global _MG = { AMMOCAB_campo_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2053.000, 2346.000, -170.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_island_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2143.000, 1474.000, -192.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_2 = { GoalType = "ARTILLERY_D", Position = Vec3(-2593.588, 1407.403, -175.912), Radius = 50, }, ARTILLERY_D_556 = { GoalType = "ARTILLERY_D", Position = Vec3(-1958.429, 842.376, -179.149), Radius = 50, }, ARTILLERY_D_604 = { GoalType = "ARTILLERY_D", Position = Vec3(-3217.840, 1265.263, -182.760), Radius = 50, }, ARTILLERY_D_tank_route3 = { GoalType = "ARTILLERY_D", Position = Vec3(-2299.029, 1153.394, -179.720), Radius = 50, }, ARTILLERY_S_695 = { GoalType = "ARTILLERY_S", Position = Vec3(-4045.593, 594.995, -179.025), Radius = 50, }, ARTILLERY_S_701 = { GoalType = "ARTILLERY_S", Position = Vec3(-3680.026, 513.429, -160.919), Radius = 50, }, ARTILLERY_S_875 = { GoalType = "ARTILLERY_S", Position = Vec3(-3084.129, 129.000, -167.875), Radius = 25, }, ATTACK_at_attack_1 = { AimVectors = { [0] = Vec3(0.781, 0.624, -0.014), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1027.729, 81.602, -167.875), Radius = 50, }, ATTACK_at_attack_10 = { AimVectors = { [0] = Vec3(0.988, 0.152, 0.003), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1621.224, 821.777, -156.049), Radius = 35, }, ATTACK_at_attack_11 = { AimVectors = { [0] = Vec3(0.992, -0.128, 0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-2143.249, 1206.996, -179.875), Radius = 50, }, ATTACK_at_attack_12 = { AimVectors = { [0] = Vec3(0.037, 0.999, -0.026), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-420.792, 510.927, -161.025), Radius = 35, }, ATTACK_at_attack_13 = { AimVectors = { [0] = Vec3(0.772, -0.635, 0.005), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1652.298, 1741.875, -167.875), Radius = 35, }, ATTACK_at_attack_14 = { AimVectors = { [0] = Vec3(0.999, 0.034, 0.012), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-576.656, -124.334, -127.875), Radius = 35, }, ATTACK_at_attack_15 = { AimVectors = { [0] = Vec3(0.507, 0.861, -0.029), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-13.551, -996.070, -55.875), Radius = 35, }, ATTACK_at_attack_2 = { AimVectors = { [0] = Vec3(-0.110, -0.994, -0.023), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-406.175, 1198.185, -167.875), Radius = 35, }, ATTACK_at_attack_3 = { AimVectors = { [0] = Vec3(0.785, 0.619, 0.008), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1442.591, 147.189, -166.794), Radius = 35, }, ATTACK_at_attack_4 = { AimVectors = { [0] = Vec3(0.913, -0.399, -0.086), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1677.299, 1622.681, -168.291), Radius = 35, }, ATTACK_at_attack_5 = { AimVectors = { [0] = Vec3(0.594, -0.804, 0.023), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1389.875, 1849.684, -168.441), Radius = 35, }, ATTACK_at_attack_6 = { AimVectors = { [0] = Vec3(0.622, -0.782, -0.033), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-530.587, 1745.829, -167.875), Radius = 35, }, ATTACK_at_attack_7 = { AimVectors = { [0] = Vec3(0.884, -0.454, -0.116), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-779.223, 1197.875, -167.875), Radius = 35, }, ATTACK_at_attack_8 = { AimVectors = { [0] = Vec3(1.000, 0.014, -0.001), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1990.046, 971.687, -151.875), Radius = 35, }, ATTACK_at_attack_9 = { AimVectors = { [0] = Vec3(0.909, 0.417, -0.007), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-1777.220, 73.094, -167.875), Radius = 35, }, ATTACK_bb1_attack_1 = { AimVectors = { [0] = Vec3(0.839, -0.530, -0.127), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2331.301, -966.684, -167.875), Radius = 35, }, ATTACK_bb1_attack_2 = { AimVectors = { [0] = Vec3(0.889, -0.451, -0.079), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2061.358, -1101.596, -167.875), Radius = 35, }, ATTACK_bb1_attack_3 = { AimVectors = { [0] = Vec3(0.569, 0.822, -0.016), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3028.220, -1473.626, -239.875), Radius = 35, }, ATTACK_bb2_attack_1 = { AimVectors = { [0] = Vec3(0.478, 0.877, -0.050), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1773.223, 1556.596, -223.875), Radius = 35, }, ATTACK_bb2_attack_2 = { AimVectors = { [0] = Vec3(0.955, 0.298, -0.016), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1814.125, 1767.836, -223.875), Radius = 35, }, ATTACK_bb2_attack_3 = { AimVectors = { [0] = Vec3(0.710, 0.704, -0.014), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(936.721, 878.114, -255.875), Radius = 35, }, ATTACK_bb2_attack_4 = { AimVectors = { [0] = Vec3(-0.106, 0.993, -0.044), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1517.875, 890.110, -223.875), Radius = 35, }, ATTACK_cz1_attack_1 = { AimVectors = { [0] = Vec3(0.509, -0.854, -0.106), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2925.875, 580.599, -206.306), Radius = 35, }, ATTACK_cz1_attack_2 = { AimVectors = { [0] = Vec3(0.966, -0.252, -0.056), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2933.470, 167.294, -223.875), Radius = 35, }, ATTACK_cz1_attack_3 = { AimVectors = { [0] = Vec3(0.992, 0.095, -0.086), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2928.802, -328.521, -223.875), Radius = 35, }, ATTACK_cz1_attack_4 = { AimVectors = { [0] = Vec3(0.951, 0.281, -0.129), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2917.295, -626.765, -167.875), Radius = 35, }, ATTACK_cz1_attack_5 = { AimVectors = { [0] = Vec3(-0.006, 0.999, -0.038), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3638.052, -467.542, -239.875), Radius = 50, }, ATTACK_deliver_attack_1 = { AimVectors = { [0] = Vec3(0.511, -0.849, -0.132), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3785.482, 3868.332, -223.875), Radius = 35, }, ATTACK_deliver_attack_2 = { AimVectors = { [0] = Vec3(0.659, -0.750, -0.054), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3611.400, 4115.357, -223.875), Radius = 50, }, ATTACK_deliver_attack_3 = { AimVectors = { [0] = Vec3(0.242, -0.969, -0.054), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(4100.225, 4015.992, -223.875), Radius = 35, }, ATTACK_deliver_attack_4 = { AimVectors = { [0] = Vec3(0.506, -0.860, -0.065), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3851.739, 3482.089, -223.875), Radius = 35, }, ATTACK_gate_attack_1 = { AimVectors = { [0] = Vec3(0.654, 0.757, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-358.974, -843.202, -95.875), Radius = 35, }, ATTACK_gate_attack_2 = { AimVectors = { [0] = Vec3(0.901, -0.433, -0.018), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-42.035, 44.408, -95.875), Radius = 35, }, ATTACK_gate_attack_3 = { AimVectors = { [0] = Vec3(-0.196, 0.979, -0.052), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(322.459, -990.855, -55.875), Radius = 35, }, ATTACK_gate_attack_4 = { AimVectors = { [0] = Vec3(-0.610, 0.790, -0.062), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(554.992, -729.320, -55.875), Radius = 50, }, ATTACK_gate_attack_5 = { AimVectors = { [0] = Vec3(0.995, 0.093, -0.027), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-474.996, -318.126, -95.875), Radius = 35, }, ATTACK_gate_attack_6 = { AimVectors = { [0] = Vec3(-0.168, 0.985, -0.046), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(621.875, 270.794, -87.875), Radius = 35, }, ATTACK_gate_attack_7 = { AimVectors = { [0] = Vec3(0.860, 0.510, -0.024), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-142.014, -428.541, -95.875), Radius = 35, }, ATTACK_libdoor_attack_1 = { AimVectors = { [0] = Vec3(0.574, 0.819, 0.020), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2873.507, 1835.244, -223.875), Radius = 50, }, ATTACK_libdoor_attack_10 = { AimVectors = { [0] = Vec3(0.971, 0.236, -0.031), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2887.444, 1273.875, -223.875), Radius = 20, }, ATTACK_libdoor_attack_11 = { AimVectors = { [0] = Vec3(0.794, 0.608, 0.027), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2365.745, 1914.816, -223.875), Radius = 35, }, ATTACK_libdoor_attack_12 = { AimVectors = { [0] = Vec3(1.000, 0.025, -0.004), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3922.928, 2631.927, -223.875), Radius = 35, }, ATTACK_libdoor_attack_13 = { AimVectors = { [0] = Vec3(0.953, -0.301, 0.001), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3674.506, 2997.990, -223.875), Radius = 50, }, ATTACK_libdoor_attack_2 = { AimVectors = { [0] = Vec3(0.770, 0.637, 0.038), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2221.728, 2141.098, -223.875), Radius = 35, }, ATTACK_libdoor_attack_3 = { AimVectors = { [0] = Vec3(0.972, 0.222, 0.071), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2339.865, 2627.264, -223.875), Radius = 35, }, ATTACK_libdoor_attack_4 = { AimVectors = { [0] = Vec3(0.750, 0.661, -0.022), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2848.259, 859.089, -223.875), Radius = 70, }, ATTACK_libdoor_attack_5 = { AimVectors = { [0] = Vec3(0.962, -0.274, -0.006), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2825.665, 3189.176, -223.875), Radius = 35, }, ATTACK_libdoor_attack_6 = { AimVectors = { [0] = Vec3(0.964, -0.249, -0.088), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3337.017, 2915.149, -143.875), Radius = 35, }, ATTACK_libdoor_attack_7 = { AimVectors = { [0] = Vec3(0.869, -0.491, 0.067), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2458.125, 3189.154, -223.875), Radius = 35, }, ATTACK_libdoor_attack_8 = { AimVectors = { [0] = Vec3(0.960, 0.273, 0.054), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2121.068, 2454.125, -223.875), Radius = 35, }, ATTACK_libdoor_attack_9 = { AimVectors = { [0] = Vec3(0.939, 0.343, 0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2380.337, 990.072, -223.875), Radius = 35, }, ATTACK_relic_attack_1 = { AimVectors = { [0] = Vec3(0.666, -0.743, -0.058), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(3345.838, 4410.062, -143.875), Radius = 35, }, ATTACK_relic_attack_2 = { AimVectors = { [0] = Vec3(-0.212, -0.977, -0.030), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(5325.875, 3374.621, -223.875), Radius = 35, }, ATTACK_relic_attack_3 = { AimVectors = { [0] = Vec3(-0.416, -0.910, -0.007), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(5309.911, 4146.428, -223.875), Radius = 35, }, ATTACK_relic_attack_4 = { AimVectors = { [0] = Vec3(-0.008, 1.000, 0.001), [1] = Vec3(0.980, 0.200, 0.003), [2] = Vec3(-0.996, 0.090, -0.023), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(4501.200, 4531.675, -199.875), Radius = 50, }, ATTACK_relic_attack_5 = { AimVectors = { [0] = Vec3(0.860, -0.505, -0.067), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(4053.476, 4381.875, -183.875), Radius = 25, }, ATTACK_relic_attack_6 = { AimVectors = { [0] = Vec3(-0.861, -0.507, -0.041), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(4949.083, 4381.278, -183.875), Radius = 35, }, ATTACK_relic_attack_7 = { AimVectors = { [0] = Vec3(-0.232, -0.972, -0.024), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(4607.103, 3551.809, -215.875), Radius = 35, }, ATTACK_tbarrier_attack_1 = { AimVectors = { [0] = Vec3(0.454, 0.891, -0.010), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2668.562, 532.252, -201.773), Radius = 35, }, ATTACK_tbarrier_attack_2 = { AimVectors = { [0] = Vec3(0.863, 0.505, -0.010), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2021.521, 945.481, -223.875), Radius = 35, }, ATTACK_tbarrier_attack_3 = { AimVectors = { [0] = Vec3(0.999, 0.037, -0.022), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2118.639, 1222.233, -223.875), Radius = 35, }, ATTACK_tbarrier_attack_4 = { AimVectors = { [0] = Vec3(-0.145, 0.989, -0.029), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2910.770, 685.490, -216.139), Radius = 35, }, ATTACK_tbarrier_attack_5 = { AimVectors = { [0] = Vec3(0.358, 0.933, 0.027), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2884.732, 1584.212, -223.875), Radius = 35, }, ATTACK_tbarrier_attack_6 = { AimVectors = { [0] = Vec3(0.584, 0.812, 0.018), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2454.125, 1745.161, -223.875), Radius = 50, }, ATTACK_tbarrier_attack_7 = { AimVectors = { [0] = Vec3(-0.026, 0.997, -0.076), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2339.534, -441.951, -127.875), Radius = 35, }, ATTACK_tbarrier_attack_8 = { AimVectors = { [0] = Vec3(0.453, 0.891, -0.035), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1958.952, -117.635, -145.764), Radius = 50, }, BUILD_AT_Gun = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(-705.000, 985.000, -40.000), TagName = "AT Gun", TeamAvailability = 2, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2672.000, -1252.000, -160.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3616.000, 848.000, -160.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Boat_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1836.000, -1832.000, -184.000), TagName = "Boat Barrier 1", TeamAvailability = 2, }, BUILD_Boat_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1372.000, 1432.000, -168.000), TagName = "Boat Barrier 2", TeamAvailability = 2, }, BUILD_Campo_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3372.000, 84.000, -112.000), Stance = "prone", TagName = "Campo MG", TeamAvailability = 4, }, BUILD_Church_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-40.000, -840.000, 0.000), TagName = "Church MG", TeamAvailability = 2, }, BUILD_Foot_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1640.000, 2616.000, -168.000), TagName = "Foot Bridge", TeamAvailability = 4, }, BUILD_Library_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4720.000, 2664.000, -168.000), TagName = "Library MG", TeamAvailability = 2, }, BUILD_Library_Side_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3988.000, 4760.000, 96.000), TagName = "Library Side Wall", TeamAvailability = 2, }, BUILD_Side_Entrance = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(640.000, 616.000, -24.000), TagName = "Side Entrance", TeamAvailability = 2, }, BUILD_Speedboat = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(3644.000, 4000.000, -126.000), Stance = "jump", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-8.047, -166.125, -27.375), [1] = Vec3(82.125, -59.225, -27.375), [2] = Vec3(82.125, 85.830, -27.375), [3] = Vec3(-82.125, -51.875, -27.375), [4] = Vec3(-82.125, 82.729, -27.375), }, Position = Vec3(-3968.453, -635.953, -113.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1984.000, 368.000, -108.000), TagName = "Tank Barrier", TeamAvailability = 2, }, CALLARTILLERY_at_defend_6 = { GoalType = "CALLARTILLERY", Position = Vec3(-1164.304, 180.610, -167.875), Radius = 35, }, CALLARTILLERY_at_defend_8 = { GoalType = "CALLARTILLERY", Position = Vec3(-1178.877, 1835.436, -174.518), Radius = 35, }, CAPPOINT_429 = { GoalType = "CapPoint", Position = Vec3(3276.827, 3887.050, -383.875), Radius = 50, }, DEFEND_at_defend_1 = { AimVectors = { [0] = Vec3(-0.768, -0.640, 0.018), [1] = Vec3(-0.988, -0.144, -0.058), [2] = Vec3(-0.217, -0.976, -0.029), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1541.179, 1679.353, -167.875), Radius = 50, }, DEFEND_at_defend_10 = { AimVectors = { [0] = Vec3(-0.952, -0.302, -0.048), [1] = Vec3(-0.214, 0.975, 0.064), [2] = Vec3(-0.613, -0.789, 0.040), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1428.416, -471.436, -238.599), Radius = 35, }, DEFEND_at_defend_11 = { AimVectors = { [0] = Vec3(-0.989, -0.087, -0.118), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-369.019, -1321.090, -95.875), Radius = 35, }, DEFEND_at_defend_12 = { AimVectors = { [0] = Vec3(-0.937, -0.350, -0.010), [1] = Vec3(0.038, -0.999, -0.006), [2] = Vec3(-0.970, 0.243, 0.023), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1610.423, 994.756, -159.875), Radius = 35, Stance = "crouch", }, DEFEND_at_defend_13 = { AimVectors = { [0] = Vec3(-0.953, -0.302, -0.015), [1] = Vec3(-0.071, -0.989, -0.132), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1438.709, 832.505, -159.875), Radius = 35, Stance = "crouch", }, DEFEND_at_defend_14 = { AimVectors = { [0] = Vec3(-0.662, 0.750, -0.018), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1434.125, -969.595, -238.242), Radius = 35, }, DEFEND_at_defend_15 = { AimVectors = { [0] = Vec3(-0.637, -0.771, 0.008), [1] = Vec3(0.539, -0.842, -0.023), [2] = Vec3(-0.519, -0.855, 0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-2598.555, 1617.042, -167.875), Radius = 35, }, DEFEND_at_defend_16 = { AimVectors = { [0] = Vec3(-0.956, 0.293, -0.017), [1] = Vec3(-0.627, 0.779, -0.000), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-2011.595, 103.544, -171.728), }, DEFEND_at_defend_17 = { AimVectors = { [0] = Vec3(-0.929, 0.366, -0.052), [1] = Vec3(-0.706, 0.707, -0.046), [2] = Vec3(-0.126, -0.992, -0.017), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-432.650, 987.466, -168.875), Stance = "crouch", }, DEFEND_at_defend_18 = { AimVectors = { [0] = Vec3(-0.709, -0.705, 0.017), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-2165.016, 1841.077, -168.875), }, DEFEND_at_defend_19 = { AimVectors = { [0] = Vec3(0.009, 0.959, -0.285), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-2618.289, -57.578, 255.125), }, DEFEND_at_defend_2 = { AimVectors = { [0] = Vec3(-0.692, -0.722, -0.031), [1] = Vec3(-0.427, -0.904, 0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-591.897, 1250.850, -167.875), Radius = 35, }, DEFEND_at_defend_3 = { AimVectors = { [0] = Vec3(-0.971, -0.241, -0.008), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-535.895, 803.432, -165.729), Radius = 35, }, DEFEND_at_defend_4 = { AimVectors = { [0] = Vec3(-1.000, 0.009, 0.011), [1] = Vec3(-0.713, -0.701, -0.017), [2] = Vec3(-0.416, 0.909, -0.035), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1307.711, 252.964, -167.875), Radius = 35, }, DEFEND_at_defend_5 = { AimVectors = { [0] = Vec3(-0.999, 0.042, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-337.930, 291.217, -127.875), Radius = 35, }, DEFEND_at_defend_6 = { AimVectors = { [0] = Vec3(-0.982, 0.172, -0.074), [1] = Vec3(-0.881, 0.468, -0.075), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1164.304, 180.610, -167.875), Radius = 35, Stance = "crouch", }, DEFEND_at_defend_7 = { AimVectors = { [0] = Vec3(-0.793, -0.609, 0.008), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-2061.169, 1727.594, -173.888), Radius = 35, Stance = "crouch", }, DEFEND_at_defend_8 = { AimVectors = { [0] = Vec3(-0.636, -0.772, 0.007), [1] = Vec3(-0.094, -0.995, 0.029), [2] = Vec3(-0.891, -0.454, 0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1178.877, 1835.436, -174.518), Radius = 35, }, DEFEND_at_defend_9 = { AimVectors = { [0] = Vec3(-0.422, -0.906, -0.023), [1] = Vec3(-0.999, 0.014, -0.046), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-1889.668, 1143.155, -176.823), Radius = 50, Stance = "crouch", }, DEFEND_bb1_defend_1 = { AimVectors = { [0] = Vec3(-0.528, 0.849, -0.006), [1] = Vec3(-0.995, 0.098, -0.012), [2] = Vec3(0.512, 0.857, -0.058), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2654.882, -1595.880, -239.875), Radius = 35, Stance = "crouch", }, DEFEND_bb1_defend_2 = { AimVectors = { [0] = Vec3(0.170, 0.985, 0.023), [1] = Vec3(-0.743, 0.670, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2076.021, -1901.875, -239.875), Radius = 35, }, DEFEND_bb1_defend_3 = { AimVectors = { [0] = Vec3(0.322, 0.947, -0.020), [1] = Vec3(0.799, 0.602, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1777.930, -1878.314, -239.875), Radius = 20, }, DEFEND_bb1_defend_3_1 = { AimVectors = { [0] = Vec3(0.920, 0.392, -0.012), [1] = Vec3(0.985, 0.159, -0.069), [2] = Vec3(-0.677, 0.726, 0.115), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1831.854, -1616.828, -256.875), TagName = "bb1_defend_3", }, DEFEND_bb1_defend_4 = { AimVectors = { [0] = Vec3(-0.928, -0.366, -0.064), [1] = Vec3(-0.978, 0.119, -0.172), [2] = Vec3(-0.149, 0.989, 0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(3450.138, -728.433, -240.875), Stance = "crouch", }, DEFEND_bb1_defend_5 = { AimVectors = { [0] = Vec3(0.018, 1.000, 0.006), [1] = Vec3(-0.924, 0.364, -0.115), [2] = Vec3(-0.967, -0.240, -0.081), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(3135.812, -1295.400, -240.875), }, DEFEND_bb1_defend_6 = { AimVectors = { [0] = Vec3(-0.951, -0.307, -0.046), [1] = Vec3(-0.887, 0.455, -0.075), [2] = Vec3(-0.249, 0.962, -0.110), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(3408.207, -1004.819, -240.875), }, DEFEND_bb2_defend_1 = { AimVectors = { [0] = Vec3(-0.937, -0.347, -0.046), [1] = Vec3(0.012, -1.000, 0.017), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1439.765, 1176.979, -223.875), Radius = 35, }, DEFEND_bb2_defend_2 = { AimVectors = { [0] = Vec3(-0.611, -0.791, -0.039), [1] = Vec3(-0.051, -0.998, -0.035), [2] = Vec3(0.994, 0.105, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1347.018, 1564.265, -223.875), Radius = 25, }, DEFEND_bb2_defend_3 = { AimVectors = { [0] = Vec3(-0.391, 0.919, -0.057), [1] = Vec3(-0.283, -0.953, -0.110), [2] = Vec3(-0.978, 0.183, -0.104), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1433.482, 844.509, -223.875), Radius = 50, Stance = "crouch", }, DEFEND_bb2_defend_4 = { AimVectors = { [0] = Vec3(-0.710, -0.701, 0.067), [1] = Vec3(0.001, -0.995, 0.098), [2] = Vec3(-0.496, 0.868, -0.035), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1438.809, 432.245, -167.875), Radius = 35, }, DEFEND_bb2_defend_5 = { AimVectors = { [0] = Vec3(-0.034, -0.999, -0.029), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1231.449, 1392.790, -255.875), Radius = 15, }, DEFEND_bb2_defend_6 = { AimVectors = { [0] = Vec3(-0.339, -0.933, -0.121), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1366.863, 2683.068, -213.875), Radius = 35, }, DEFEND_bb2_defend_7 = { AimVectors = { [0] = Vec3(0.619, 0.785, 0.029), [1] = Vec3(0.774, -0.633, -0.000), [2] = Vec3(0.233, -0.963, 0.138), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(946.670, 868.740, -256.875), }, DEFEND_bridge = { AimVectors = { [0] = Vec3(0.005, -0.999, -0.040), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3116.793, 2753.626, -143.875), Radius = 50, }, DEFEND_cz1_defend_1 = { AimVectors = { [0] = Vec3(-0.589, 0.807, -0.039), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3472.575, 1.558, -239.875), Radius = 35, }, DEFEND_cz1_defend_2 = { AimVectors = { [0] = Vec3(-0.262, 0.960, -0.095), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3496.643, -548.732, -239.875), Radius = 35, }, DEFEND_cz1_defend_3 = { AimVectors = { [0] = Vec3(-0.608, 0.794, 0.016), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3349.925, -1045.811, -239.875), Radius = 35, }, DEFEND_cz1_defend_4 = { AimVectors = { [0] = Vec3(0.057, 0.997, -0.052), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3035.491, -102.125, -239.875), Radius = 35, }, DEFEND_cz1_defend_5 = { AimVectors = { [0] = Vec3(0.079, 0.994, -0.071), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3155.371, -1232.722, -239.875), Radius = 35, }, DEFEND_deliver_defend_1 = { AimVectors = { [0] = Vec3(0.977, 0.199, -0.079), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3102.731, 4234.994, -143.875), Radius = 35, }, DEFEND_deliver_defend_2 = { AimVectors = { [0] = Vec3(0.768, 0.626, -0.138), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3498.585, 3783.107, -223.875), Radius = 35, }, DEFEND_deliver_defend_3 = { AimVectors = { [0] = Vec3(0.998, -0.048, -0.037), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3489.937, 4156.297, -223.875), Radius = 35, }, DEFEND_deliver_defend_4 = { AimVectors = { [0] = Vec3(-0.377, 0.925, -0.043), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3899.518, 3355.154, -223.875), Radius = 35, }, DEFEND_deliver_defend_5 = { AimVectors = { [0] = Vec3(0.376, 0.924, 0.073), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3358.562, 3515.072, -223.875), Radius = 35, }, DEFEND_deliver_defend_6 = { AimVectors = { [0] = Vec3(-0.989, -0.148, -0.020), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4624.584, 4042.691, -215.875), Radius = 35, }, DEFEND_gate_defend_1 = { AimVectors = { [0] = Vec3(-0.995, -0.015, -0.099), [1] = Vec3(-0.432, -0.902, 0.023), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(249.940, -28.510, -95.875), Radius = 35, }, DEFEND_gate_defend_2 = { AimVectors = { [0] = Vec3(-0.326, 0.944, -0.055), [1] = Vec3(0.110, -0.993, -0.029), [2] = Vec3(0.096, 0.995, 0.006), [3] = Vec3(0.124, 0.986, -0.110), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-377.509, -416.911, -95.875), Radius = 35, }, DEFEND_gate_defend_3 = { AimVectors = { [0] = Vec3(-0.695, 0.718, -0.044), [1] = Vec3(-0.883, -0.469, -0.012), [2] = Vec3(-0.848, 0.529, -0.029), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(414.130, -660.805, -55.875), Radius = 35, }, DEFEND_gate_defend_4 = { AimVectors = { [0] = Vec3(-0.984, 0.168, -0.052), [1] = Vec3(-0.320, -0.947, -0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(47.514, 6.967, -95.875), Radius = 35, }, DEFEND_gate_defend_5 = { AimVectors = { [0] = Vec3(-0.726, 0.688, -0.029), [1] = Vec3(-0.979, 0.198, -0.052), [2] = Vec3(-0.180, 0.984, -0.012), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(230.212, -1003.599, -55.875), Radius = 35, }, DEFEND_gate_defend_6 = { AimVectors = { [0] = Vec3(-0.990, 0.081, -0.115), [1] = Vec3(0.012, 0.992, -0.127), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-297.097, -1531.693, -95.875), Radius = 35, Stance = "crouch", }, DEFEND_gate_defend_7 = { AimVectors = { [0] = Vec3(-0.544, 0.835, -0.083), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(-490.113, -184.255, -111.875), Radius = 35, }, DEFEND_lib_axis3 = { AimVectors = { [0] = Vec3(-0.610, 0.793, -0.000), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(5234.411, 3142.095, -223.875), Radius = 35, }, DEFEND_libdoor_defend_1 = { AimVectors = { [0] = Vec3(-0.896, -0.438, -0.066), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1833.376, 2693.653, -223.875), Radius = 35, }, DEFEND_libdoor_defend_10 = { AimVectors = { [0] = Vec3(-0.965, 0.261, 0.003), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3554.276, 1078.392, -239.875), Radius = 35, }, DEFEND_libdoor_defend_11 = { AimVectors = { [0] = Vec3(0.294, -0.953, -0.067), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2122.125, 2707.400, -215.875), Radius = 35, }, DEFEND_libdoor_defend_12 = { AimVectors = { [0] = Vec3(0.497, -0.868, -0.003), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2221.657, 2316.611, -223.875), Radius = 35, }, DEFEND_libdoor_defend_13 = { AimVectors = { [0] = Vec3(-0.252, -0.968, -0.005), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2904.806, 2160.098, -223.875), Radius = 50, }, DEFEND_libdoor_defend_14 = { AimVectors = { [0] = Vec3(-0.298, -0.954, -0.044), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1413.298, 2547.452, -223.875), Radius = 35, }, DEFEND_libdoor_defend_15 = { AimVectors = { [0] = Vec3(0.321, -0.946, 0.046), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2091.192, 780.539, -223.875), Radius = 35, }, DEFEND_libdoor_defend_2 = { AimVectors = { [0] = Vec3(-0.999, 0.011, -0.035), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2360.685, 1836.958, -223.875), Radius = 35, }, DEFEND_libdoor_defend_3 = { AimVectors = { [0] = Vec3(-0.235, -0.972, 0.007), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2808.000, 2250.120, -223.875), Radius = 50, }, DEFEND_libdoor_defend_4 = { AimVectors = { [0] = Vec3(0.035, -0.999, -0.008), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2483.667, 2981.028, -223.875), Radius = 35, }, DEFEND_libdoor_defend_5 = { AimVectors = { [0] = Vec3(0.095, -0.995, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2457.644, 1617.165, -223.875), Radius = 35, }, DEFEND_libdoor_defend_6 = { AimVectors = { [0] = Vec3(0.231, -0.973, 0.008), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2004.897, 1214.361, -223.875), Radius = 35, }, DEFEND_libdoor_defend_7 = { AimVectors = { [0] = Vec3(-0.161, -0.980, -0.119), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3332.303, 2740.418, -143.875), Radius = 50, }, DEFEND_libdoor_defend_8 = { AimVectors = { [0] = Vec3(-0.144, -0.990, 0.003), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2803.649, 2989.875, -223.875), Radius = 35, }, DEFEND_libdoor_defend_9 = { AimVectors = { [0] = Vec3(-0.725, -0.686, 0.056), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3543.423, 1481.907, -239.875), Radius = 35, }, DEFEND_relic_defend_1 = { AimVectors = { [0] = Vec3(-0.856, 0.516, 0.005), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4821.700, 4530.125, -215.875), Radius = 35, }, DEFEND_relic_defend_10 = { AimVectors = { [0] = Vec3(-0.841, 0.540, 0.022), [1] = Vec3(-0.389, 0.921, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(5094.521, 2722.001, -223.875), Radius = 35, }, DEFEND_relic_defend_11 = { AimVectors = { [0] = Vec3(-0.246, -0.969, -0.025), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2595.410, 4579.373, -223.875), Radius = 35, }, DEFEND_relic_defend_12 = { AimVectors = { [0] = Vec3(-0.896, -0.370, -0.246), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3527.390, 4803.840, -15.875), Radius = 35, }, DEFEND_relic_defend_13 = { AimVectors = { [0] = Vec3(-0.904, -0.425, 0.044), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4822.326, 5026.547, -215.875), Radius = 35, }, DEFEND_relic_defend_14 = { AimVectors = { [0] = Vec3(0.952, -0.301, -0.054), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4248.350, 4198.363, -199.875), Radius = 35, }, DEFEND_relic_defend_15 = { AimVectors = { [0] = Vec3(-0.600, -0.799, 0.016), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3888.129, 4064.292, -223.875), Radius = 35, }, DEFEND_relic_defend_16 = { AimVectors = { [0] = Vec3(-0.105, 0.973, -0.206), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4590.836, 4590.247, -199.875), Radius = 35, }, DEFEND_relic_defend_17 = { AimVectors = { [0] = Vec3(-0.962, -0.042, -0.269), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4846.391, 4798.062, -215.875), Radius = 35, }, DEFEND_relic_defend_2 = { AimVectors = { [0] = Vec3(0.774, -0.631, -0.041), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4218.408, 5024.376, -215.875), Radius = 35, }, DEFEND_relic_defend_3 = { AimVectors = { [0] = Vec3(-0.703, -0.711, -0.001), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4627.623, 4253.875, -189.685), Radius = 35, }, DEFEND_relic_defend_4 = { AimVectors = { [0] = Vec3(-0.513, -0.858, 0.027), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3732.761, 4501.875, -223.875), Radius = 35, }, DEFEND_relic_defend_5 = { AimVectors = { [0] = Vec3(-0.994, 0.111, 0.010), [1] = Vec3(-0.099, 0.995, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3706.740, 2593.136, -223.875), Radius = 35, }, DEFEND_relic_defend_6 = { AimVectors = { [0] = Vec3(-0.985, -0.173, 0.022), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(5155.660, 3234.433, -223.875), Radius = 35, }, DEFEND_relic_defend_7 = { AimVectors = { [0] = Vec3(-0.848, -0.530, 0.016), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(5124.356, 4035.671, -223.875), Radius = 35, }, DEFEND_relic_defend_8 = { AimVectors = { [0] = Vec3(-0.756, -0.651, 0.060), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(3806.972, 3126.200, -223.875), Radius = 35, }, DEFEND_relic_defend_9 = { AimVectors = { [0] = Vec3(-0.921, 0.388, 0.016), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(4850.433, 3563.663, -223.875), Radius = 35, Stance = "crouch", }, DEFEND_tbarrier_defend_1 = { AimVectors = { [0] = Vec3(-0.986, 0.160, 0.052), [1] = Vec3(-0.779, 0.627, 0.017), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2199.646, -481.684, -127.875), Radius = 35, }, DEFEND_tbarrier_defend_2 = { AimVectors = { [0] = Vec3(-0.984, -0.176, 0.007), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1621.132, -19.017, -95.875), Radius = 35, }, DEFEND_tbarrier_defend_3 = { AimVectors = { [0] = Vec3(-1.000, 0.009, 0.025), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2413.723, -331.024, -127.875), Radius = 35, }, DEFEND_tbarrier_defend_4 = { AimVectors = { [0] = Vec3(-0.970, 0.240, 0.038), [1] = Vec3(-0.454, 0.889, -0.058), [2] = Vec3(-0.998, 0.036, -0.046), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1744.349, -493.875, -107.050), Radius = 35, }, DEFEND_tbarrier_defend_5 = { AimVectors = { [0] = Vec3(-0.896, 0.442, 0.041), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1206.171, -472.031, -95.875), Radius = 35, }, DEFEND_tbarrier_defend_6 = { AimVectors = { [0] = Vec3(-0.960, -0.280, -0.013), [1] = Vec3(-0.845, -0.535, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1170.759, -36.753, -95.875), Radius = 35, }, DEFEND_tbarrier_defend_7 = { AimVectors = { [0] = Vec3(-0.673, -0.737, -0.053), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(1517.875, 1377.961, -223.875), Radius = 35, }, DEFEND_tbarrier_defend_8 = { AimVectors = { [0] = Vec3(-0.714, -0.698, 0.048), [1] = Vec3(-0.058, -0.995, 0.081), [2] = Vec3(-0.895, -0.438, 0.081), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, Position = Vec3(2413.875, 373.911, -175.244), Radius = 35, }, ESCORT_boat = { Buttons = { [0] = 2, }, GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(67.118, -54.479, -23.440), [1] = Vec3(65.544, 49.979, -19.406), [2] = Vec3(5.863, -176.224, -22.854), }, Position = Vec3(3577.658, 4040.338, -222.875), Vehicle = "MOVER_boat", }, FLAG_relic = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4504.000, 4924.000, -150.875), TeamAvailability = 4, }, GRENADE_at_gun = { Facing = Vec3(0.484, -0.605, 0.632), GoalType = "GRENADE", Position = Vec3(-1317.107, 1927.012, -171.706), PrimeGrenade = 1, Radius = 10, TargetGoal = "MOVER_at_gun", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_boat = { Facing = Vec3(0.163, -0.974, -0.155), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3299.885, 4257.296, -144.875), PrimeGrenade = 1, TargetGoal = "MOVER_boat", TeamAvailability = 2, TraceInfo = { }, }, GRENADE_boat2 = { Facing = Vec3(-0.818, -0.524, -0.235), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3605.426, 4038.132, -224.691), PrimeGrenade = 1, TargetGoal = "MOVER_boat", TeamAvailability = 2, TraceInfo = { }, }, GRENADE_rubble = { Facing = Vec3(-0.518, -0.468, 0.715), GoalType = "GRENADE", Position = Vec3(1141.205, -449.373, -96.875), PrimeGrenade = 3, Radius = 10, TargetGoal = "MOVER_church_rubble", TraceInfo = { }, }, HEALTHCAB_campo_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2053.000, 2520.000, -170.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_island_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2224.000, 1545.000, -192.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_church1 = { AimVectors = { [0] = Vec3(-0.344, 0.931, -0.125), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(-306.611, -1686.088, -95.875), Radius = 35, TeamAvailability = 2, }, MOBILEMORTAR_allies_library1 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(0.710, -0.617, 0.338), [1] = Vec3(0.707, -0.629, 0.321), [2] = Vec3(0.736, -0.596, 0.321), [3] = Vec3(0.744, -0.589, 0.316), [4] = Vec3(0.577, -0.754, 0.316), [5] = Vec3(0.595, -0.724, 0.349), [6] = Vec3(0.605, -0.719, 0.343), }, Position = Vec3(2719.304, 4579.749, -223.875), Radius = 35, }, MOBILEMORTAR_allies_library2 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(0.935, -0.002, 0.354), [1] = Vec3(0.941, -0.002, 0.338), [2] = Vec3(0.945, -0.002, 0.327), [3] = Vec3(0.939, 0.014, 0.343), [4] = Vec3(0.951, 0.009, 0.310), [5] = Vec3(0.959, 0.009, 0.283), [6] = Vec3(0.957, 0.009, 0.288), [7] = Vec3(0.947, 0.009, 0.321), [8] = Vec3(0.957, 0.009, 0.288), }, Position = Vec3(1961.580, 2768.148, -209.855), Radius = 12, }, MOBILEMORTAR_allies_start1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.831, 0.510, 0.221), [1] = Vec3(0.866, 0.449, 0.221), [2] = Vec3(0.738, 0.634, 0.233), [3] = Vec3(0.759, 0.608, 0.233), [4] = Vec3(0.754, 0.618, 0.221), [5] = Vec3(0.759, 0.622, 0.193), [6] = Vec3(0.776, 0.600, 0.193), [7] = Vec3(0.806, 0.558, 0.199), [8] = Vec3(0.805, 0.557, 0.204), [9] = Vec3(0.816, 0.538, 0.210), }, Position = Vec3(-4001.057, -1117.020, -168.875), }, MOBILEMORTAR_allies_start2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.600, 0.745, 0.291), [1] = Vec3(0.575, 0.767, 0.286), [2] = Vec3(0.534, 0.796, 0.286), [3] = Vec3(0.604, 0.750, 0.269), [4] = Vec3(0.641, 0.708, 0.297), [5] = Vec3(0.622, 0.737, 0.264), }, Position = Vec3(-2613.555, -1310.910, -240.875), }, MOBILEMORTAR_axis_library1 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(-0.755, 0.531, 0.384), [1] = Vec3(-0.762, 0.536, 0.362), [10] = Vec3(-0.897, 0.313, 0.313), [2] = Vec3(-0.755, 0.550, 0.357), [3] = Vec3(-0.755, 0.550, 0.357), [4] = Vec3(-0.756, 0.552, 0.351), [5] = Vec3(-0.785, 0.487, 0.384), [6] = Vec3(-0.799, 0.495, 0.341), [7] = Vec3(-0.846, 0.416, 0.335), [8] = Vec3(-0.840, 0.413, 0.351), [9] = Vec3(-0.863, 0.364, 0.351), }, Position = Vec3(4817.164, 1729.957, -223.875), Radius = 25, }, MOBILEMORTAR_axis_start1 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(-0.759, -0.578, 0.300), [1] = Vec3(-0.811, -0.514, 0.278), [2] = Vec3(-0.848, -0.452, 0.278), [3] = Vec3(-0.884, -0.377, 0.278), [4] = Vec3(-0.895, -0.381, 0.233), [5] = Vec3(-0.836, -0.516, 0.188), [6] = Vec3(-0.937, -0.231, 0.261), [7] = Vec3(-0.947, -0.187, 0.261), [8] = Vec3(-0.950, -0.173, 0.261), }, Position = Vec3(-564.076, 1503.683, -167.875), Radius = 35, }, MOUNTMG42_Campo_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3172.000, 84.000, -100.000), TagName = "Campo MG", TeamAvailability = 6, }, MOUNTMG42_Church_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(104.000, -668.000, 12.000), TagName = "Church MG", TeamAvailability = 6, }, MOUNTMG42_Library_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(4864.000, 2804.000, -156.000), TagName = "Library MG", TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(10.441, -166.125, -27.375), [1] = Vec3(82.125, -84.086, -27.375), [2] = Vec3(82.125, 70.684, -27.375), [3] = Vec3(-2.795, 142.125, -27.375), [4] = Vec3(-82.125, -31.025, -27.375), [5] = Vec3(-82.125, 104.900, -27.375), }, Position = Vec3(-4154.699, -786.941, -168.875), Vehicle = "MOVER_tank", }, MOVER_at_gun = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-819.000, 1396.086, -66.000), TeamAvailability = 2, }, MOVER_boat = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3353.733, 3900.780, -263.000), TeamAvailability = 4, }, MOVER_church_rubble = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(882.000, -681.999, 172.000), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3968.000, -642.000, -116.500), TeamAvailability = 4, }, PLANT_AT_Gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4792.000, -816.000, 64.000), TagName = "AT Gun", TeamAvailability = 4, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2724.500, -1248.000, -188.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3616.000, 795.500, -188.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Boat_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1817.000, -1488.000, -263.000), TagName = "Boat Barrier 1", TeamAvailability = 4, }, PLANT_Boat_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1112.000, 1384.000, -290.000), TagName = "Boat Barrier 2", TeamAvailability = 4, }, PLANT_Campo_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3179.998, 76.001, -151.000), TagName = "Campo MG", TeamAvailability = 2, }, PLANT_Church_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(115.999, -677.999, -39.000), TagName = "Church MG", TeamAvailability = 4, }, PLANT_Foot_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1251.999, 2760.001, -299.001), TagName = "Foot Bridge", TeamAvailability = 2, }, PLANT_Library_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4875.999, 2794.001, -207.000), TagName = "Library MG", TeamAvailability = 4, }, PLANT_Library_Side_Wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3950.000, 4759.999, 108.001), TagName = "Library Side Wall", TeamAvailability = 4, }, PLANT_Side_Entrance = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(651.000, 616.000, -24.000), TagName = "Side Entrance", TeamAvailability = 4, }, PLANT_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2164.000, 149.001, -123.950), TagName = "Tank Barrier", TeamAvailability = 4, }, REPAIRMG42_Campo_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3172.000, 84.000, -100.000), TagName = "Campo MG", TeamAvailability = 6, }, REPAIRMG42_Church_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(104.000, -668.000, 12.000), TagName = "Church MG", TeamAvailability = 6, }, REPAIRMG42_Library_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4864.000, 2804.000, -156.000), TagName = "Library MG", TeamAvailability = 6, }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(-3977.354, -917.762, -167.875), Radius = 400, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(4845.329, 1867.711, -223.875), Radius = 400, }, ROUTE_HotelSpawn = { GoalType = "ROUTE", Position = Vec3(801.382, 1263.495, -159.875), Radius = 35, }, ROUTE_alley = { GoalType = "ROUTE", Position = Vec3(-2743.232, -578.301, -235.731), Radius = 50, }, ROUTE_alley2 = { GoalType = "ROUTE", Position = Vec3(-2510.863, -585.782, -235.263), Radius = 50, }, ROUTE_alley3 = { GoalType = "ROUTE", Position = Vec3(-1720.273, -571.235, -236.173), Radius = 50, }, ROUTE_balcony_stairs = { GoalType = "ROUTE", Position = Vec3(-1960.741, -1466.078, -31.875), Radius = 35, }, ROUTE_bbarrier2_route = { GoalType = "ROUTE", Position = Vec3(1688.922, 1602.210, -223.875), Radius = 35, }, ROUTE_bbarrier2_route2 = { GoalType = "ROUTE", Position = Vec3(1473.925, 654.038, -223.875), Radius = 50, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(3116.793, 2753.626, -143.875), Radius = 50, }, ROUTE_canal = { GoalType = "ROUTE", Position = Vec3(3612.867, 1482.512, -239.875), Radius = 50, }, ROUTE_cp_right_split = { GoalType = "ROUTE", Position = Vec3(-1879.855, -1480.928, -239.875), Radius = 35, }, ROUTE_cp_route = { GoalType = "ROUTE", Position = Vec3(-2815.376, -1051.192, -135.875), Radius = 50, }, ROUTE_cz1_door1 = { GoalType = "ROUTE", Position = Vec3(3527.906, 218.239, -239.875), Radius = 50, }, ROUTE_cz1_door2 = { GoalType = "ROUTE", Position = Vec3(3829.503, -598.364, -239.875), Radius = 35, }, ROUTE_fb_route = { GoalType = "ROUTE", Position = Vec3(1358.496, 2514.504, -223.875), Radius = 35, }, ROUTE_fb_route2 = { GoalType = "ROUTE", Position = Vec3(1131.248, 3624.634, -223.875), Radius = 50, }, ROUTE_fb_route3 = { GoalType = "ROUTE", Position = Vec3(1862.808, 4089.112, -223.875), Radius = 50, }, ROUTE_fb_route4 = { GoalType = "ROUTE", Position = Vec3(2727.854, 4516.740, -223.875), Radius = 50, }, ROUTE_gate_flank = { GoalType = "ROUTE", Position = Vec3(-193.529, -957.542, -87.875), Radius = 35, }, ROUTE_ha_route = { GoalType = "ROUTE", Position = Vec3(2547.560, 1447.794, -223.875), Radius = 50, }, ROUTE_lib_deck = { GoalType = "ROUTE", Position = Vec3(3628.954, 4733.826, -15.875), Radius = 35, }, ROUTE_lib_deck2 = { GoalType = "ROUTE", Position = Vec3(3764.923, 4553.757, -15.875), Radius = 35, }, ROUTE_north_alley = { GoalType = "ROUTE", Position = Vec3(-2165.107, 2271.444, -207.875), Radius = 25, }, ROUTE_north_alley2 = { GoalType = "ROUTE", Position = Vec3(-1578.679, 2614.555, -201.875), Radius = 35, }, ROUTE_north_alley3 = { GoalType = "ROUTE", Position = Vec3(-1278.320, 1956.364, -170.739), Radius = 50, }, ROUTE_north_caffe = { GoalType = "ROUTE", Position = Vec3(-1546.442, 36.853, -166.723), Radius = 35, }, ROUTE_nw_exit = { GoalType = "ROUTE", Position = Vec3(-366.741, 1553.949, -159.875), Radius = 35, }, ROUTE_relicgrab = { GoalType = "ROUTE", Position = Vec3(4481.994, 4927.672, -155.875), Radius = 35, }, ROUTE_rs_alley = { GoalType = "ROUTE", Position = Vec3(5383.077, 2183.790, -233.892), Radius = 50, }, ROUTE_rs_alley2 = { GoalType = "ROUTE", Position = Vec3(5414.330, 2673.277, -223.875), Radius = 50, }, ROUTE_rs_north = { GoalType = "ROUTE", Position = Vec3(4375.568, 2623.079, -223.875), Radius = 35, }, ROUTE_sidewall = { GoalType = "ROUTE", Position = Vec3(734.346, 966.911, -255.875), Radius = 35, }, ROUTE_sink = { GoalType = "ROUTE", Position = Vec3(1576.270, -753.888, -87.875), Radius = 50, }, ROUTE_south_caffe = { GoalType = "ROUTE", Position = Vec3(-2759.799, 82.174, -167.875), Radius = 35, }, ROUTE_south_exit = { GoalType = "ROUTE", Position = Vec3(578.214, 105.630, -87.875), Radius = 35, }, ROUTE_spiral = { GoalType = "ROUTE", Position = Vec3(4037.050, 4345.177, 32.125), Radius = 35, }, ROUTE_sw_corner = { GoalType = "ROUTE", Position = Vec3(3749.749, 4042.867, -223.875), Radius = 50, }, ROUTE_sw_exit = { GoalType = "ROUTE", Position = Vec3(-353.890, 1007.740, -159.875), Radius = 35, }, ROUTE_tank_route = { GoalType = "ROUTE", Position = Vec3(-3850.731, 80.157, -167.875), Radius = 35, }, ROUTE_tank_route2 = { GoalType = "ROUTE", Position = Vec3(-3635.200, 1055.574, -167.875), Radius = 50, }, ROUTE_tank_route3 = { GoalType = "ROUTE", Position = Vec3(-2299.029, 1153.394, -179.720), Radius = 50, }, ROUTE_tr1 = { GoalType = "ROUTE", Position = Vec3(2079.174, 32.388, -153.899), Radius = 35, }, ROUTE_tr2 = { GoalType = "ROUTE", Position = Vec3(2395.784, -9.309, -151.002), Radius = 35, }, ROUTE_tr3 = { GoalType = "ROUTE", Position = Vec3(2588.100, 587.652, -205.450), Radius = 70, }, ROUTE_tunnel = { GoalType = "ROUTE", Position = Vec3(-265.559, 140.058, -127.875), Radius = 50, }, ROUTE_wood_stairs = { GoalType = "ROUTE", Position = Vec3(-889.236, -1454.728, -167.875), Radius = 50, }, SNIPE_alley_axis1 = { AimVectors = { [0] = Vec3(-0.999, -0.034, -0.023), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-1319.361, -562.239, -239.875), Radius = 25, }, SNIPE_alley_axis2 = { AimVectors = { [0] = Vec3(0.735, 0.583, -0.345), [1] = Vec3(0.775, 0.555, -0.303), [2] = Vec3(0.699, 0.614, -0.366), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-1689.386, -1979.962, 64.125), Radius = 12, }, SNIPE_bb1_allies1 = { AimVectors = { [0] = Vec3(0.739, -0.674, -0.017), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(878.333, -875.816, -159.875), Radius = 25, Stance = "prone", }, SNIPE_bb2_axis1 = { AimVectors = { [0] = Vec3(-0.369, -0.929, 0.025), [1] = Vec3(-0.221, -0.974, 0.043), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(1713.034, 4006.142, -223.875), Radius = 50, Stance = "prone", }, SNIPE_bridge = { AimVectors = { [0] = Vec3(0.005, -0.999, -0.040), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(3116.793, 2753.626, -143.875), Radius = 50, }, SNIPE_campo_allied1 = { AimVectors = { [0] = Vec3(0.910, 0.415, -0.000), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-3332.681, 405.875, -151.875), Radius = 25, }, SNIPE_campo_allied2 = { AimVectors = { [0] = Vec3(0.955, 0.296, -0.000), [1] = Vec3(0.999, 0.040, 0.017), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-2705.131, 895.690, -159.771), Radius = 25, Stance = "crouch", }, SNIPE_campo_allied3 = { AimVectors = { [0] = Vec3(0.973, -0.226, 0.052), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-2808.578, 1723.250, -167.875), Radius = 35, }, SNIPE_campo_allied4 = { AimVectors = { [0] = Vec3(0.992, 0.130, 0.006), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-2958.183, 666.893, -161.204), Radius = 35, }, SNIPE_campo_allied5 = { AimVectors = { [0] = Vec3(0.993, 0.112, 0.025), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-4396.448, 972.912, -151.875), Radius = 15, Stance = "prone", TeamAvailability = 4, }, SNIPE_campo_axis1 = { AimVectors = { [0] = Vec3(-0.903, -0.429, 0.006), [1] = Vec3(-0.826, -0.564, -0.000), [2] = Vec3(-0.982, -0.188, 0.023), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-849.370, 1730.643, -167.875), Radius = 20, Stance = "crouch", TeamAvailability = 2, }, SNIPE_campo_axis2 = { AimVectors = { [0] = Vec3(-0.977, -0.207, -0.044), [1] = Vec3(-0.942, -0.333, -0.052), [2] = Vec3(-0.982, 0.179, -0.063), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-351.821, 1017.131, 40.125), Radius = 10, Stance = "prone", TeamAvailability = 2, }, SNIPE_campo_axis3 = { AimVectors = { [0] = Vec3(-0.974, -0.223, 0.029), [1] = Vec3(-0.897, -0.442, -0.006), [2] = Vec3(-0.998, 0.062, 0.017), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-1648.875, 906.235, -159.875), Radius = 25, Stance = "crouch", }, SNIPE_campo_axis4 = { AimVectors = { [0] = Vec3(0.025, 0.955, -0.297), [1] = Vec3(-0.481, 0.861, -0.167), [2] = Vec3(0.393, 0.905, -0.161), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-2466.644, -19.430, 280.125), Radius = 10, Stance = "prone", }, SNIPE_church1 = { AimVectors = { [0] = Vec3(-0.344, 0.931, -0.125), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(-306.611, -1686.088, -95.875), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_church2 = { AimVectors = { [0] = Vec3(-0.697, 0.714, -0.069), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(541.131, -864.656, -55.875), Radius = 35, Stance = "crouch", }, SNIPE_lib_axis1 = { AimVectors = { [0] = Vec3(0.159, -0.976, -0.150), [1] = Vec3(-0.288, -0.957, -0.038), [2] = Vec3(-0.159, -0.986, -0.043), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(3544.376, 4580.261, -15.875), Radius = 25, Stance = "crouch", }, SNIPE_lib_axis2 = { AimVectors = { [0] = Vec3(-0.427, 0.904, 0.023), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(5172.457, 2699.228, -223.875), Radius = 35, Stance = "prone", }, SNIPE_lib_axis3 = { AimVectors = { [0] = Vec3(-0.610, 0.793, -0.000), [1] = Vec3(-0.732, 0.678, 0.058), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(5234.411, 3142.095, -223.875), Radius = 35, Stance = "prone", }, SNIPE_lib_axis4 = { AimVectors = { [0] = Vec3(0.074, 0.997, 0.038), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, MinRadius = 32, Position = Vec3(4376.824, 2330.911, -224.875), Stance = "crouch", }, SNIPE_lib_axis5 = { AimVectors = { [0] = Vec3(-0.945, 0.326, 0.025), [1] = Vec3(-0.997, 0.074, 0.036), [2] = Vec3(-0.994, -0.105, 0.033), [3] = Vec3(-0.999, -0.054, -0.005), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, MinRadius = 32, Position = Vec3(4330.121, 2700.032, -224.875), }, SNIPE_libdoor_defend_9 = { AimVectors = { [0] = Vec3(-0.725, -0.686, 0.056), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(3543.423, 1481.907, -239.875), Radius = 35, Stance = "crouch", }, SNIPE_tb_axis1 = { AimVectors = { [0] = Vec3(-0.242, -0.967, 0.084), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(2324.215, 1139.416, -223.875), Radius = 35, }, SNIPE_tb_axis2 = { AimVectors = { [0] = Vec3(-0.244, -0.969, 0.029), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 15, Position = Vec3(2871.693, 2550.872, -223.875), Radius = 22, }, TRIPMINE_axis_alley = { AimPosition = Vec3(-615.474, -1280.125, -134.112), GoalType = "TRIPMINE", Position = Vec3(-610.402, -1319.098, -166.875), Radius = 32, Stance = "crouch", }, TRIPMINE_axis_library = { AimPosition = Vec3(4591.875, 4128.086, -152.187), GoalType = "TRIPMINE", Position = Vec3(4572.471, 4134.125, -199.875), Radius = 32, Stance = "crouch", }, TRIPMINE_axis_tankbarrier = { AimPosition = Vec3(1765.759, -0.125, -64.436), GoalType = "TRIPMINE", Position = Vec3(1766.378, -24.505, -117.501), Radius = 32, Stance = "crouch", }, TRIPMINE_axis_tankbarrier_2 = { AimPosition = Vec3(2847.875, 1334.216, -170.675), GoalType = "TRIPMINE", Position = Vec3(2829.873, 1334.654, -222.875), Radius = 32, Stance = "crouch", }, Version = 1, };