global _MG = { AIRSTRIKE_allies1 = { AimVectors = { [0] = Vec3(0.163, 0.986, -0.037), }, GoalType = "AIRSTRIKE", GroupName = "allies2", MinRadius = 32, Position = Vec3(2489.955, 1044.493, 1073.125), Radius = 32, }, AIRSTRIKE_axis1 = { AimVectors = { [0] = Vec3(0.632, -0.693, -0.348), }, GoalType = "AIRSTRIKE", GroupName = "axis4", MinRadius = 32, Position = Vec3(1586.518, -686.348, 641.125), Radius = 32, }, AIRSTRIKE_axis2 = { AimVectors = { [0] = Vec3(0.112, -0.944, -0.310), }, GoalType = "AIRSTRIKE", GroupName = "axis1", MinRadius = 32, Position = Vec3(1634.146, -440.989, 772.452), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "cabs1", Position = Vec3(3509.000, -409.000, 691.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "cabs1", Position = Vec3(1829.000, -641.000, 681.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "axis2", Position = Vec3(1701.000, 2135.000, 1123.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "axis_cab", Position = Vec3(5237.000, -73.000, 1089.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "axis_cab", Position = Vec3(5109.000, 3415.000, 1291.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ARTILLERY_D_axis2 = { GoalType = "ARTILLERY_D", GroupName = "axis1", MinRadius = 32, Position = Vec3(1935.453, -805.783, 825.125), Radius = 300, }, ARTILLERY_S_axis1 = { GoalType = "ARTILLERY_S", GroupName = "axis1", MinRadius = 32, Position = Vec3(723.342, -595.878, 773.992), Radius = 500, }, ATTACK_flag1 = { AimVectors = { [0] = Vec3(0.998, -0.018, 0.052), [1] = Vec3(-0.074, 0.996, -0.048), }, GoalType = "Attack", GroupName = "allies1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(1793.380, -1013.875, 641.125), Radius = 32, }, ATTACK_flag10 = { AimVectors = { [0] = Vec3(-0.712, 0.597, 0.369), [1] = Vec3(-0.936, 0.350, 0.038), }, GoalType = "Attack", GroupName = "allies1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2527.913, -869.603, 641.174), Radius = 32, Stance = "crouch", }, ATTACK_flag2 = { AimVectors = { [0] = Vec3(-0.989, 0.145, -0.037), [1] = Vec3(-0.889, -0.451, -0.081), [2] = Vec3(-0.479, -0.870, -0.117), [3] = Vec3(0.088, -0.992, -0.092), }, GoalType = "Attack", GroupName = "allies1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2124.156, -647.303, 641.125), Radius = 32, Stance = "crouch", }, ATTACK_flag3 = { AimVectors = { [0] = Vec3(-0.763, 0.647, -0.010), [1] = Vec3(-0.589, 0.808, 0.013), [2] = Vec3(-0.313, 0.950, -0.002), [3] = Vec3(-0.026, 1.000, -0.006), [4] = Vec3(0.734, 0.679, -0.004), [5] = Vec3(0.968, -0.249, -0.019), }, GoalType = "Attack", GroupName = "allies1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2432.894, -979.886, 641.125), Radius = 32, Stance = "crouch", }, ATTACK_flag9 = { AimVectors = { [0] = Vec3(0.932, -0.354, -0.075), [1] = Vec3(0.998, -0.069, -0.002), [2] = Vec3(0.749, -0.662, 0.006), }, GoalType = "Attack", GroupName = "allies1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(935.269, -329.119, 788.081), Radius = 32, Stance = "crouch", }, ATTACK_gen2 = { AimVectors = { [0] = Vec3(0.955, -0.296, -0.006), [1] = Vec3(0.951, 0.308, 0.012), [2] = Vec3(0.215, 0.951, -0.221), }, GoalType = "Attack", GroupName = "allies2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(5863.121, 1635.132, 1073.125), Radius = 32, Stance = "crouch", }, ATTACK_gen3 = { AimVectors = { [0] = Vec3(0.989, -0.151, 0.004), [1] = Vec3(0.630, 0.773, 0.082), [2] = Vec3(-0.693, 0.710, -0.128), }, GoalType = "Attack", GroupName = "allies2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(6314.915, 1872.579, 1073.125), Radius = 32, Stance = "crouch", }, ATTACK_radio1 = { AimVectors = { [0] = Vec3(-0.585, -0.807, -0.086), }, GoalType = "Attack", GroupName = "allies2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(3245.875, 1845.578, 1249.125), Radius = 32, }, ATTACK_radio3 = { AimVectors = { [0] = Vec3(-0.484, 0.873, -0.065), [1] = Vec3(-0.637, -0.771, -0.013), }, GoalType = "Attack", GroupName = "allies2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(3238.398, 1530.265, 1249.125), Radius = 32, Stance = "crouch", }, ATTACK_radio4 = { AimVectors = { [0] = Vec3(0.705, -0.705, -0.071), }, GoalType = "Attack", GroupName = "allies2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2816.141, 1789.816, 1249.125), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "axis1", Position = Vec3(4412.000, -908.000, 1100.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "axis2", Position = Vec3(6614.000, 776.000, 1102.000), TagName = "axis basement MG Gun", TeamAvailability = 2, }, BUILD_axis_basement_MG_Gun_1 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "axis2", Position = Vec3(5126.000, 992.000, 1334.000), TagName = "axis basement MG Gun", TeamAvailability = 2, }, BUILD_canyon_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "axis1", Position = Vec3(1646.000, -216.000, 1078.000), TagName = "canyon bunker MG42 gun", TeamAvailability = 2, }, BUILD_main_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "axis1", Position = Vec3(3614.000, -616.000, 1102.000), TagName = "main bunker MG42 gun", TeamAvailability = 2, }, CALLARTILLERY_axis1 = { GoalType = "CALLARTILLERY", GroupName = "axis1", MinRadius = 32, Position = Vec3(1885.488, -277.874, 1025.125), }, CALLARTILLERY_axis2 = { GoalType = "CALLARTILLERY", GroupName = "axis1", MinRadius = 32, Position = Vec3(1578.126, -136.353, 1025.125), }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", GroupName = "flag", Position = Vec3(1816.000, -856.000, 700.000), }, DEFEND_flag1 = { AimVectors = { [0] = Vec3(-0.933, -0.359, -0.015), }, GoalType = "Defend", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2402.740, -650.427, 641.125), Radius = 32, Stance = "crouch", }, DEFEND_flag2 = { AimVectors = { [0] = Vec3(0.949, 0.309, -0.058), [1] = Vec3(0.495, -0.868, 0.031), [2] = Vec3(-0.110, 0.994, 0.019), }, GoalType = "Defend", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(1562.126, -815.165, 641.125), Radius = 32, }, DEFEND_flag3 = { AimVectors = { [0] = Vec3(-0.887, 0.460, -0.038), [1] = Vec3(-0.382, 0.924, -0.027), }, GoalType = "Defend", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(609.043, -1888.554, 545.125), Radius = 32, }, DEFEND_flag4 = { AimVectors = { [0] = Vec3(-0.555, 0.831, -0.019), [1] = Vec3(0.191, 0.982, -0.000), [2] = Vec3(0.638, 0.770, 0.021), }, GoalType = "Defend", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(1382.342, -1438.956, 641.125), Radius = 32, Stance = "crouch", }, DEFEND_flag6 = { AimVectors = { [0] = Vec3(-0.789, -0.543, -0.288), }, GoalType = "Defend", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-634.583, -770.948, 1281.125), Radius = 32, }, DEFEND_gen1 = { AimVectors = { [0] = Vec3(-0.859, 0.512, -0.019), [1] = Vec3(-0.927, -0.376, -0.004), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(7121.405, 1569.670, 1049.125), Radius = 32, }, DEFEND_gen2 = { AimVectors = { [0] = Vec3(-0.456, -0.889, -0.037), [1] = Vec3(0.571, -0.821, -0.014), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(5998.925, 2275.483, 905.125), Radius = 32, Stance = "crouch", }, DEFEND_gen3 = { AimVectors = { [0] = Vec3(-0.490, -0.846, -0.212), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(6770.344, 2404.250, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_gen4 = { AimVectors = { [0] = Vec3(-0.462, -0.811, -0.360), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(6581.223, 2411.415, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_radio3 = { AimVectors = { [0] = Vec3(-0.653, -0.742, -0.151), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2831.904, 1443.982, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_radio4 = { AimVectors = { [0] = Vec3(-0.416, 0.894, -0.164), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(3344.208, 1824.018, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_radio5 = { AimVectors = { [0] = Vec3(0.779, -0.611, 0.142), [1] = Vec3(-0.789, -0.614, -0.012), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(3461.873, 1267.071, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_radio6 = { AimVectors = { [0] = Vec3(-0.367, -0.920, -0.134), [1] = Vec3(0.990, 0.109, -0.084), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2794.125, 2005.875, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_radio98 = { AimVectors = { [0] = Vec3(-0.430, -0.902, 0.033), [1] = Vec3(0.006, -1.000, -0.008), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(3221.875, 1695.004, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_radio99 = { AimVectors = { [0] = Vec3(0.327, -0.942, -0.069), }, GoalType = "Defend", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(2898.126, 1790.019, 1249.125), Radius = 32, Stance = "crouch", }, EXPLODE_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "EXPLODE", GroupName = "allies2", Position = Vec3(6556.000, 672.000, 1060.000), TagName = "axis basement MG Gun", TeamAvailability = 4, }, EXPLODE_main_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(3516.000, -480.000, 1036.000), TagName = "main bunker MG42 gun", TeamAvailability = 4, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "cabs1", Position = Vec3(3565.000, -524.000, 683.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_axis44 = { AimVectors = { [0] = Vec3(0.167, -0.986, -0.021), }, GoalType = "MOBILEMG42", GroupName = "axis2", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(2134.642, 2438.234, 1073.125), }, MOBILEMG42_flag = { AimVectors = { [0] = Vec3(-0.932, 0.290, 0.219), }, GoalType = "MOBILEMG42", GroupName = "axis1", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1606.857, -568.189, 641.125), }, MOBILEMG42_g3 = { AimVectors = { [0] = Vec3(-0.685, 0.690, -0.234), }, GoalType = "MOBILEMG42", GroupName = "axis3", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3397.883, 1865.350, 1249.125), }, MOBILEMG42_g4 = { AimVectors = { [0] = Vec3(0.997, -0.042, -0.061), }, GoalType = "MOBILEMG42", GroupName = "axis3", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1542.495, 941.874, 1281.125), }, MOBILEMG42_g5 = { AimVectors = { [0] = Vec3(0.142, -0.989, 0.035), }, GoalType = "MOBILEMG42", GroupName = "axis3", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(6021.340, 1516.749, 1073.125), }, MOBILEMG42_g6 = { AimVectors = { [0] = Vec3(0.960, -0.243, -0.138), }, GoalType = "MOBILEMG42", GroupName = "axis3", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3088.933, 1264.172, 777.125), }, MOBILEMG42_gen1 = { AimVectors = { [0] = Vec3(-0.050, 0.999, -0.010), }, GoalType = "MOBILEMG42", GroupName = "axis2", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5923.690, 1463.766, 905.125), }, MOBILEMG42_gen2 = { AimVectors = { [0] = Vec3(-1.000, 0.012, -0.012), }, GoalType = "MOBILEMG42", GroupName = "axis2", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(7075.199, 1930.001, 1049.125), }, MOBILEMG42_radio1 = { AimVectors = { [0] = Vec3(0.019, -0.995, -0.102), }, GoalType = "MOBILEMG42", GroupName = "axis2", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3035.130, 1855.906, 1249.125), }, MOBILEMORTAR_al1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.082, 0.712, -0.697), [1] = Vec3(0.013, 0.722, -0.692), [2] = Vec3(0.213, 0.704, -0.678), [3] = Vec3(0.052, 0.669, -0.741), [4] = Vec3(0.052, 0.628, -0.776), }, Position = Vec3(2560.810, -1636.732, 807.322), }, MOBILEMORTAR_al2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.060, 0.831, -0.553), [1] = Vec3(-0.078, 0.828, -0.555), [2] = Vec3(-0.003, 0.834, -0.551), [3] = Vec3(0.380, 0.775, -0.504), [4] = Vec3(0.375, 0.849, -0.373), [5] = Vec3(-0.313, 0.797, -0.517), [6] = Vec3(-0.344, 0.833, -0.433), }, Position = Vec3(2596.766, -1614.542, 804.376), }, MOBILEMORTAR_al3 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.591, 0.545, -0.594), [1] = Vec3(0.612, 0.556, -0.563), [2] = Vec3(0.622, 0.563, -0.544), [3] = Vec3(0.564, 0.495, -0.662), [4] = Vec3(0.601, 0.458, -0.656), }, Position = Vec3(323.739, -1420.455, 727.351), }, MOBILEMORTAR_al4 = { GoalType = "MOBILEMORTAR", GroupName = "allies1", MinRadius = 32, MortarAim = { [0] = Vec3(0.831, 0.234, -0.504), [1] = Vec3(0.841, 0.196, -0.504), [2] = Vec3(0.847, 0.233, -0.477), [3] = Vec3(0.834, 0.228, -0.502), [4] = Vec3(0.805, 0.314, -0.504), [5] = Vec3(0.818, 0.301, -0.491), [6] = Vec3(0.824, 0.278, -0.494), }, Position = Vec3(709.351, -470.848, 801.711), }, MOBILEMORTAR_al5 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.388, 0.682, -0.620), [1] = Vec3(0.449, 0.659, -0.603), [2] = Vec3(0.455, 0.634, -0.625), [3] = Vec3(0.428, 0.653, -0.625), [4] = Vec3(0.450, 0.638, -0.625), [5] = Vec3(0.437, 0.649, -0.623), }, Position = Vec3(834.379, -1966.907, 779.239), }, MOBILEMORTAR_al6 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.755, 0.217, -0.618), [1] = Vec3(0.746, 0.243, -0.620), [2] = Vec3(0.770, 0.168, -0.615), [3] = Vec3(0.737, 0.281, -0.615), [4] = Vec3(0.776, 0.220, -0.591), [5] = Vec3(0.769, 0.266, -0.581), [6] = Vec3(0.765, 0.196, -0.614), [7] = Vec3(0.745, 0.254, -0.617), }, Position = Vec3(301.280, -1465.627, 767.435), }, MOUNTMG42_109 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_217 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_274 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_453 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axismg", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_533 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(5018.000, 896.000, 1344.000), TagName = "axis basement MG Gun", TeamAvailability = 6, }, MOUNTMG42_mg1gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(3541.000, -400.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_mg1gun_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(3541.000, -560.000, 1116.000), TagName = "mg1gun", TeamAvailability = 6, }, MOUNTMG42_mg2gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis2", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(6576.000, 672.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_mg3gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1561.000, -192.000, 1092.000), TeamAvailability = 6, }, MOUNTMG42_mg3gun_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "axis1", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1824.000, -296.000, 1092.000), TagName = "mg3gun", TeamAvailability = 6, }, PLANTMINE_g10 = { GoalType = "PLANTMINE", GroupName = "axis2", Position = Vec3(6422.886, 1826.167, 889.125), Radius = 32, }, PLANTMINE_g11 = { GoalType = "PLANTMINE", GroupName = "axis3", Position = Vec3(3639.873, 174.618, 641.125), Radius = 32, }, PLANTMINE_g12 = { GoalType = "PLANTMINE", GroupName = "axis3", Position = Vec3(3291.393, 84.773, 641.125), Radius = 32, }, PLANTMINE_g3 = { GoalType = "PLANTMINE", GroupName = "axis55", Position = Vec3(3615.063, 2133.611, 1109.000), Radius = 32, }, PLANTMINE_g4 = { GoalType = "PLANTMINE", GroupName = "axis55", Position = Vec3(3700.057, 1983.302, 1088.764), Radius = 32, }, PLANTMINE_g5 = { GoalType = "PLANTMINE", GroupName = "axis55", Position = Vec3(3712.468, 1861.889, 1076.342), Radius = 32, }, PLANTMINE_g6 = { GoalType = "PLANTMINE", GroupName = "axis2", Position = Vec3(6358.352, 1639.050, 889.125), Radius = 32, }, PLANTMINE_g7 = { GoalType = "PLANTMINE", GroupName = "axis2", Position = Vec3(6099.954, 1622.183, 889.125), Radius = 32, }, PLANTMINE_g8 = { GoalType = "PLANTMINE", GroupName = "axis2", Position = Vec3(6025.112, 1997.223, 889.125), Radius = 32, }, PLANTMINE_g9 = { GoalType = "PLANTMINE", GroupName = "axis2", Position = Vec3(6411.767, 2009.374, 889.125), Radius = 32, }, PLANT_Axis_Transmission_Radio = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "allies2", Position = Vec3(3000.000, 1540.000, 1280.000), TagName = "Axis Transmission Radio", TeamAvailability = 4, }, PLANT_Axis_base_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.985, -0.172, 0.013), }, position = Vec3(2541.875, 742.942, 1058.521), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.625, 0.781, -0.008), }, position = Vec3(2051.484, 574.403, 1009.157), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "allies1", Position = Vec3(2400.000, 892.000, 1148.000), TagName = "Axis base gate", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "cp", Position = Vec3(4415.000, -937.498, 1100.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_axis_basement_MG_Gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "allies2", Position = Vec3(5016.000, 884.000, 1292.000), TagName = "axis basement MG Gun", TeamAvailability = 4, }, PLANT_beach_bunker_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-576.000, -1972.000, 724.000), TagName = "beach bunker door", TeamAvailability = 4, }, PLANT_beachdoor = { ExplosiveType = 2, GoalType = "PLANT", GroupName = "allies1", MinRadius = 32, Position = Vec3(-585.884, -2049.993, 673.297), TraceInfo = { class = "GOAL", endPos = Vec3(-513.345, -1544.936, -178.272), eyePos = Vec3(-581.371, -2000.817, 736.125), id = 532, }, }, PLANT_bunker_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.573, 0.813, 0.100), }, position = Vec3(3535.723, -896.218, 904.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.435, 0.900, 0.036), }, position = Vec3(3391.420, -964.418, 904.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "allies1", Position = Vec3(3632.000, -756.000, 932.000), TagName = "bunker door", TeamAvailability = 4, }, PLANT_canyon_bunker_MG42_gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1556.000, -296.000, 1036.000), TagName = "canyon bunker MG42 gun", TeamAvailability = 4, }, PLANT_power_generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.859, 0.508, -0.069), }, position = Vec3(6265.663, 1874.037, 1088.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.047, -0.998, -0.048), }, position = Vec3(6131.731, 1805.665, 1096.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.971, 0.064, 0.230), }, position = Vec3(6439.411, 1567.996, 928.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "allies2", Position = Vec3(6228.000, 1824.000, 1004.000), TagName = "power generator", TeamAvailability = 4, }, REPAIRMG42_109 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_217 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_245 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_274 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_533 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "axis2", Position = Vec3(2600.000, 1808.000, 1140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5018.000, 896.000, 1344.000), TagName = "axis basement MG Gun", TeamAvailability = 6, }, REPAIRMG42_mg1gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3541.000, -400.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_mg1gun_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3541.000, -560.000, 1116.000), TagName = "mg1gun", TeamAvailability = 6, }, REPAIRMG42_mg2gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6576.000, 672.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_mg3gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1561.000, -192.000, 1092.000), TeamAvailability = 6, }, REPAIRMG42_mg3gun_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1824.000, -296.000, 1092.000), TagName = "mg3gun", TeamAvailability = 6, }, SNIPE_ax1 = { AimVectors = { [0] = Vec3(0.995, -0.094, -0.036), [1] = Vec3(0.820, -0.571, -0.027), }, GoalType = "Snipe", GroupName = "axis1", MaxCampTime = 35, MinCampTime = 14, MinRadius = 32, Position = Vec3(1988.119, -167.890, 1025.125), Radius = 32, }, SNIPE_tower1 = { AimVectors = { [0] = Vec3(0.891, 0.448, -0.067), }, GoalType = "Snipe", GroupName = "allies1", MaxCampTime = 45, MinCampTime = 15, MinRadius = 32, Position = Vec3(261.874, -1832.633, 1105.125), Radius = 32, }, Version = 1, };