global Map =
{
	Debug = 0, // please set to zero before distributing your script

	CAPPOINT_53 = 0,
	advanced = 0,

	MountVehicle =
	{
		Enabled = false,
	},

	Barrierpassed =
 	{
 		Name="Barrierpassed",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//print(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_main.*" );
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"BUILD_Truck_Barrier_1",
				"DEFEND_barrier1.*",
			});
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ATTACK_m.*",
				"BUILD_Bridge.*",
			});
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"ATTACK_k.*",
				"ATTACK_dyno.*",
				"PLANT_Radio_Wall",
				"MOBILEMORTAR_mrt99",
				"BUILD_MG42",
			});

			print(GetEntName(ent),"on barrier trigger");
 		},
 		OnExit = function(ent)
 		{
			SetGoalPriority( "PLANT_Main_Entrance", 1.20, TEAM.ALLIES, CLASS.ENGINEER );
			Util.RandomSpawn(TEAM.ALLIES, 3);
			print(GetEntName(ent),"exited aabb trigger");
 		},

	},

	def =
 	{
 		Name="def",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//print(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_tp.*",
				"MOUNTMG42_Balcony_MG",
			});
			print(GetEntName(ent),"on def trigger");
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"SNIPE.*",
				"PLANT_Bridge",
			});
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_main.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"PLANT_Truck_Barrier_2",
				"ATTACK_bridge.*",
			});
			SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_m.*" );

			print(GetEntName(ent),"exited aabb trigger");
 		},
	},

	bridge =
 	{
 		Name="bridge",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//print(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_tp.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_bridge.*",
				"DEFEND_shift.*",
			});
			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_bridge.*" );
			print(GetEntName(ent),"on bridge trigger");
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_bridge.*" );
			print(GetEntName(ent),"exited aabb trigger");
 		},
	},

	shift =
 	{
 		Name="shift",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//print(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"BUILD_Allied_Command_Post",
				"BUILD_Bridge.*",
			});
			print(GetEntName(ent),"on shift trigger");
 		},
 		OnExit = function(ent)
 		{
			Map.advanced = 1;
			SetAvailableMapGoals( TEAM.AXIS, true, "MOBILEMORTAR_mtr1" );
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"SNIPE.*",
				"BUILD_Balcony_MG",
				"MOUNTMG42_Balcony_MG",
				"PLANT_Bridge",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_barrier2.*" );
			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_barrier2.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"ATTACK_bridge.*",
				"GRENADE.*",
				"ATTACK_bridge.*",
			});
			SetGoalPriority( "PLANT_Truck_Barrier_2", 1.10, TEAM.ALLIES, CLASS.ENGINEER );
			Util.ChangeSpawn( TEAM.ALLIES, 3 );
			print(GetEntName(ent),"exited aabb trigger");
 		},
	},

	barrier2 =
 	{
 		Name="barrier2",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//print(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;

			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_shift.*",
				"BUILD_Truck_Barrier_2",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_endgame.*" );

			print(GetEntName(ent),"on barrier2 trigger");
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_barrier2.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_barrier2.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_truck.*" );
			print(GetEntName(ent),"exited aabb trigger");
 		},
	},

	Ammo_Cabinet_north_ammocabinet = "AMMOCAB_north_ammocabinet",
	Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet",
	Ammo_Cabinet_steel_ammocabinet = "AMMOCAB_steel_ammocabinet",
	Health_Cabinet_north_healthcabinet = "HEALTHCAB_north_healthcabinet",
	Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet",
	Health_Cabinet_steel_healthcabinet = "HEALTHCAB_steel_healthcabinet",
	Call_Artillery_153 = "CALLARTILLERY_153",
	Call_Artillery_80 = "CALLARTILLERY_80",
	Artillery_D_119 = "ARTILLERY_D_119",
	Artillery_D_79 = "ARTILLERY_D_79",
	Artillery_S_361 = "ARTILLERY_S_361",
	Artillery_S_79 = "ARTILLERY_S_79",
	Flag_gold_crate = "FLAG_gold_crate",
	Cappoint_53 = "CAPPOINT_53",
	Build_Allied_Command_Post = "BUILD_Allied_Command_Post",
	Build_Axis_Command_Post = "BUILD_Axis_Command_Post",
	Build_Balcony_MG = "BUILD_Balcony_MG",
	Build_Bridge = "BUILD_Bridge",
	Build_Bridge_1 = "BUILD_Bridge_1",
	Build_MG42 = "BUILD_MG42",
	Build_Truck = "BUILD_Truck",
	Build_Truck_Barrier_1 = "BUILD_Truck_Barrier_1",
	Build_Truck_Barrier_2 = "BUILD_Truck_Barrier_2",
	Plant_Allied_Command_Post = "PLANT_Allied_Command_Post",
	Plant_Axis_Command_Post = "PLANT_Axis_Command_Post",
	Plant_Balcony_MG = "PLANT_Balcony_MG",
	Plant_Bridge = "PLANT_Bridge",
	Plant_Bridge_1 = "PLANT_Bridge_1",
	Plant_MG42 = "PLANT_MG42",
	Plant_Main_Entrance = "PLANT_Main_Entrance",
	Plant_Radio_Wall = "PLANT_Radio_Wall",
	Plant_Truck_Barrier_1 = "PLANT_Truck_Barrier_1",
	Plant_Truck_Barrier_2 = "PLANT_Truck_Barrier_2",
	MOUNTMG42_Balcony_MG = "MOUNTMG42_Balcony_MG",
	Mount_MG42 = "MOUNTMG42_MG42",
	Repair_Balcony_MG = "REPAIRMG42_Balcony_MG",
	Repair_MG42 = "REPAIRMG42_MG42",
	Snipe_354 = "SNIPE_354",
	Snipe_SNIPE_2 = "SNIPE_SNIPE_2",
	Snipe_SNIPE_3 = "SNIPE_SNIPE_3",
	Snipe_SNIPE_9 = "SNIPE_SNIPE_9",
	Mover_truck = "MOVER_truck",

	Allied_Command_Post_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_MG42",
			"MOBILEMORTAR_mrt1",
		});
		SetGoalPriority( "PLANT_Radio_Wall", 1.20, TEAM.ALLIES, CLASS.ENGINEER );
		Util.RandomSpawn(TEAM.ALLIES, 3);
		print( "Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		print( "Axis_Command_Post_Built" );
	},

	Balcony_MG_Built = function( trigger )
	{
		print( "Balcony_MG_Built" );
	},

	Bridge_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Bridge.*" );
		Wp.SetWaypointFlag( "ass1", "closed", false );

		print( "Bridge_Built" );
	},

	Bridge_1_Built = function( trigger )
	{
		print( "Bridge_1_Built" );
	},

	MG42_Built = function( trigger )
	{
		print( "MG42_Built" );
	},

	Truck_Built = function( trigger )
	{
		if ( Map.CAPPOINT_53 == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );
		}

		print( "Truck_Built" );
	},

	Truck_Barrier_1_Built = function( trigger )
	{
		print( "Truck_Barrier_1_Built" );
	},

	Truck_Barrier_2_Built = function( trigger )
	{
		print( "Truck_Barrier_2_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		print( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		print( "Axis_Command_Post_Destroyed" );
	},

	Balcony_MG_Destroyed = function( trigger )
	{
		print( "Balcony_MG_Destroyed" );
	},

	Bridge_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Bridge.*" );

		print( "Bridge_Destroyed" );
	},

	Bridge_1_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Bridge.*" );

		print( "Bridge_1_Destroyed" );
	},

	MG42_Destroyed = function( trigger )
	{
		print( "MG42_Destroyed" );
	},

	Main_Entrance_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Balcony_MG" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_main.*" );

		print( "Main_Entrance_Destroyed" );
	},

	Radio_Wall_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_wall.*" );

		print( "Radio_Wall_Destroyed" );
	},

	Truck_Barrier_1_Destroyed = function( trigger )
	{
		print( "Truck_Barrier_1_Destroyed" );
	},

	Truck_Barrier_2_Destroyed = function( trigger )
	{
		print( "Truck_Barrier_2_Destroyed" );
	},

	gold_crate_Taken = function( trigger )
	{
		Util.ChangeSpawn(TEAM.ALLIES, 2);
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_PARTS.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_at.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Bridge" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_MG42" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOBILEMORTAR_mrt1",
			"ATTACK_p.*",
		});

		print( "gold_crate_Taken" );
	},

	CAPPOINT_53_Captured = function( trigger )
	{
		Map.CAPPOINT_53 = 1;
		Util.ChangeSpawn(TEAM.ALLIES, 2);
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"BUILD_Truck_Barrier_2",
			"DEFEND_barrier1.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_wall.*",
			"ATTACK_at.*",
			"DEFEND_PARTS.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ESCORT_truck",
			"PLANT_Truck_Barrier_1",
			"BUILD_Truck",
			"ATTACK_dyno.*",
			"ATTACK_k.*",
			"MOBILEMORTAR_mrt99",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Radio_Wall",
			"BUILD_Bridge.*",
			"MOUNTMG42_MG42",
			"MOBILEMORTAR_mrt1",
			"ATTACK_p.*",
		});
		SetGoalPriority( "BUILD_Truck_Barrier_1", 1.10, TEAM.AXIS, CLASS.ENGINEER );

		print( "CAPPOINT_53_Captured" );
	},

	truck_blasted = function( trigger )
	{
		Util.SetPositionGoal( Map.Build_Truck, Map.Mover_truck );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );

		print( "truck blasted" );
	},

	gold_crate_returned = function( trigger )
	{
		Util.RandomSpawn(TEAM.ALLIES, 3);
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_PARTS.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_at.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"MOBILEMORTAR_mrt1",
			"ATTACK_p.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_MG42" );

		print( "gold_crate_returned" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "The Axis MG42 has been constructed!", Map.Balcony_MG_Built );
	OnTrigger( "Allies have constructed the Bridge!", Map.Bridge_Built );
	OnTrigger( "Allies have constructed the Bridge!", Map.Bridge_1_Built );
	OnTrigger( "Allied team has constructed the Forest House MG42!", Map.MG42_Built );
	OnTrigger( "The Truck has been repaired!", Map.Truck_Built );
	OnTrigger( "Truck Barrier #1 has been constructed.", Map.Truck_Barrier_1_Built );
	OnTrigger( "Truck Barrier #2 has been constructed.", Map.Truck_Barrier_2_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "The Axis MG42 has been destroyed!", Map.Balcony_MG_Destroyed );
	OnTrigger( "The Bridge has been destroyed!", Map.Bridge_Destroyed );
	OnTrigger( "The Bridge has been destroyed!", Map.Bridge_1_Destroyed );
	OnTrigger( "Axis team has destroyed the Forest House MG42!", Map.MG42_Destroyed );
	OnTrigger( "Allies has destroyed the Main Gate!", Map.Main_Entrance_Destroyed );
	OnTrigger( "The Radio Room wall has been destroyed!", Map.Radio_Wall_Destroyed );
	OnTrigger( "Truck Barrier #1 has been destroyed.", Map.Truck_Barrier_1_Destroyed );
	OnTrigger( "Truck Barrier #2 has been destroyed.", Map.Truck_Barrier_2_Destroyed );
	OnTrigger( "Allies have stolen The Radar Parts!", Map.gold_crate_Taken );
	OnTrigger( "Flag returned gold_crate!", Map.gold_crate_returned );
	OnTrigger( "radar_allies_radarw_secured", Map.CAPPOINT_53_Captured );
	OnTrigger( "The Truck has been damaged!", Map.truck_blasted );

	SetAvailableMapGoals( TEAM.AXIS, false, ".*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, ".*" );

//~ Initial goals

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"DEFEND_PARTS.*",
		"BUILD_Truck_Barrier_1",
		"PLANT_Allied_Command_Post",
		"PLANT_Bridge",
		"BUILD_Axis_Command_Post",
		"BUILD_Balcony_MG",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"BUILD_MG42",
		"MOUNTMG42_MG42",
		"MOUNTMG42_Balcony_MG",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"GRENADE.*",
		"PLANT_Axis_Command_Post",
		"PLANT_Main_Entrance",
		"MOVER_truck",
		"FLAG_gold_crate",
		"CAPPOINT_.*",
		"PLANT_Radio_Wall",
		"BUILD_Bridge",
		"ATTACK_p.*",
		"BUILD_Allied_Command_Post",
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_MG42" );


	Util.EnableGoal("ROUTE.*"); //enables for both teams
	Util.EnableGoal("AMMOCAB_.*"); //enables for both teams
	Util.EnableGoal("HEALTHCAB_.*"); //enables for both teams
	Util.SetPositionGoal( Map.Build_Truck, Map.Mover_truck );
	Util.SetGoalOffset( -28, 0, 0, "PLANT_Main_Entrance" );
	Util.SetGoalOffset( -55, -55, 0, "PLANT_Truck_Barrier_1" );
	Util.SetGoalOffset( -55, -55, 0, "PLANT_Truck_Barrier_2" );
	Util.SetGoalOffset( 0, -35, -19, "PLANT_Radio_Wall" );
	Util.SetGoalOffset( 0, 0, -220, "PLANT_Bridge" );
	Util.SetGoalOffset( 14.991, 42.407, -31.865, "BUILD_Bridge" );
	Util.SetGoalOffset( 13.942, -50.043, -31.875, "BUILD_Bridge_1" );
	Util.SetGoalPosition( -1009.913, 1591.225, 184.536, "BUILD_Truck_Barrier_1" );
	Util.SetGoalPosition( 428.9, 2221.7, 164.125, Map.Plant_Main_Entrance);
	Util.SetMaxUsersInProgress( 1, "DEFEND_.*" );
	Util.SetMaxUsersInProgress( 1, "BUILD_.*" );
	Util.SetMaxUsersInProgress( 2, "DEFUSE_.*" );
	Util.SetMaxUsersInProgress( 1, "ATTACK_.*" );
	Util.SetMaxUsersInProgress( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsersInProgress( 1, "PLANT_Bridge" );
	SetGoalPriority( "PLANT_Allied_Command_Post", 0.89, 0, CLASS.COVERTOPS );
	SetGoalPriority( "PLANT_Axis_Command_Post", 0.89, 0, CLASS.COVERTOPS );
	SetGoalPriority( "PLANT_Bridge", 0.95, TEAM.AXIS, CLASS.COVERTOPS );
	SetGoalPriority( "BUILD_Truck", 0.95, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Truck_Barrier_1", 1.10, TEAM.AXIS, CLASS.ENGINEER );
	Util.LimitToClass("PLANT_Allied_Command_Post", TEAM.AXIS, CLASS.COVERTOPS);
	Util.LimitToClass("PLANT_Axis_Command_Post", TEAM.ALLIES, CLASS.COVERTOPS);
	Util.LimitToClass("GRENADE.*", TEAM.ALLIES, CLASS.COVERTOPS);

	Wp.SetWaypointFlag( "ass1", "closed", true );

	SetMapGoalProperties( "DEFEND_.*", {mincamptime=30, maxcamptime=90} );
	SetMapGoalProperties( "MOUNT_.*", {mincamptime=15, maxcamptime=40} );
	SetMapGoalProperties( "MOBILEMG42_.*", {mincamptime=60, maxcamptime=90} );
	SetMapGoalProperties( "ATTACK_.*", {mincamptime=25, maxcamptime=60} );

	OnTriggerRegion(AABB(-1532,1472.5,148.6,-1108,1710,249), Map.Barrierpassed);
	OnTriggerRegion(AABB(25.5,1960.6,137,88.7,2428,213), Map.def);
	OnTriggerRegion(AABB(1305.467,-1309.086,1.274,1440.655,-971.451,77.125), Map.barrier2);
	OnTriggerRegion(AABB(456.8,97.3,21.9,885.5,203.6,110.8), Map.shift);
	OnTriggerRegion(AABB(483.563,1179.842,139.330,872.761,1236.944,215.125), Map.bridge);

	MapRoutes =
	{
		CAPPOINT_53 =
		{
			ROUTE_obj  =
			{
				ROUTE_obj2  =
				{
					ROUTE_obj1  =
					{
						Weight = 3,
						ROUTE_tunnel1  =
							{
								ROUTE_tunnel2  =
								{
								},
							},
						Weight = 2,
						ROUTE_obj4  =
						{
							ROUTE_obj5  =
							{
								Weight = 3,
								ROUTE_tunnel1  =
								{
									ROUTE_tunnel2  =
									{
									},
								},
								Weight = 2,
								ROUTE_tunnel3  =
								{
								},
							},
						},
					},
				},
			},
		},

		FLAG_gold_crate =
		{
			ROUTE_spawn2  =
			{
				ROUTE_in7  =
					{
						ROUTE_obj  =
							{
							},
					},
				ROUTE_in6  =
					{
						ROUTE_in9  =
							{
								ROUTE_obj  =
									{
									},
							},
					},
				ROUTE_in8  =
					{
						ROUTE_obj  =
							{
							},
					},
			},
			ROUTE_spawn3  =
			{
				ROUTE_in1  =
				{
					ROUTE_in2  =
					{
						ROUTE_in3  =
						{
							ROUTE_in4  =
							{
								ROUTE_in5  =
								{
									ROUTE_in7  =
									{
									},
									ROUTE_in6  =
									{
										ROUTE_in9  =
										{
										},
									},
									ROUTE_in8  =
									{
									},
								},
							},
						},
					},
				},
			},
			ROUTE_spawn1  =
			{
				ROUTE_fs50  =
				{
					ROUTE_fs51  =
					{
						ROUTE_fs52  =
						{
							ROUTE_fs53  =
							{
								ROUTE_obj1  =
								{
								},
							},
						},
					},
					ROUTE_tunnel2  =
					{
						ROUTE_tunnel1  =
						{
							ROUTE_obj4  =
							{
								ROUTE_obj1  =
								{
								},
							},
						},
					},
				},
			},
		},

	};

	Util.Routes(MapRoutes);

	Util.ShowActiveGoals ();

	print( "OnMapLoad" );
};


global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 300.0;
	foreach ( id and bot in BotTable )
		{
			if ( bot.GetTeam() == TEAM.ALLIES && Map.advanced == 1 )
			{
				Util.ChangeSpawn( TEAM.ALLIES, 3 );
			}
			else if ( bot.GetTeam() == TEAM.ALLIES && Map.advanced == 0)
			{
				Util.RandomSpawn(TEAM.ALLIES, 3);
			}
		}
};
