//========================================================================================== // // urbanterritory44.gm // // Who When What //------------------------------------------------------------------------------------------ // ^8'^0Stoer 11 June 2016 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script DefendingTeam = TEAM.ALLIES, Flag_maps = "Flag_maps", SafePlanted = 0, GarageDoorStatus = 0, //closed MapStatus = 0, //home //Plant Safe Safe_planted = function ( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tresor.*"); SetAvailableMapGoals( TEAM.AXIS,true, "ATTACK_safe.*"); SetAvailableMapGoals( TEAM.ALLIES,true, "DEFEND_safe.*"); SetAvailableMapGoals( TEAM.ALLIES,true, "ROUTE_saferoom"); Util.MapDebugPrint( "Safe_planted" ); }, Safe_defused = function ( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tresor.*"); SetAvailableMapGoals( TEAM.AXIS,true, "ATTACK_safe.*"); SetAvailableMapGoals( TEAM.ALLIES,true, "DEFEND_safe.*"); Util.MapDebugPrint( "Safe_Defused" ); }, // Safe Destroyed Safe_Destroyed = function ( trigger ) { SetAvailableMapGoals (TEAM.AXIS , true , "FLAG_maps"); if (Map.MapStatus == 1 && Map.GarageDoorStatus == 0) { SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_garagedoor"); } if (Map.MapStatus == 0) { SetAvailableMapGoals(TEAM.ALLIES, true , "DEFEND_safe.*"); } SetAvailableMapGoals(TEAM.AXIS, true, Map.Flag_maps); SetAvailableMapGoals(TEAM.ALLIES, true, "DEFEND_safe*."); SetAvailableMapGoals(TEAM.ALLIES, true , "DEFEND_truck.*"); Map.DontDispenseAmmo = false; Util.MapDebugPrint( "Safe_Destroyed" ); }, maps_Taken = function( trigger ) { Map.MapStatus = 1; if (Map.GarageDoorStatus == 0) { SetAvailableMapGoals( TEAM.ALLIES, false , "SWITCH_garagedoor"); SetAvailableMapGoals( TEAM.AXIS, true , "SWITCH_garagedoor"); } else { SetAvailableMapGoals( TEAM.ALLIES, true , "SWITCH_garagedoor"); SetAvailableMapGoals( TEAM.AXIS, false , "SWITCH_garagedoor"); } SetAvailableMapGoals( TEAM.AXIS, true , "ATTACK_truck.*"); SetAvailableMapGoals( TEAM.ALLIES, true , "DEFEND_truck.*"); Util.MapDebugPrint( "maps_Taken" ); }, maps_Returned = function( trigger ) { Map.MapStatus = 0; if (Map.maps_Returned == 1) { SetAvailableMapGoals(TEAM.AXIS, true, Map.Flag_maps); SetAvailableMapGoals( TEAM.ALLIES, false , "DEFEND_truck.*"); SetAvailableMapGoals(TEAM.ALLIES, true , "DEFEND_safe.*"); SetAvailableMapGoals(TEAM.AXIS, true , "ATTACK_safe.*"); } Util.MapDebugPrint( "maps_Returned" ); }, Garage_Door_Open = function (trigger) { Map.GarageDoorStatus = 1; if ( Map.MapStatus == 1) { SetAvailableMapGoals(TEAM.ALLIES, true , "SWITCH_garagedoor"); SetAvailableMapGoals(TEAM.AXIS, false, "SWITCH_garagedoor"); SetAvailableMapGoals(TEAM.AXIS, true, "DEFEND_wait4truck"); } Util.MapDebugPrint("Garage_Door_Open", true); }, Garage_Door_Closed = function (trigger) { Map.GarageDoorStatus = 0; if ( Map.MapStatus == 1) { SetAvailableMapGoals(TEAM.AXIS, true, "SWITCH_garagedoor"); SetAvailableMapGoals(TEAM.ALLIES, false , "SWITCH_garagedoor"); } Util.MapDebugPrint("Garage_Door_Closed", true); }, Ladder_Built = function( trigger ) { SetAvailableMapGoals(TEAM.AXIS, true, "GRENADE_windowfence"); Util.MapDebugPrint( "Ladder_Built" ); }, defence_bars_Built = function( trigger ) { Util.MapDebugPrint( "defence_bars_Built" ); }, Ladder_Destroyed = function( trigger ) { Util.MapDebugPrint( "Ladder_Destroyed" ); }, defence_bars_Destroyed = function( trigger ) { Util.MapDebugPrint( "defence_bars_Destroyed" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "The Axis have built the Ladder!", Map.Ladder_Built ); OnTrigger( "The Allies have built the defence bars!", Map.defence_bars_Built ); OnTrigger( "The Allies have destroyed the Ladder!", Map.Ladder_Destroyed ); OnTrigger( "The Axis have destroyed the defence bars!", Map.defence_bars_Destroyed ); OnTrigger( "Planted at the Save!", Map.Safe_planted ); OnTrigger( "Defused at the Save!", Map.Safe_defused ); OnTrigger( "The Axis have destroyed the Safe!", Map.Safe_Destroyed ); OnTrigger( "Axis have stolen The Combat Maps!", Map.maps_Taken ); OnTrigger( "Allies have returned the Combat Maps!", Map.maps_Returned ); OnTrigger( "The Axis have opened the Garage!", Map.Garage_Door_Open ); OnTrigger( "The Allies have closed the Garage!", Map.Garage_Door_Closed ); Util.DisableGoal(".*", true); // all but routes Util.EnableGoal("CAPPOINT.*"); Util.EnableGoal("HEALTHCAB_.*"); Util.EnableGoal("AMMOCAB_.*"); ETUtil.SetPrimaryGoals(1.0); Util.SetMaxUsers( 5, "ATTACK.*" ); Util.SetMaxUsers( 5, "DEFEND.*" ); Util.SetMaxUsers( 1, "SWITCH_.*" ); Util.SetMaxUsers( 1, "TRIPMINE_l.*" ); SetMapGoalProperties( "ATTACK_.*", {MinCampTime=15, MaxCampTime=30}); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=15, MaxCampTime=30}); SetAvailableMapGoals( TEAM.AXIS, true, { "PLANT_Tresor", "BUILD_ladder", "ATTACK_safe.*", "Flag_maps", "DEFEND_wait4truck", "CAPPOINT_van", /*"ATTACK_truck.*"*/ }); SetAvailableMapGoals( TEAM.ALLIES, true, { "DEFEND_safe.*", "BUILD_defence_bars", //"DEFEND_truck.*", }); MapRoutes = { FLAG_maps = { ROUTE_AxisSpawn = { ROUTE_axisspawnright = { ROUTE_hatch = {}, ROUTE_ladder = {}, ROUTE_rightdoor = {}, ROUTE_saferoom = { Weight = 3,}, }, ROUTE_axisspawnleft = { ROUTE_axiswayright = {}, ROUTE_leftdoor = {}, ROUTE_escape = {}, ROUTE_leftdoor = {}, ROUTE_garage = { Weight = 3,}, }, }, ROUTE_AlliesSpawn = { ROUTE_alliesspawnleft = { ROUTE_alliesroof = {}, ROUTE_rightdoor = {}, ROUTE_saferoom = { Weight = 3,}, }, ROUTE_alliesspawnright = { ROUTE_alliesroof = {}, ROUTE_leftdoor = {}, ROUTE_saferoom = { Weight = 3,}, }, }, }, DEFEND_maps = { }, BUILD_Ladder = { }, PLANT_Ladder = { }, BUILD_defence_bars = { }, PLANT_defence_bars = { }, }; MapRoutes.ATTACK_safe1 = MapRoutes.ATTACK_safe1; MapRoutes.ATTACK_truck1 = MapRoutes.ATTACK_truck1; MapRoutes.ATTACK_truck2 = MapRoutes.ATTACK_truck2; MapRoutes.ATTACK_truck3 = MapRoutes.ATTACK_truck3; MapRoutes.ATTACK_truck4 = MapRoutes.ATTACK_truck3; MapRoutes.DEFEND_safe1 = MapRoutes.DEFEND_safe1; MapRoutes.DEFEND_safe2 = MapRoutes.DEFEND_safe2; MapRoutes.DEFEND_safe3 = MapRoutes.DEFEND_safe3; MapRoutes.DEFEND_safe4 = MapRoutes.DEFEND_safe4; MapRoutes.DEFEND_safe5 = MapRoutes.DEFEND_safe5; MapRoutes.DEFEND_safe6 = MapRoutes.DEFEND_safe6; MapRoutes.DEFEND_waitdes1 = MapRoutes.DEFEND_waitdes1; MapRoutes.DEFEND_waitdes2 = MapRoutes.DEFEND_waitdes2; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 200.0; };