global _MG = 
{
	ARTILLERY_S_arty_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1182.633, -1780.509, 16.125),
		Radius = 100,
	},
	ARTILLERY_S_arty_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(7750.663, -3049.122, -383.875),
		Radius = 35,
	},
	ATTACK_a_controls_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, 0.353, -0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2866.125, -3917.875, -5.608),
		Radius = 15,
	},
	ATTACK_a_controls_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.041, 0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2171.303, -3777.184, -3.875),
		Radius = 35,
	},
	ATTACK_a_controls_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.071, -0.997, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3467.202, -3279.332, 0.125),
		Radius = 110,
	},
	ATTACK_a_controls_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.600, -0.789, -0.132),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2859.953, -3385.874, 160.125),
		Radius = 35,
	},
	ATTACK_a_controls_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.232, -0.973, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3302.927, -3459.324, 5.053),
		Radius = 35,
	},
	ATTACK_a_controls_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, -0.998, -0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2660.961, -3448.286, 13.988),
		Radius = 35,
	},
	ATTACK_a_controls_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, -0.162, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2175.679, -3568.402, -3.875),
		Radius = 35,
	},
	ATTACK_a_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, 0.997, 0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(169.831, -1046.298, 108.125),
		Radius = 35,
	},
	ATTACK_a_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.516, 0.855, -0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(281.133, -1111.433, 108.125),
		Radius = 35,
	},
	ATTACK_a_door_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.715, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(35.184, -884.957, 108.125),
		Radius = 35,
	},
	ATTACK_a_door_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.112, 0.956, 0.270),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(410.088, -735.519, 108.125),
		Radius = 55,
	},
	ATTACK_a_door_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.061, -0.997, 0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(528.491, -735.820, 108.125),
		Radius = 75,
	},
	ATTACK_a_door_5_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.164, -0.958, -0.235),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(362.188, 422.321, 148.125),
		Radius = 35,
		TagName = "a_door_5",
	},
	ATTACK_a_door_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.411, 0.878, 0.246),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(848.519, -707.880, 108.125),
		Radius = 55,
	},
	ATTACK_a_door_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.154, -0.960, -0.234),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(728.466, 396.136, 426.235),
		Radius = 35,
	},
	ATTACK_a_door_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.151, -0.988, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(408.705, -267.865, 108.125),
		Radius = 55,
	},
	ATTACK_a_rocket_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.506, 0.861, -0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8179.280, -3426.200, -379.464),
		Radius = 55,
	},
	ATTACK_a_rocket_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.812, 0.571, 0.123),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7473.831, -3399.683, -383.875),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_a_rocket_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.628, -0.777, 0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7671.960, -1895.786, -374.555),
		Radius = 35,
	},
	ATTACK_a_rocket_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.143, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7608.862, -2883.520, -383.875),
		Radius = 35,
	},
	ATTACK_a_rocket_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.785, -0.598, -0.161),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6928.060, -1748.371, -140.975),
		Radius = 35,
	},
	ATTACK_a_rocket_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.876, 0.479, 0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6908.839, -3566.964, -371.608),
		Radius = 35,
	},
	ATTACK_a_rocket_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.351, -0.936, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8391.308, -1692.949, -383.875),
		Radius = 35,
	},
	ATTACK_a_rocket_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.043, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7303.700, -2355.006, -383.875),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(229.000, -3435.000, 228.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Rocket_Controls = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(7808.000, -2948.000, -336.000),
		TagName = "Rocket Controls",
		TeamAvailability = 4,
	},
	CALLARTILLERY_callarty_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(2066.125, -2473.388, 136.125),
		Radius = 35,
	},
	CALLARTILLERY_callarty_2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(8155.407, -3005.491, -383.875),
		Radius = 35,
	},
	CAPPOINT_cap_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(3733.216, -3589.048, -3.201),
		Radius = 20,
		TagName = "cap 1",
	},
	CAPPOINT_cap_2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(6321.041, -711.680, -375.875),
		Radius = 35,
		TagName = "cap 2",
	},
	DEFEND_d_alarm_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.775, 0.631, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2337.715, -3883.480, 2.713),
		Radius = 35,
	},
	DEFEND_d_alarm_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, 0.021, 0.229),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3697.106, -3197.875, 4.121),
		Radius = 35,
	},
	DEFEND_d_alarm_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.897, -0.441, -0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3220.064, -3358.827, 12.871),
		Radius = 35,
	},
	DEFEND_d_alarm_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.896, -0.368, -0.249),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3133.267, -3374.840, 160.125),
		Radius = 35,
	},
	DEFEND_d_cap_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.030, -1.000, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6222.055, -899.510, -375.875),
		Radius = 35,
	},
	DEFEND_d_cap_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.261, -0.965, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6550.800, -1125.983, -375.875),
		Radius = 35,
	},
	DEFEND_d_cap_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.113, -0.994, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6470.835, -928.374, -375.875),
		Radius = 35,
	},
	DEFEND_d_controls_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.654, 0.755, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3736.198, -4157.405, 8.125),
		Radius = 35,
	},
	DEFEND_d_controls_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.207, 0.916, -0.343),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3108.067, -4082.111, 23.896),
		Radius = 35,
	},
	DEFEND_d_controls_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.241, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3112.640, -3474.949, 13.218),
		Radius = 35,
	},
	DEFEND_d_controls_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.201, -0.979, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3174.195, -2501.818, -7.875),
		Radius = 85,
	},
	DEFEND_d_controls_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.181, -0.983, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3695.737, -2487.238, -7.875),
		Radius = 35,
	},
	DEFEND_d_controls_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, -0.569, -0.188),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3042.125, -3090.125, 160.125),
		Radius = 15,
	},
	DEFEND_d_controls_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.021, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3578.647, -3587.624, 4.125),
		Radius = 35,
	},
	DEFEND_d_door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.191, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(178.190, -538.868, 108.125),
		Radius = 75,
	},
	DEFEND_d_door_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.825, -0.565, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1878.782, -449.579, 108.125),
		Radius = 45,
	},
	DEFEND_d_door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.896, 0.443, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(267.468, -879.138, 108.125),
		Radius = 35,
	},
	DEFEND_d_door_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.404, 0.913, -0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(26.656, -1185.393, 108.125),
		Radius = 35,
	},
	DEFEND_d_door_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, -0.773, -0.291),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1274.672, 401.976, 426.176),
		Radius = 35,
	},
	DEFEND_d_door_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.923, -0.311, -0.226),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1815.126, -331.825, 432.125),
		Radius = 35,
	},
	DEFEND_d_door_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.780, 0.596, -0.191),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(877.342, -830.900, 426.125),
		Radius = 35,
	},
	DEFEND_d_door_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.886, 0.464, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(43.155, -978.280, 108.125),
		Radius = 35,
	},
	DEFEND_d_door_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.896, -0.444, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1751.486, 384.808, 108.125),
		Radius = 55,
	},
	DEFEND_d_door_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.827, 0.562, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1628.565, -188.046, 108.125),
		Radius = 85,
	},
	DEFEND_d_flag_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, -0.199, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(479.411, 1279.036, 444.125),
		Radius = 35,
	},
	DEFEND_d_flag_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.747, 0.661, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-258.395, 887.672, 444.125),
		Radius = 35,
	},
	DEFEND_d_rocket_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.007, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8333.253, -3021.411, -383.875),
		Radius = 35,
	},
	DEFEND_d_rocket_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.265, 0.963, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7974.960, -3624.454, -383.875),
		Radius = 55,
	},
	DEFEND_d_rocket_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.063, -0.993, 0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6926.125, -2818.125, -383.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_d_rocket_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.056, -0.997, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7147.902, -1683.101, -166.258),
		Radius = 35,
	},
	DEFEND_d_rocket_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.079, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8287.735, -2532.469, -379.875),
		Radius = 35,
	},
	DEFEND_d_rocket_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.682, -0.729, 0.047),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8017.060, -2802.226, -383.875),
		Radius = 35,
	},
	DEFEND_d_rocket_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.921, -0.389, -0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7319.649, -2789.874, -383.875),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_d_rocket_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.750, 0.661, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7381.583, -3266.845, -383.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_d_supply_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.497, 0.867, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1409.824, -3180.615, -63.875),
		Radius = 35,
	},
	DEFEND_d_supply_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.807, 0.590, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(655.741, -3188.731, -63.875),
		Radius = 35,
	},
	DEFEND_d_supply_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.062, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(860.258, -2815.997, -63.875),
		Radius = 25,
		Stance = "crouch",
	},
	DEFEND_d_supply_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.678, 0.734, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1837.750, -2425.520, 1.266),
		Radius = 35,
	},
	FLAG_powersupply = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1004.000, -2840.000, -26.875),
		TeamAvailability = 4,
	},
	FLAG_rocketcontrol = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(7808.000, -2944.000, -338.202),
		TeamAvailability = 4,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(8017.500, -2239.000, 120.500),
		TeamAvailability = 6,
	},
	PLANTMINE_mine_controls_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3176.416, -2774.730, -0.401),
		Radius = 35,
	},
	PLANTMINE_mine_controls_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3664.533, -3580.495, -0.841),
		Radius = 15,
	},
	PLANTMINE_mine_controls_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3666.655, -3448.448, -0.709),
		Radius = 15,
	},
	PLANTMINE_mine_controls_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3286.324, -3263.814, -6.059),
		Radius = 35,
	},
	PLANTMINE_mine_rocket_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(7023.309, -3031.136, -383.875),
		Radius = 45,
	},
	PLANTMINE_mine_rocket_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(7124.541, -3597.180, -383.875),
		Radius = 65,
	},
	PLANTMINE_mine_rocket_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(7018.171, -2349.126, -383.875),
		Radius = 35,
	},
	PLANTMINE_mine_rocket_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(7062.835, -3343.050, -383.875),
		Radius = 65,
	},
	PLANTMINE_mine_rocket_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(7407.745, -3597.719, -383.875),
		Radius = 35,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(212.000, -3438.000, 279.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Rocket_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(7808.000, -2936.002, -344.000),
		TagName = "Rocket Controls",
		TeamAvailability = 2,
	},
	ROUTE_Allies_Spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4064.000, 0.000, 236.125),
		Radius = 560,
	},
	ROUTE_Allies_Spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-568.424, 255.348, 124.125),
		Radius = 275,
	},
	ROUTE_Allies_Spawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3459.535, -3229.067, 109.569),
		Radius = 225,
	},
	ROUTE_Allies_Spawn_Hall1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-665.933, -1216.587, 80.125),
		Radius = 35,
	},
	ROUTE_Allies_Spawn_Hall2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-134.485, -2267.187, 112.125),
		Radius = 35,
	},
	ROUTE_Axis_Spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-314.326, 1562.541, 444.125),
		Radius = 245,
	},
	ROUTE_Axis_Spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4140.770, -3962.031, 240.125),
		Radius = 225,
	},
	ROUTE_Axis_Spawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8513.221, -1201.515, -127.875),
		Radius = 465,
	},
	ROUTE_Beyond_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(704.047, -1742.254, -16.762),
		Radius = 100,
	},
	ROUTE_Big_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(760.598, -1202.448, 41.673),
		Radius = 100,
	},
	ROUTE_Broken_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1804.530, -3324.824, -7.875),
		Radius = 100,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(623.058, -3527.371, 176.125),
		Radius = 35,
	},
	ROUTE_CP_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(422.679, -3430.519, 176.125),
		Radius = 275,
	},
	ROUTE_CP_Spawn_Room = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1047.984, -4155.597, 176.125),
		Radius = 155,
	},
	ROUTE_Cap_Hall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2365.810, -2882.354, 0.125),
		Radius = 35,
	},
	ROUTE_Cap_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2695.131, -2208.711, 0.125),
		Radius = 35,
	},
	ROUTE_Cap_Plateau = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2813.829, -3220.427, 160.125),
		Radius = 35,
	},
	ROUTE_Cap_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1870.230, -1585.206, 136.125),
		Radius = 35,
	},
	ROUTE_Door_Hall_Back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(12.152, -111.628, 108.125),
		Radius = 55,
	},
	ROUTE_Door_Hall_Gallery = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1723.652, 435.422, 426.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(285.682, 553.735, 436.125),
		Radius = 20,
		TeamAvailability = 2,
	},
	ROUTE_First_Spawn_Hallway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-321.498, 161.303, 436.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Hole = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-661.874, 1579.973, 284.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(981.607, 376.929, 432.125),
		Radius = 20,
	},
	ROUTE_First_Spawn_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2283.113, -676.684, 108.125),
		Radius = 70,
	},
	ROUTE_First_Spawn_Right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3183.463, 201.950, 236.125),
		Radius = 45,
	},
	ROUTE_First_Spawn_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-194.104, 1091.656, 444.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-695.794, 998.197, 284.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Stairs3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(353.881, 1742.642, 292.125),
		Radius = 35,
	},
	ROUTE_First_Spawn_Window = 
	{
		GoalType = "ROUTE",
		Position = Vec3(72.900, 483.457, 478.125),
		Radius = 15,
	},
	ROUTE_Flagspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(92.451, 1101.825, 530.351),
		Radius = 245,
	},
	ROUTE_Magnetic_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4173.760, -3100.678, 34.110),
		Radius = 75,
	},
	ROUTE_Magnetic_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3628.434, -1963.527, 0.125),
		Radius = 100,
	},
	ROUTE_Objective = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1002.762, -2832.210, -31.875),
		Radius = 45,
	},
	ROUTE_Objective_Room = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1191.703, -2857.079, -63.875),
		Radius = 35,
	},
	ROUTE_Rocket_Area1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6833.101, -3035.242, -381.875),
		Radius = 35,
	},
	ROUTE_Rocket_Area2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6863.206, -2345.248, -381.875),
		Radius = 35,
	},
	ROUTE_Rocket_Hall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5988.978, -2607.724, -383.875),
		Radius = 75,
	},
	ROUTE_Second_Spawn_Axis_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4573.405, -3830.035, -39.875),
		Radius = 35,
	},
	ROUTE_Second_Spawn_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3884.184, -3968.249, 16.125),
		Radius = 35,
	},
	ROUTE_Second_Spawn_Hall1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2716.871, -4862.001, 16.125),
		Radius = 35,
	},
	ROUTE_Second_Spawn_Room = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3471.073, -4392.156, 16.125),
		Radius = 100,
	},
	ROUTE_Side_Cave = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5355.685, -1510.653, -215.875),
		Radius = 55,
	},
	ROUTE_Side_Entrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5067.440, -3455.050, -119.875),
		Radius = 35,
	},
	ROUTE_Side_Entrance_Cave = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6454.418, -4129.446, -191.875),
		Radius = 35,
	},
	ROUTE_Side_Entrance_Hall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6663.484, -2387.390, -159.875),
		Radius = 65,
	},
	ROUTE_Stairs_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(442.634, -2542.109, 136.125),
		Radius = 35,
	},
	ROUTE_Third_Spawn_Exit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8195.343, -2030.653, -383.875),
		Radius = 35,
	},
	ROUTE_Third_Spawn_Exit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8694.985, -2733.585, -223.875),
		Radius = 115,
	},
	ROUTE_Third_Spawn_Exit3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7470.151, -1665.410, -136.223),
		Radius = 35,
	},
	ROUTE_To_Underground = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1888.979, -2158.751, -7.875),
		Radius = 35,
	},
	ROUTE_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1659.904, 1544.923, 109.176),
		Radius = 125,
	},
	Version = 1,
};
