global _MG = { AMMOCAB_ruins_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1603.000, 3976.000, 2320.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ruins_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4097.000, 2780.000, 2240.000), Range = 1250, TagName = "ruins_ammocabinet", TeamAvailability = 6, }, AMMOCAB_ruins_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3265.000, 9020.000, 2232.000), Range = 1250, TagName = "ruins_ammocabinet", TeamAvailability = 6, }, AMMOCAB_ruins_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-641.000, 7284.000, 2324.000), Range = 1250, TagName = "ruins_ammocabinet", TeamAvailability = 6, }, ATTACK_cappoint1 = { AimVectors = { [0] = Vec3(-0.662, 0.748, -0.039), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2770.469, 124.437, 2112.125), Radius = 50, }, ATTACK_cappoint2 = { AimVectors = { [0] = Vec3(-0.847, 0.531, -0.032), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2220.873, -93.798, 2112.125), Radius = 50, }, ATTACK_cappoint3 = { AimVectors = { [0] = Vec3(-0.501, 0.865, 0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2395.290, -93.920, 2112.125), Radius = 50, }, ATTACK_cappoint4 = { AimVectors = { [0] = Vec3(-0.364, 0.931, -0.028), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2572.202, -94.042, 2112.125), Radius = 50, }, ATTACK_cappoint5 = { AimVectors = { [0] = Vec3(-0.126, 0.991, 0.032), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2782.542, -94.193, 2112.125), Radius = 50, }, ATTACK_cappoint6 = { AimVectors = { [0] = Vec3(-0.948, -0.297, -0.112), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2190.129, 461.797, 2112.125), Radius = 50, }, ATTACK_cappoint7 = { AimVectors = { [0] = Vec3(0.959, -0.031, -0.282), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3091.679, 332.408, 2344.125), Radius = 15, }, ATTACK_cappoint8 = { AimVectors = { [0] = Vec3(0.936, -0.201, -0.288), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3077.018, 390.558, 2344.125), Radius = 15, }, ATTACK_cappoint9 = { AimVectors = { [0] = Vec3(0.246, 0.969, 0.003), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2963.169, 119.875, 2112.125), Radius = 50, }, ATTACK_phase1_10 = { AimVectors = { [0] = Vec3(-0.163, 0.978, -0.130), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(59.745, 5236.534, 1720.125), Radius = 25, }, ATTACK_phase1_11 = { AimVectors = { [0] = Vec3(-0.509, -0.842, -0.181), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(318.509, 6218.432, 2077.475), Radius = 50, }, ATTACK_phase1_12 = { AimVectors = { [0] = Vec3(-0.001, -0.943, -0.332), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-218.878, 6265.615, 2141.256), Radius = 50, }, ATTACK_phase1_13 = { AimVectors = { [0] = Vec3(-0.993, -0.093, 0.078), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1461.515, 1599.278, 1782.495), Radius = 70, }, ATTACK_phase1_15 = { AimVectors = { [0] = Vec3(0.822, 0.273, -0.499), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(-775.327, 3391.645, 1636.125), Radius = 25, }, ATTACK_phase1_16 = { AimVectors = { [0] = Vec3(-0.047, -0.556, -0.830), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-533.303, 3564.452, 1632.125), Radius = 20, }, ATTACK_phase1_17 = { AimVectors = { [0] = Vec3(-0.289, -0.592, -0.753), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-437.337, 3569.259, 1636.125), Radius = 20, }, ATTACK_phase1_2 = { AimVectors = { [0] = Vec3(0.615, -0.750, -0.243), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2691.226, 2342.756, 2142.439), Radius = 20, }, ATTACK_phase1_3 = { AimVectors = { [0] = Vec3(0.038, -0.978, -0.204), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1672.913, 3869.300, 2008.125), Radius = 50, }, ATTACK_phase1_4 = { AimVectors = { [0] = Vec3(-0.533, -0.844, 0.058), [1] = Vec3(-0.301, -0.953, 0.033), [2] = Vec3(-0.948, -0.288, 0.138), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1787.238, 2563.128, 2056.125), Radius = 35, Stance = "crouch", }, ATTACK_phase1_5 = { AimVectors = { [0] = Vec3(-0.537, -0.843, 0.008), [1] = Vec3(-0.223, -0.974, 0.023), [2] = Vec3(0.234, -0.968, -0.092), [3] = Vec3(-0.682, -0.730, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2155.119, 2392.382, 2148.573), Radius = 35, Stance = "crouch", }, ATTACK_phase1_6 = { AimVectors = { [0] = Vec3(0.805, 0.586, 0.089), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2894.337, 4220.015, 1686.125), Radius = 50, }, ATTACK_phase1_7 = { AimVectors = { [0] = Vec3(-0.032, 0.998, -0.055), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-233.365, 4937.327, 1680.125), Radius = 30, }, ATTACK_phase1_8 = { AimVectors = { [0] = Vec3(-0.021, 0.999, 0.043), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-234.874, 5221.097, 1720.125), Radius = 40, }, ATTACK_phase1_9 = { AimVectors = { [0] = Vec3(0.602, 0.798, 0.026), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-350.360, 5243.154, 1720.125), Radius = 25, }, ATTACK_phase3_1 = { AimVectors = { [0] = Vec3(0.733, -0.679, -0.038), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3282.257, 1929.599, 2104.809), Radius = 35, }, ATTACK_phase3_2 = { AimVectors = { [0] = Vec3(0.282, -0.959, -0.014), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3192.598, 1803.434, 2108.796), Radius = 35, }, ATTACK_phase3_3 = { AimVectors = { [0] = Vec3(0.113, -0.992, 0.052), [1] = Vec3(0.314, -0.948, 0.050), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3091.945, 1466.526, 2103.979), Radius = 35, }, ATTACK_phase3_4 = { AimVectors = { [0] = Vec3(0.112, -0.994, 0.014), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2905.787, 1073.783, 2098.048), Radius = 35, }, ATTACK_phase3_5 = { AimVectors = { [0] = Vec3(-0.383, -0.923, -0.038), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2884.282, 2264.210, 2136.189), Radius = 35, }, ATTACK_phase3_6 = { AimVectors = { [0] = Vec3(0.521, -0.853, -0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3436.717, 1939.236, 2112.125), Radius = 35, }, ATTACK_phase3_7 = { AimVectors = { [0] = Vec3(0.306, -0.952, 0.014), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3072.570, 1288.388, 2100.473), Radius = 35, }, ATTACK_phase3_8 = { AimVectors = { [0] = Vec3(-0.945, 0.325, -0.032), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2546.619, 870.758, 2112.125), Radius = 40, }, ATTACK_phase4_1 = { AimVectors = { [0] = Vec3(-0.339, -0.941, 0.008), [1] = Vec3(0.184, -0.978, -0.096), [2] = Vec3(0.557, -0.830, -0.025), [3] = Vec3(0.835, -0.550, 0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3964.866, 4829.017, 2240.125), Radius = 35, }, ATTACK_phase4_10 = { AimVectors = { [0] = Vec3(-0.645, 0.764, -0.009), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3843.628, 2505.030, 2169.255), Radius = 35, }, ATTACK_phase4_11 = { AimVectors = { [0] = Vec3(-0.608, 0.773, -0.181), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3696.131, 3240.795, 2240.125), Radius = 40, }, ATTACK_phase4_12 = { AimVectors = { [0] = Vec3(-0.139, 0.985, 0.101), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3822.021, 1950.109, 2112.125), Radius = 35, }, ATTACK_phase4_2 = { AimVectors = { [0] = Vec3(0.300, -0.949, 0.092), [1] = Vec3(0.520, -0.852, 0.063), [2] = Vec3(0.767, -0.638, 0.071), [3] = Vec3(0.968, -0.219, 0.123), [4] = Vec3(0.988, 0.098, 0.119), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-4202.812, 4668.677, 2240.125), Radius = 50, }, ATTACK_phase4_3 = { AimVectors = { [0] = Vec3(-0.962, -0.262, -0.072), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3289.867, 4649.333, 2192.125), Radius = 50, }, ATTACK_phase4_4 = { AimVectors = { [0] = Vec3(-0.275, -0.960, 0.050), [1] = Vec3(-0.692, -0.719, 0.067), [2] = Vec3(-0.981, -0.169, 0.090), [3] = Vec3(0.806, -0.591, -0.029), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3617.386, 4631.291, 2240.125), Radius = 50, }, ATTACK_phase4_5 = { AimVectors = { [0] = Vec3(-0.674, -0.735, 0.077), [1] = Vec3(-0.366, -0.928, 0.067), [2] = Vec3(-0.074, -0.997, 0.031), [3] = Vec3(0.238, -0.970, 0.050), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3707.178, 5083.257, 2240.125), Radius = 35, }, ATTACK_phase4_6 = { AimVectors = { [0] = Vec3(-0.985, 0.164, 0.061), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3127.849, 4091.762, 2194.451), Radius = 50, }, ATTACK_phase4_7 = { AimVectors = { [0] = Vec3(0.984, -0.173, -0.046), [1] = Vec3(0.793, 0.607, 0.046), [2] = Vec3(0.152, 0.984, 0.090), [3] = Vec3(-0.709, 0.699, 0.098), [4] = Vec3(-0.966, -0.109, 0.234), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3178.149, 3324.307, 2200.989), Radius = 50, }, ATTACK_phase4_8 = { AimVectors = { [0] = Vec3(-0.986, 0.029, -0.162), [1] = Vec3(-0.691, -0.714, -0.115), [2] = Vec3(-0.186, -0.975, -0.121), [3] = Vec3(-0.847, 0.530, 0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3513.795, 3563.397, 2220.871), Radius = 100, }, ATTACK_phase4_9 = { AimVectors = { [0] = Vec3(0.991, 0.014, -0.134), [1] = Vec3(0.844, 0.530, -0.086), [2] = Vec3(0.220, 0.973, -0.067), [3] = Vec3(-0.629, 0.775, 0.065), [4] = Vec3(-0.995, 0.100, 0.012), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3495.867, 3252.186, 2296.125), Radius = 50, }, ATTACK_phase5_1 = { AimVectors = { [0] = Vec3(0.418, -0.904, -0.087), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3800.749, 7303.136, 2240.125), Radius = 40, }, ATTACK_phase5_12 = { AimVectors = { [0] = Vec3(-0.328, -0.944, 0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2952.553, 8586.125, 2200.125), Radius = 12, }, ATTACK_phase5_13 = { AimVectors = { [0] = Vec3(-0.304, -0.953, -0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3084.070, 8601.622, 2200.125), Radius = 15, }, ATTACK_phase5_2 = { AimVectors = { [0] = Vec3(0.630, -0.776, -0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3824.250, 7078.718, 2240.125), Radius = 40, }, ATTACK_phase5_3 = { AimVectors = { [0] = Vec3(0.447, 0.894, 0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3917.473, 6259.250, 2240.125), Radius = 50, }, ATTACK_phase5_4 = { AimVectors = { [0] = Vec3(-0.499, 0.863, -0.075), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3204.025, 6592.144, 2320.125), Radius = 45, }, ATTACK_phase5_5 = { AimVectors = { [0] = Vec3(-0.761, 0.641, -0.098), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2874.372, 6605.034, 2320.125), Radius = 50, }, ATTACK_phase5_6 = { AimVectors = { [0] = Vec3(-0.324, 0.943, -0.075), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3306.503, 6404.486, 2320.125), Radius = 50, }, ATTACK_phase5_7 = { AimVectors = { [0] = Vec3(0.334, -0.941, -0.058), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3692.137, 7419.003, 2240.125), Radius = 40, }, ATTACK_phase5_8 = { AimVectors = { [0] = Vec3(0.063, -0.989, 0.132), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3372.938, 8390.212, 2016.125), Radius = 40, }, ATTACK_phase5_9 = { AimVectors = { [0] = Vec3(-0.430, -0.890, 0.150), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3024.952, 8255.840, 2016.125), Radius = 35, }, ATTACK_phase6_10 = { AimVectors = { [0] = Vec3(0.999, -0.033, 0.017), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3712.421, 8403.814, 2176.125), Radius = 40, }, ATTACK_phase6_11 = { AimVectors = { [0] = Vec3(-0.429, 0.901, 0.069), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2515.083, 8054.140, 1954.125), Radius = 60, }, ATTACK_phase6_12 = { AimVectors = { [0] = Vec3(-0.694, 0.719, 0.029), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2168.833, 8109.293, 2016.125), Radius = 20, }, ATTACK_phase6_13 = { AimVectors = { [0] = Vec3(-0.915, -0.389, -0.104), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1433.708, 9523.681, 2160.125), Radius = 40, }, ATTACK_phase6_2 = { AimVectors = { [0] = Vec3(0.947, 0.043, -0.318), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3010.568, 9278.666, 2176.125), Radius = 35, }, ATTACK_phase6_3 = { AimVectors = { [0] = Vec3(-0.237, -0.960, -0.150), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2565.099, 9591.777, 2160.125), Radius = 40, }, ATTACK_phase6_4 = { AimVectors = { [0] = Vec3(-0.056, -0.990, -0.127), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2729.148, 9595.735, 2160.125), Radius = 40, }, ATTACK_phase6_5 = { AimVectors = { [0] = Vec3(-0.487, -0.863, -0.132), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2203.366, 9478.913, 2160.125), Radius = 30, }, ATTACK_phase6_6 = { AimVectors = { [0] = Vec3(-0.771, -0.633, -0.075), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1579.718, 9576.153, 2160.125), Radius = 40, }, ATTACK_phase6_7 = { AimVectors = { [0] = Vec3(-0.929, 0.366, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-991.986, 8288.038, 2016.132), Radius = 40, }, ATTACK_phase6_8 = { AimVectors = { [0] = Vec3(-0.990, 0.138, 0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2041.786, 8360.785, 2016.125), Radius = 40, }, ATTACK_phase6_9 = { AimVectors = { [0] = Vec3(-0.996, 0.063, 0.069), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2425.539, 8377.000, 2016.125), Radius = 70, }, ATTACK_phase7_1 = { AimVectors = { [0] = Vec3(-0.971, -0.231, -0.066), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1520.266, 9477.691, 2160.125), Radius = 30, }, ATTACK_phase7_10 = { AimVectors = { [0] = Vec3(-0.321, 0.946, 0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1235.018, 8197.414, 2016.125), Radius = 40, }, ATTACK_phase7_11 = { AimVectors = { [0] = Vec3(-0.583, 0.809, -0.072), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2235.999, 8370.504, 2016.125), Radius = 40, }, ATTACK_phase7_12 = { AimVectors = { [0] = Vec3(-0.878, -0.017, -0.479), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-737.383, 9340.295, 2032.125), Radius = 25, }, ATTACK_phase7_2 = { AimVectors = { [0] = Vec3(-0.813, -0.582, -0.009), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1812.168, 9573.959, 2160.125), Radius = 40, }, ATTACK_phase7_3 = { AimVectors = { [0] = Vec3(-0.813, -0.581, -0.026), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1759.301, 9435.021, 2016.125), Radius = 50, }, ATTACK_phase7_4 = { AimVectors = { [0] = Vec3(-0.934, -0.346, 0.089), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1630.728, 9230.418, 2016.125), Radius = 35, }, ATTACK_phase7_5 = { AimVectors = { [0] = Vec3(-0.968, -0.247, -0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-899.087, 9336.464, 2016.125), Radius = 35, }, ATTACK_phase7_6 = { AimVectors = { [0] = Vec3(-0.264, 0.964, -0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-905.234, 8215.436, 2016.125), Radius = 35, }, ATTACK_phase7_7 = { AimVectors = { [0] = Vec3(-0.093, 0.995, -0.043), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1121.645, 8176.999, 2016.125), Radius = 40, }, ATTACK_phase7_8 = { AimVectors = { [0] = Vec3(-0.744, 0.654, -0.135), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-982.000, 9071.429, 2038.560), Radius = 45, }, ATTACK_phase7_9 = { AimVectors = { [0] = Vec3(-0.285, 0.929, -0.237), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-618.206, 8040.941, 2304.125), Radius = 15, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2570.000, 2758.000, 2434.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(1.222, 161.625, -36.505), [1] = Vec3(-70.125, 72.601, -35.548), [2] = Vec3(69.125, 50.310, -33.795), [3] = Vec3(76.125, -88.630, -32.375), [4] = Vec3(-76.125, -72.696, -32.727), }, Position = Vec3(-2364.000, 322.000, 2182.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_ruins_access_rope = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-390.000, 3520.000, 2118.000), TagName = "ruins access rope", TeamAvailability = 4, }, BUILD_truck_ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2704.000, 9324.000, 2067.000), TagName = "truck ramp", TeamAvailability = 4, }, CAPPOINT_1 = { GoalType = "CapPoint", Position = Vec3(-2518.722, 443.781, 2112.125), Radius = 30, }, CHECKPOINT_forwardspawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-4912.000, 3548.000, 2336.000), }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(34.676, 161.625, -36.181), [1] = Vec3(-29.206, 161.625, -36.779), [2] = Vec3(-70.125, 94.210, -35.689), [3] = Vec3(69.125, 73.158, -34.217), [4] = Vec3(78.295, -62.339, -32.375), [5] = Vec3(-76.125, -59.412, -33.004), }, Position = Vec3(-2878.788, 161.867, 2111.125), Vehicle = "MOVER_truck", }, FLAG_Urn = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-538.000, 3376.000, 1117.125), TeamAvailability = 4, }, HEALTHCAB_ruins_health_cabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1603.000, 3774.000, 2329.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_ruins_health_cabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4097.000, 2430.000, 2249.000), Range = 1250, TagName = "ruins_health_cabinet", TeamAvailability = 6, }, HEALTHCAB_ruins_health_cabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3121.000, 8806.000, 2241.000), Range = 1250, TagName = "ruins_health_cabinet", TeamAvailability = 6, }, HEALTHCAB_ruins_health_cabinet_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-641.000, 6702.000, 2333.000), Range = 1250, TagName = "ruins_health_cabinet", TeamAvailability = 6, }, MOBILEMG42_phase5_10 = { AimVectors = { [0] = Vec3(-0.297, -0.941, 0.161), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3197.064, 8386.058, 2016.125), Radius = 40, }, MOBILEMG42_phase5_11 = { AimVectors = { [0] = Vec3(0.113, -0.992, 0.064), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3861.187, 6872.387, 2240.125), Radius = 40, }, MOBILEMG42_phase6_1 = { AimVectors = { [0] = Vec3(-0.976, -0.113, -0.184), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2604.893, 8413.831, 2016.125), Radius = 50, }, MOBILEMG42_phase7_12 = { AimVectors = { [0] = Vec3(-0.878, -0.017, -0.479), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-737.383, 9340.295, 2032.125), Radius = 25, }, MOUNTMG42_mg42_house = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 2, Position = Vec3(-2544.000, 2483.000, 2448.000), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2673.500, 319.000, 2168.500), TeamAvailability = 4, }, PLANTMINE_bridge2 = { GoalType = "PLANTMINE", Position = Vec3(-2836.704, 8305.768, 2016.125), Radius = 35, }, PLANTMINE_ruins_gate1 = { GoalType = "PLANTMINE", Position = Vec3(-377.243, 5522.953, 1662.438), Radius = 12, }, PLANTMINE_ruins_gate2 = { GoalType = "PLANTMINE", Position = Vec3(-271.956, 5517.762, 1663.335), Radius = 15, }, PLANTMINE_ruins_gate3 = { GoalType = "PLANTMINE", Position = Vec3(-190.454, 5533.272, 1666.461), Radius = 15, }, PLANTMINE_ruins_gate4 = { GoalType = "PLANTMINE", Position = Vec3(-121.132, 5526.451, 1661.427), Radius = 15, }, PLANTMINE_south_gate1 = { GoalType = "PLANTMINE", Position = Vec3(-2767.614, 445.805, 2110.449), Radius = 35, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2593.500, 2757.000, 2432.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_lower_south_valley_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.328, 0.943, -0.058), }, position = Vec3(-2576.323, 517.515, 1768.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2362.000, 821.000, 1832.333), TagName = "lower south valley gate", TeamAvailability = 4, }, PLANT_north_ruins_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.084, -0.995, -0.052), }, position = Vec3(-164.624, 5755.559, 1721.016), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-244.000, 5029.000, 1802.999), TagName = "north ruins gate", TeamAvailability = 4, }, PLANT_ruins_access_rope = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-544.000, 3352.000, 1943.501), TagName = "ruins access rope", TeamAvailability = 2, }, PLANT_south_valley_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.242, 0.970, 0.017), }, position = Vec3(-3038.623, -71.636, 2136.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2847.000, 614.000, 2240.001), TagName = "south valley gate", TeamAvailability = 4, }, PLANT_truck_ramp = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.028, -0.998, -0.064), }, position = Vec3(-2822.718, 9295.936, 2040.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2792.000, 8780.000, 2000.000), TagName = "truck ramp", TeamAvailability = 2, }, REPAIRMG42_mg42_house = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2544.000, 2483.000, 2448.000), TeamAvailability = 6, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-685.739, -382.720, 1936.125), Radius = 350, }, ROUTE_castle_spawn = { GoalType = "ROUTE", Position = Vec3(-388.598, 7031.855, 2292.125), Radius = 220, }, ROUTE_cellar = { GoalType = "ROUTE", Position = Vec3(-2364.362, 699.813, 1744.125), Radius = 50, }, ROUTE_church_spawn = { GoalType = "ROUTE", Position = Vec3(-4843.704, 3545.162, 2272.125), Radius = 300, }, ROUTE_door_left = { GoalType = "ROUTE", Position = Vec3(-1655.306, -30.882, 2136.125), Radius = 30, TeamAvailability = 4, }, ROUTE_door_right = { GoalType = "ROUTE", Position = Vec3(-1872.433, 362.726, 2136.125), Radius = 30, TeamAvailability = 4, }, ROUTE_left_spawn_exit1 = { GoalType = "ROUTE", Position = Vec3(-4534.762, 3779.319, 2272.125), Radius = 30, }, ROUTE_left_spawn_exit2 = { GoalType = "ROUTE", Position = Vec3(-5215.450, 4690.785, 2224.125), Radius = 50, }, ROUTE_right_spawn_exit1 = { GoalType = "ROUTE", Position = Vec3(-4322.869, 3394.826, 2272.125), Radius = 30, }, ROUTE_right_spawn_exit2 = { GoalType = "ROUTE", Position = Vec3(-4742.333, 2585.712, 2272.125), Radius = 35, }, SNIPE_cappoint7 = { AimVectors = { [0] = Vec3(0.959, -0.031, -0.282), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-3091.679, 332.408, 2344.125), Radius = 15, }, SNIPE_phase1_1 = { AimVectors = { [0] = Vec3(0.653, -0.673, -0.348), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-3014.741, 1761.590, 2114.460), Radius = 15, }, SNIPE_phase1_14 = { AimVectors = { [0] = Vec3(-0.237, -0.964, -0.124), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-2399.204, 2525.258, 2380.125), Radius = 20, }, SNIPE_phase4_13 = { AimVectors = { [0] = Vec3(0.318, -0.918, -0.237), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-4291.030, 4824.000, 2556.125), Radius = 15, }, SNIPE_phase5_12 = { AimVectors = { [0] = Vec3(-0.328, -0.944, 0.023), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-2952.553, 8586.125, 2200.125), Radius = 12, }, SNIPE_phase5_13 = { AimVectors = { [0] = Vec3(-0.304, -0.953, -0.006), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-3084.070, 8601.622, 2200.125), Radius = 15, }, SNIPE_phase5_14 = { AimVectors = { [0] = Vec3(-0.172, -0.983, -0.058), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-3233.187, 8583.296, 2200.125), Radius = 12, }, SNIPE_phase6_14 = { AimVectors = { [0] = Vec3(-0.967, -0.168, -0.192), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-776.750, 9541.948, 2416.125), Radius = 15, }, SNIPE_phase6_15 = { AimVectors = { [0] = Vec3(-0.199, -0.951, -0.237), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-697.241, 9477.240, 2416.125), Radius = 15, }, SNIPE_phase7_12 = { AimVectors = { [0] = Vec3(-0.878, -0.017, -0.479), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-737.383, 9340.295, 2032.125), Radius = 25, }, SNIPE_phase7_9 = { AimVectors = { [0] = Vec3(-0.285, 0.929, -0.237), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 2, Position = Vec3(-618.206, 8040.941, 2304.125), Radius = 15, }, Version = 1, };