# ET Omni-Bot sample config file # **************************************************************************** # **** This file is for reference only! DO NOT USE! **** # **** USE 'omni-bot.cfg' INSTEAD !!! **** # **************************************************************************** # **************************************************************************** [Debug] # DumpFileEnable: Create dump file for debugging if the game crashes. (Windows only) DumpFileEnable = false # DumpFileDialog: Show message box if the game crashes. (Windows only, DumpFileEnable must be true too) DumpFileDialog = false # **************************************************************************** [Script] # LiveUpdate: Automatically update weapon properties if file in Weapons folder is modified. LiveUpdate = false # **************************************************************************** [ServerManager] # MaxBots: total number of all players. (-1=don't automatically add or remove bots) # It must be less than number of slots. MaxBots = -1 # MinBots: Sets the minimum amount of bots. (-1=disabled) # These bots will not leave when server is full. MinBots = -1 # BalanceTeams: Control of bots to even up teams. BalanceTeams = 0 # SaveConfigChanges: # All listed entries of the config file could be also set via rcon. # Example: '/rcon bot MaxBots 10' # If SaveConfigChanges is set 1 the the rcon bot command # value will be stored in the omni-bot.cfg. (0/1) SaveConfigChanges = 1 # CountSpectators: # 0=Kick one bot immediately when a new human player connects to server. # 1=Wait until player chooses axis or allied team and then remove one bot. CountSpectators = 0 # SleepBots: Option to save cpu power if no human is connected. # It's recommended to use the value of 1 for dedicated servers. (0/1) SleepBots = 0 # **************************************************************************** [Difficulty] # CurrentDifficulty: Sets the difficulty of the bots. # (0=poorest,1=very poor,2=poor,3=easy frag,4=standard,5=professional,6=uber) CurrentDifficulty = 4 # AdjustAim: Adjust aim according to difficulty. (0/1) AdjustAim = 1 # **************************************************************************** [CombatMovement] # moveskill: Sets the combat movement skill of the bots. # (0=off, 1=easy, 2=medium, 3=hard, 4=random) moveskill = 3 # **************************************************************************** [HeavyWeapons] # Limits heavy weapons on the server. Bots won't use the specified weapon # until player count is reached in the team. # MinPlayersForMortar: Limits the bot usage of the mortar. (-1=disabled) MinPlayersForMortar = -1 # MinPlayersForMobileMG: Limits the bot usage of the MG. (-1=disabled) # See omnibot_flags MinPlayersForMobileMG = -1 # **************************************************************************** [Log] # Controls how much information is written to log files. # Log files must be enabled by cvar omnibot_logsize # LogInfo: Enables info logging. (true/false) LogInfo = false # LogWarnings: Enables warning logging. (true/false) LogWarnings = false # LogErrors: Enables error logging. (true/false) LogErrors = false # LogCriticalErrors: Enables critical error logging. (true/false) LogCriticalErrors = false # **************************************************************************** [XP] # Reset: Option to reset Xp for bots automatically (0/1) Reset = -1 # Max: Value of bot xp reset Max = 10000 # **************************************************************************** [FireTeam] # enabled: Control of fire team goal (0/1) enabled = 0 # **************************************************************************** [Versus] # Make these vars your own to create bot vs. human games. See BalanceTeams # BotTeam: Specifies the bot team. (-1=off/1=axis/2=allies) BotTeam = -1 # HumanTeam: Specifies the human team. (1=axis,2=allies) HumanTeam = 1 # BotsPerHuman: Sets the relation bot-human. For every human connect to server # defined count of bots will be added to the game. BotsPerHuman = 3