//==========================================================================================
//
//	base47.gm
//
//	Who	When		What
//------------------------------------------------------------------------------------------
//	MickyP	25 July 2010	Initial Script
//
//==========================================================================================
//

global Map =
{
	middleexit = false,
	topexit = false,

	Navigation =
	{
		top =
		{
			navigate = function(_this)
			{
				if ( !Map.topexit )
				{
					_this.AddWeaponRequest(Priority.High, WEAPON.KNIFE );
					_this.BlockForWeaponChange( WEAPON.KNIFE );

					while( !Map.topexit )
					{
						_this.Bot.HoldButton(BTN.ATTACK1, 0.25);
						yield();
					}
				}
				sleep(1);
			},
		},

		middle =
		{
			navigate = function(_this)
			{
				if ( !Map.middleexit )
				{
					_this.AddWeaponRequest(Priority.High, WEAPON.KNIFE );
					_this.BlockForWeaponChange( WEAPON.KNIFE );

					while( !Map.middleexit )
					{
						_this.Bot.HoldButton(BTN.ATTACK1, 0.25);
						yield();
					}
				}
				sleep(1);
			},
		},
	},

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Built" );
	},

	Base_47_Radar_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Radar.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Radar.*" );
		Util.MapDebugPrint( "Base_47_Radar_Destroyed" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Destroyed" );
	},

	Sewer_Door_Destroyed = function( trigger )
	{
		Util.EnableGoal( "ROUTE_Sewer_Door", true );

		Util.MapDebugPrint( "Sewer_Door_Destroyed" );
	},

	War_Documents_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Cap.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Cap.*" );
		Util.MapDebugPrint( "War_Documents_Taken" );
	},

	War_Documents_Returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Cap.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Cap.*" );
		Util.MapDebugPrint( "War_Documents_Returned" );
	},

	War_Documents_Secured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Cap.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Cap.*" );
		Util.MapDebugPrint( "War_Documents_Secured" );
	},

	Top_Broken = function( trigger )
	{
		Map.topexit = true;
		Util.MapDebugPrint( "Top_Broken" );
	},

	Middle_Broken = function( trigger )
	{
		Map.middleexit = true;
		Util.MapDebugPrint( "Middle_Broken" );
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Radar Tower!", Map.Base_47_Radar_Destroyed );
	OnTrigger( "Allied team has destroyed the Sewer Door!", Map.Sewer_Door_Destroyed );
	OnTrigger( "Allies have stolen the War Documents!", Map.War_Documents_Taken );
	OnTrigger( "Flag returned War Documents!", Map.War_Documents_Returned );
	OnTrigger( "Allied team has transmitted the war documents!", Map.War_Documents_Secured );
	OnTrigger( "GRENADE_Top Exploded.", Map.Top_Broken );
	OnTrigger( "GRENADE_Middle Exploded.", Map.Middle_Broken );

	Util.DisableGoal( ".*", true ); // all but routes
	Util.DisableGoal( "ROUTE_Sewer_Door" );

	Util.EnableGoal( "AMMOCAB.*" );
	Util.EnableGoal( "HEALTHCAB.*" );
	Util.EnableGoal( "BUILD_Command_Post" );
	Util.EnableGoal( "PLANT_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"PLANT_Sewer_Door",
		"PLANT_Command_Post",
		"PLANT_Base_47_Radar",
		"FLAG_War_Documents",
		"CAPPOINT_Radio",
		"ATTACK_Radar.*",
	});

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"DEFEND_Docs.*",
		"DEFEND_Radar.*",
		"CAMP_Roam.*",
	});

	SetGoalPriority( "CAMP_Roam.*", 0.49 );
	SetGoalPriority( "ATTACK_Cap.*", 0.51 );
	SetGoalPriority( "DEFEND_Cap.*", 0.51 );
	SetGoalPriority( "PLANT_Command_Post", 0.8 );
	SetGoalPriority( "BUILD_Command_Post", 0.8 );
	SetGoalPriority( "PLANT_Sewer_Door", 0.82 );

	Util.AddUseWp( "PLANT_Base_47_Radar", "Radar" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_Sewer_Door" );
	Util.SetMaxUsers( 1, "PLANT_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Command_Post" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	nocombat1 = OnTriggerRegion(AABB(-208.823,403.733,225.125,144.875,498.748,408.414), RegionTrigger.DisableCombatMovement);

	MapRoutes =
	{
		FLAG_War_Documents =
		{
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Bridge  =
				{
					ROUTE_Main_Exit  =
					{
						ROUTE_South_Stairs  =
						{
							ROUTE_South_Stairs_Top_Right  =
							{
							},
							ROUTE_Docs_Back  =
							{
							},
						},
						ROUTE_Lower_Door  =
						{
							ROUTE_South_Stairs  =
							{
								ROUTE_South_Stairs_Top_Right  =
								{
								},
							},
						},
						ROUTE_North_Stairs  =
						{
						},
					},
				},
				ROUTE_River_Side  =
				{
					ROUTE_Main_Exit  =
					{
						ROUTE_South_Stairs  =
						{
							ROUTE_South_Stairs_Top_Right  =
							{
							},
							ROUTE_Docs_Back  =
							{
							},
						},
						ROUTE_Lower_Door  =
						{
							ROUTE_South_Stairs  =
							{
								ROUTE_South_Stairs_Top_Right  =
								{
								},
							},
						},
						ROUTE_North_Stairs  =
						{
						},
					},
				},
				ROUTE_Sewer_Door  =
				{
					ROUTE_Far_Exit  =
					{
						ROUTE_Base_Far_Top  =
						{
							ROUTE_Inside_Ladder  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
							ROUTE_Center_Ladder  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
							ROUTE_Lower_Door  =
							{
								ROUTE_South_Stairs  =
								{
								},
							},
						},
					},
					ROUTE_Middle_Exit  =
					{
						ROUTE_Middle_A  =
						{
							ROUTE_Lower_Door  =
							{
								ROUTE_South_Stairs  =
								{
									ROUTE_South_Stairs_Top_Right  =
									{
									},
									ROUTE_Docs_Back  =
									{
									},
								},
							},
							ROUTE_South_Stairs  =
							{
								ROUTE_South_Stairs_Top_Right  =
								{
								},
								ROUTE_Docs_Back  =
								{
								},
							},
						},
						ROUTE_Middle_B  =
						{
							ROUTE_Lower_Door  =
							{
								ROUTE_South_Stairs  =
								{
									ROUTE_South_Stairs_Top_Right  =
									{
									},
									ROUTE_Docs_Back  =
									{
									},
								},
							},
							ROUTE_South_Stairs  =
							{
								ROUTE_South_Stairs_Top_Right  =
								{
								},
								ROUTE_Docs_Back  =
								{
								},
							},
						},
						ROUTE_Middle_C  =
						{
							ROUTE_Center_Ladder  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
						},
					},
				},
			},
		},
		PLANT_Base_47_Radar =
		{
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Bridge  =
				{
					ROUTE_Main_Exit  =
					{
						ROUTE_South_Stairs  =
						{
							ROUTE_Radar_Bridge  =
							{
							},
						},
						ROUTE_Lower_Door  =
						{
							ROUTE_South_Stairs  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
						},
						ROUTE_Center_Ladder  =
						{
						},
					},
				},
				ROUTE_River_Side  =
				{
					ROUTE_Main_Exit  =
					{
						ROUTE_South_Stairs  =
						{
							ROUTE_Radar_Bridge  =
							{
							},
						},
						ROUTE_Lower_Door  =
						{
							ROUTE_South_Stairs  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
						},
					},
					ROUTE_Center_Ladder  =
					{
					},
				},
				ROUTE_Sewer_Door  =
				{
					ROUTE_Middle_Exit  =
					{
						ROUTE_Middle_A  =
						{
							ROUTE_South_Stairs  =
							{
								ROUTE_Radar_Bridge  =
								{
								},
							},
						},
						ROUTE_Middle_B  =
						{
							ROUTE_Center_Ladder  =
							{
							},
							ROUTE_Inside_Ladder  =
							{
							},
						},
						ROUTE_Middle_C  =
						{
							ROUTE_Center_Ladder  =
							{
							},
							ROUTE_Inside_Ladder  =
							{
							},
						},
					},
					ROUTE_Far_Exit  =
					{
						ROUTE_Base_Far_Top  =
						{
							ROUTE_Center_Ladder  =
							{
							},
							ROUTE_Inside_Ladder  =
							{
							},
						},
					},
				},
			},
		},
		CAPPOINT_Radio =
		{
			ROUTE_Docs  =
			{
				ROUTE_Docs_Back  =
				{
					ROUTE_Lower_Door  =
					{
						ROUTE_Truck  =
						{
						},
					},
					ROUTE_Main_Exit  =
					{
						ROUTE_Truck  =
						{
						},
					},
				},
				ROUTE_North_Stairs  =
				{
				},
				ROUTE_Radar_Bridge  =
				{
					ROUTE_Centre  =
					{
					},
				},
			},
		},
		DEFEND_Radar_1 =
		{
			ROUTE_Axis_Spawn  =
			{
				ROUTE_Center_Ladder  =
				{
				},
				ROUTE_Inside_Ladder  =
				{
				},
				ROUTE_North_Stairs  =
				{
					ROUTE_AB12  =
					{
						ROUTE_Radar_Bridge  =
						{
						},
					},
				},
			},
		},
		DEFEND_Docs_1 =
		{
			ROUTE_Axis_Spawn  =
			{
				ROUTE_Center_Ladder  =
				{
					ROUTE_Radar_Bridge  =
					{
					},
				},
				ROUTE_North_Stairs  =
				{
				},
			},
			ROUTE_Lower_Door  =
			{
				ROUTE_South_Stairs  =
				{
					ROUTE_South_Stairs_Top_Right  =
					{
					},
					ROUTE_Docs_Back  =
					{
					},
				},
			},
		},
	};
	MapRoutes.ATTACK_Radar_1 = MapRoutes.PLANT_Base_47_Radar;
	MapRoutes.ATTACK_Radar_2 = MapRoutes.PLANT_Base_47_Radar;
	MapRoutes.ATTACK_Radar_3 = MapRoutes.PLANT_Base_47_Radar;
	MapRoutes.DEFEND_Docs_2 = MapRoutes.DEFEND_Docs_1;
	MapRoutes.DEFEND_Docs_3 = MapRoutes.DEFEND_Docs_1;
	MapRoutes.DEFEND_Radar_2 = MapRoutes.DEFEND_Radar_1;
	MapRoutes.DEFEND_Radar_3 = MapRoutes.DEFEND_Radar_1;

	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
};
