//==========================================================================================
//
//	western.gm
//
//	Who                    	When		What
//------------------------------------------------------------------------------------------
//	^1{WeB}^7*^4GA^1NG$^4TA^7*	23 June 2015	Initial Script
// palota                     21 September 2015	fixed FLAG and CAPPOINT availability
// jcfgonc@gmail.com			05 May 2016		Improved action and added routing
//
//==========================================================================================
//

global Map =
{
	Debug = 0,
	Movers =
	{
		"MOVER_piano",
		"MOVER_vulture_1",
		"MOVER_vulture_2",
		"MOVER_vulture_3",
		"MOVER_vulture_4",
		"MOVER_vulture_5",
		"MOVER_vulture_6",
		"MOVER_clay_counter",
		"MOVER_pistol_counter",
		"MOVER_pistol_target_1",
		"MOVER_pistol_target_2",
		"MOVER_pistol_target_3",
		"MOVER_pistol_target_4",
		"MOVER_pistol_target_5",
		"MOVER_pistol_target_6",
		"MOVER_pistol_target_7",
		"MOVER_pistol_target_8",
		"MOVER_bell_hammer",
		"MOVER_bell_rope",
		"MOVER_hang_lever",
	},

	dynoCount = 0,
	stolenDyno = 0,
	
	game_stage1 = function(trigger) {
		Util.DisableGoal( "ARTILLERY.*", true );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_axis.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_axis.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_allies.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_part1_allies.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_part2_allies_16",
			"DEFEND_part2_allies_6",
			"DEFEND_part2_allies",
			"DEFEND_part2_allies_1"});
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANTMINE_bank_door.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ARTILLERY_S_axis_incoming_church.*" );
		

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part2_axis.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part2_allies.*" );
		
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part1_axis.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part1_allies.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "ARTILLERY_S_allies_incoming_part1_allies.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_part1_allies",
			"DEFEND_part1_allies_1",
			"DEFEND_part1_allies_21",
			"DEFEND_part1_allies_17",
			"DEFEND_part1_allies_18",
			"DEFEND_part1_allies_19",
			"DEFEND_part1_allies"});
		
		Util.MapDebugPrint( "game_stage1" );
	},		
	
	game_stage2 = function(trigger) {
		Util.DisableGoal( "ARTILLERY.*", true );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_axis.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_allies.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_axis.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_bank_door.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ARTILLERY_S_axis_incoming_church.*" );
		
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part1_axis.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part1_allies.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "ARTILLERY_S_allies_incoming_part1_allies.*" );
		
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_part2_allies.*" );
		
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part2_axis.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part2_allies.*" ); //useful
		
		Util.MapDebugPrint( "game_stage2" );
	},
	
	gun_door_Destroyed = function( trigger )
	{
		sleep(1);
		SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_dyno" );
		Util.MapDebugPrint( "gun_door_Destroyed" );
	},

	dyno_Taken = function( trigger )
	{
		Map.game_stage2();
		Map.stolenDyno+=1;
		Util.MapDebugPrint( "dyno_Taken" );
	},
	
	dyno_Dropped = function( trigger )
	{
		Map.stolenDyno-=1;
		Util.MapDebugPrint( "dyno_Dropped" );
	},
	
	dyno_Returned = function( trigger )
	{
		if(Map.stolenDyno==0) {
			Map.game_stage1();
			Util.MapDebugPrint( "dyno_Returned" );
		}
	},
	
	dyno_Secured = function( trigger )
	{
		Map.dynoCount += 1;
		Map.stolenDyno-=1;
		if(Map.dynoCount == 2) {
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Jail" );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"FLAG_detokit",
				"CAPPOINT_Jail_2",
			});
			
			Map.game_stage1();
		}
		Util.MapDebugPrint( "dyno_Secured" );
	},
	
	detokit_Taken = function( trigger )
	{
		Map.game_stage2();
		Util.MapDebugPrint( "detokit_Taken" );
	},

	detokit_Returned = function( trigger )
	{
		Map.game_stage1();
		Util.MapDebugPrint( "detokit_Returned" );
	},

	detokit_Secured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Jail_2" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_deto" );

		Map.game_stage2();
		Util.MapDebugPrint( "detokit_Secured" );
	},

	detokit_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_deto" );
		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_jail_1");
		SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_jail_1" );

		Map.game_stage2();
		Util.MapDebugPrint( "detokit_Built" );
	},

	Detonator_Enabled = function( trigger )
	{
		Util.LimitToTeam( TEAM.ALLIES, "SWITCH_jail_1" );

		Map.game_stage2();
		Util.MapDebugPrint( "Detonator_Enabled" );
	},

	Detonator_Disabled = function( trigger )
	{
		Util.LimitToTeam( TEAM.AXIS, "SWITCH_jail_1" );

		Map.game_stage2();
		Util.MapDebugPrint( "Detonator_Disabled" );
	},
};

global saveRoutesGML = function(){
	
	// write it out to file for easy copy / paste
	gmfile = File();
	fileName = GetMapName() + "_route_positions.gml";

	if ( !System.FileExists(fileName) ) {
		gmfile.Open(fileName, "text", false);
	}
	else {
		gmfile.Open(fileName, "text", false, false);
	}
	
	gmfile.Write("graph [");
	gmfile.Write(System.NewLine);
	gmfile.Write("	directed	1");
	gmfile.Write(System.NewLine);
	
	goals = {};
	id = 0;
	GetGoals(goals, TEAM.AXIS, "ROUTE.*", { Sort="priority" });
	foreach( goal in goals ) {
		// properties
		goalPosition = goal.GetPosition();
		x = goalPosition.x;
		y = goalPosition.y;
		z = goalPosition.z;
		radius = goal.GetRadius();
		name = goal.GetName();
		
		// ---------------------------------------------
		gmfile.Write("	node [");
		gmfile.Write(System.NewLine);
		
		gmfile.Write("		id ", id);
		gmfile.Write(System.NewLine);
		gmfile.Write("		label \"", name, "\"");
		gmfile.Write(System.NewLine);
		// ---------------------------------------------
		gmfile.Write("		graphics [");
		gmfile.Write(System.NewLine);
		gmfile.Write("			x	", x);
		gmfile.Write(System.NewLine);
		gmfile.Write("			y	", y);
		gmfile.Write(System.NewLine);
		gmfile.Write("			w	", radius);
		gmfile.Write(System.NewLine);
		gmfile.Write("			h	", radius);
		gmfile.Write(System.NewLine);
		gmfile.Write("			type	\"ellipse\"");
		gmfile.Write(System.NewLine);
		gmfile.Write("		]");
		gmfile.Write(System.NewLine);
		// ---------------------------------------------
		gmfile.Write("		LabelGraphics [");
		gmfile.Write(System.NewLine);
		gmfile.Write("			text	\"", name, "\"");
		gmfile.Write(System.NewLine);
		gmfile.Write("			fontSize	12");
		gmfile.Write(System.NewLine);
		gmfile.Write("			fontName	\"Dialog\"");
		gmfile.Write(System.NewLine);
		gmfile.Write("			model	\"null\"");
		gmfile.Write(System.NewLine);
		gmfile.Write("		]");
		gmfile.Write(System.NewLine);
		// ---------------------------------------------
		gmfile.Write("	]");
		gmfile.Write(System.NewLine);
		
		id = id+1;
	}

	gmfile.Write("]");
	gmfile.Write(System.NewLine);
	gmfile.Close();
};

global OnMapLoad = function()
{
	//	saveRoutesGML();
	
	OnTrigger( "Axis have breached the Gunsmith's door!", Map.gun_door_Destroyed );
	OnTrigger( "Axis have stolen Detonator kit!", Map.detokit_Taken );
	OnTrigger( "Axis have stolen Dynamite!", Map.dyno_Taken );
	OnTrigger( "Allies have returned Detonator kit!", Map.detokit_Returned );
	OnTrigger( "Allies have returned Dynamite!", Map.dyno_Returned );
	OnTrigger( "Axis have captured the Detonator kit!", Map.detokit_Secured );
	OnTrigger( "First Dynamite secured!", Map.dyno_Secured );
	OnTrigger( "Second Dynamite secured!", Map.dyno_Secured );
	OnTrigger( "Detonator is prepared!", Map.detokit_Built );
	OnTrigger( "Detonator turned ^1ON^w", Map.Detonator_Enabled );
	OnTrigger( "Detonator turned ^1OFF^w", Map.Detonator_Disabled );
	OnTrigger( "Axis have dropped a Dynamite!", Map.dyno_Dropped);

	Util.DisableGoal( ".*", true );
	
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"BUILD_deto",
		"FLAG.*",
		"SWITCH_jail_1",
		"CAPPOINT_Jail",
		"CAPPOINT_Jail_2",
		"PLANT_Gunsmiths_Door",
	});
	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Gunsmiths_Door" );
	SetAvailableMapGoals( TEAM.AXIS, true, "CALLARTILLERY.*" );
	SetAvailableMapGoals( TEAM.AXIS, true, "SNIPE_axis.*" );
	SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Jail" );
	
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"SWITCH_jail_1",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, "CALLARTILLERY.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "SNIPE.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "SNIPE_allied_spawn_attic.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_belltower_tw_axis" );
	SetGoalPriority( "DEFEND_belltower_tw_axis", 0.55 );
	
	Map.game_stage1();
	
	SetGoalPriority( "BUILD_deto", 0.95 );
	SetGoalPriority( "SWITCH_jail_1", 0.81 );
	SetGoalPriority( "PLANT_Gunsmiths_Door", 0.91 );
	SetGoalPriority( "PLANTMINE_bank_door_.*", 0.91 );

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed. 2" );
};

global OnBotJoin = function( bot )
{
	Util.IgnoreTargetGoalTable(bot, Map.Movers);
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		PLANT_Gunsmiths_Door = {
			ROUTE_axisspawn = {
				ROUTE_r13 = {
					ROUTE_r12 = {
						ROUTE_r19 = {
							ROUTE_r18 = {
								ROUTE_r8 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
								},
								ROUTE_r17 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
									ROUTE_r6 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
										ROUTE_r11 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_church = {
									ROUTE_r22 = {
										ROUTE_r23 = {},
									},
									ROUTE_r1 = {
										ROUTE_r2 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
					},
					ROUTE_r15 = {
						ROUTE_r17 = {
							ROUTE_r7 = {
								ROUTE_r24 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_r6 = {
								ROUTE_r5 = {
									ROUTE_r4 = {
										ROUTE_r23 = {},
										ROUTE_r3 = {
											ROUTE_r2 = {},
										},
									},
									ROUTE_r23 = {},
								},
								ROUTE_r11 = {
									ROUTE_r4 = {
										ROUTE_r23 = {},
										ROUTE_r3 = {
											ROUTE_r2 = {},
										},
									},
									ROUTE_r23 = {},
								},
							},
						},
						ROUTE_r18 = {
							ROUTE_r8 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
							},
							ROUTE_r17 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_r6 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
									ROUTE_r11 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
						ROUTE_r16 = {
							ROUTE_r17 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_r6 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
									ROUTE_r11 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_r18 = {
								ROUTE_r8 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
								},
								ROUTE_r17 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
									ROUTE_r6 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
										ROUTE_r11 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_church = {
									ROUTE_r22 = {
										ROUTE_r23 = {},
									},
									ROUTE_r1 = {
										ROUTE_r2 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
						ROUTE_r19 = {
							ROUTE_r18 = {
								ROUTE_r8 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
								},
								ROUTE_r17 = {
									ROUTE_r7 = {
										ROUTE_r24 = {
											ROUTE_r5 = {
												ROUTE_r4 = {
													ROUTE_r23 = {},
													ROUTE_r3 = {
														ROUTE_r2 = {},
													},
												},
												ROUTE_r23 = {},
											},
										},
									},
									ROUTE_r6 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
										ROUTE_r11 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_church = {
									ROUTE_r22 = {
										ROUTE_r23 = {},
									},
									ROUTE_r1 = {
										ROUTE_r2 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
						ROUTE_church = {
							ROUTE_r22 = {
								ROUTE_r23 = {},
							},
							ROUTE_r1 = {
								ROUTE_r2 = {},
							},
						},
					},
					ROUTE_r16 = {
						ROUTE_r17 = {
							ROUTE_r7 = {
								ROUTE_r24 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_r6 = {
								ROUTE_r5 = {
									ROUTE_r4 = {
										ROUTE_r23 = {},
										ROUTE_r3 = {
											ROUTE_r2 = {},
										},
									},
									ROUTE_r23 = {},
								},
								ROUTE_r11 = {
									ROUTE_r4 = {
										ROUTE_r23 = {},
										ROUTE_r3 = {
											ROUTE_r2 = {},
										},
									},
									ROUTE_r23 = {},
								},
							},
						},
						ROUTE_r18 = {
							ROUTE_r8 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
							},
							ROUTE_r17 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_r6 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
									ROUTE_r11 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
						ROUTE_church = {
							ROUTE_r22 = {
								ROUTE_r23 = {},
							},
							ROUTE_r1 = {
								ROUTE_r2 = {},
							},
						},
					},
				},
				ROUTE_r14 = {
					ROUTE_r10 = {
						ROUTE_r9 = {
							ROUTE_r8 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
							},
						},
					},
				},
				ROUTE_r12 = {
					ROUTE_r19 = {
						ROUTE_r18 = {
							ROUTE_r8 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
							},
							ROUTE_r17 = {
								ROUTE_r7 = {
									ROUTE_r24 = {
										ROUTE_r5 = {
											ROUTE_r4 = {
												ROUTE_r23 = {},
												ROUTE_r3 = {
													ROUTE_r2 = {},
												},
											},
											ROUTE_r23 = {},
										},
									},
								},
								ROUTE_r6 = {
									ROUTE_r5 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
									ROUTE_r11 = {
										ROUTE_r4 = {
											ROUTE_r23 = {},
											ROUTE_r3 = {
												ROUTE_r2 = {},
											},
										},
										ROUTE_r23 = {},
									},
								},
							},
							ROUTE_church = {
								ROUTE_r22 = {
									ROUTE_r23 = {},
								},
								ROUTE_r1 = {
									ROUTE_r2 = {},
								},
							},
						},
						ROUTE_church = {
							ROUTE_r22 = {
								ROUTE_r23 = {},
							},
							ROUTE_r1 = {
								ROUTE_r2 = {},
							},
						},
					},
				},
			},
			ROUTE_alliedspawn = {
				ROUTE_r20 = {
					ROUTE_r5 = {
						ROUTE_r4 = {
							ROUTE_r23 = {},
							ROUTE_r3 = {
								ROUTE_r2 = {},
							},
						},
						ROUTE_r23 = {},
					},
					ROUTE_r11 = {
						ROUTE_r4 = {
							ROUTE_r23 = {},
							ROUTE_r3 = {
								ROUTE_r2 = {},
							},
						},
						ROUTE_r23 = {},
					},
					ROUTE_r23 = {},
				},
				ROUTE_r21 = {
					ROUTE_r5 = {
						ROUTE_r4 = {
							ROUTE_r23 = {},
							ROUTE_r3 = {
								ROUTE_r2 = {},
							},
						},
						ROUTE_r23 = {},
					},
					ROUTE_r23 = {},
				},
				ROUTE_r24 = {
					ROUTE_r5 = {
						ROUTE_r4 = {
							ROUTE_r23 = {},
							ROUTE_r3 = {
								ROUTE_r2 = {},
							},
						},
						ROUTE_r23 = {},
					},
				},
			},
		},
		PLANTMINE_bank_door = {
			ROUTE_axisspawn = {
				ROUTE_r10 = {
					ROUTE_r9 = {
						ROUTE_r8 = {
							ROUTE_gallows = {},
						},
						ROUTE_r17 = {
							ROUTE_gallows = {},
						},
						ROUTE_r18 = {
							ROUTE_r8 = {
								ROUTE_gallows = {},
							},
							ROUTE_r17 = {
								ROUTE_gallows = {},
							},
						},
					},
				},
				ROUTE_r13 = {
					ROUTE_r15 = {
						ROUTE_gallows = {},
					},
					ROUTE_r16 = {
						ROUTE_gallows = {},
					},
					ROUTE_gallows = {},
				},
				ROUTE_r12 = {
					ROUTE_gallows = {},
					ROUTE_r19 = {
						ROUTE_r9 = {
							ROUTE_r8 = {
								ROUTE_gallows = {},
							},
							ROUTE_r17 = {
								ROUTE_gallows = {},
							},
							ROUTE_r18 = {
								ROUTE_r8 = {
									ROUTE_gallows = {},
								},
								ROUTE_r17 = {
									ROUTE_gallows = {},
								},
							},
						},
						ROUTE_r8 = {
							ROUTE_gallows = {},
						},
						ROUTE_r18 = {
							ROUTE_r8 = {
								ROUTE_gallows = {},
							},
							ROUTE_r17 = {
								ROUTE_gallows = {},
							},
						},
						ROUTE_gallows = {},
					},
				},
			},
			ROUTE_alliedspawn = {
				ROUTE_r20 = {
					ROUTE_r17 = {
						ROUTE_r18 = {
							ROUTE_gallows = {},
							ROUTE_r19 = {},
						},
						ROUTE_gallows = {},
					},
				},
				ROUTE_r21 = {
					ROUTE_r6 = {
						ROUTE_r11 = {},
					},
				},
				ROUTE_r7 = {
					ROUTE_r8 = {
						ROUTE_r9 = {
							ROUTE_r19 = {},
						},
						ROUTE_r18 = {
							ROUTE_gallows = {},
							ROUTE_r19 = {},
						},
					},
				},
				ROUTE_r22 = {
					ROUTE_church = {},
				},
			},
		},
	};
	//	MapRoutes.FLAG_axis_tb2 = MapRoutes.FLAG_axis_tb1;
	MapRoutes["FLAG.*"] = MapRoutes.PLANT_Gunsmiths_Door;
	MapRoutes["DEFEND_part1_axis.*"] = MapRoutes.PLANT_Gunsmiths_Door;
	MapRoutes["DEFEND_part1_allies.*"] = MapRoutes.PLANT_Gunsmiths_Door;
	MapRoutes["DEFEND_part2_axis.*"] = MapRoutes.PLANTMINE_bank_door;
	MapRoutes["DEFEND_part2_allies.*"] = MapRoutes.PLANTMINE_bank_door;
	
	//	MapRoutes["DEFEND_axis_defend_parts.*"] = MapRoutes.DEFEND_axis_defend_parts;
	//	MapRoutes["DEFEND_axis_defend_cappoint.*"] = MapRoutes.DEFEND_axis_defend_cappoint;
	Util.Routes(MapRoutes);
};
