095.615, -4041.296, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.998, 0.050, -0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5316.626, -3836.455, 476.234), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.990, 0.134, -0.050), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5347.106, -3740.844, 478.581), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.975, 0.221, -0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4989.491, -3731.479, 248.130), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.899, -0.437, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4826.861, 2518.385, -95.875), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.951, 0.310, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4729.889, -3723.212, 247.659), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-1.000, -0.029, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4682.137, -3866.190, 239.640), Radius = 35, Stance = "crouch", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.999, -0.032, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4295.508, -3123.744, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(-0.980, 0.198, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4287.041, -3393.590, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.982, 0.188, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4828.681, -3893.082, -365.048), Radius = 35, }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.977, 0.213, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4574.464, -3824.703, -366.832), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.982, 0.190, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5281.434, -3897.666, -343.875), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.923, -0.382, 0.042), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4837.530, 2154.048, -319.875), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.910, -0.412, 0.050), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4740.471, 2368.159, -319.875), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-1.000, -0.011, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4835.904, 1775.160, -319.875), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.927, -0.376, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5335.374, 2264.366, -119.875), Radius = 35, }, Version = 1, };