global _MG = 
{
	BUILD_church_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_church_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(376.000, 0.000, 144.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "church door",
		TeamAvailability = 4,
		Version = 1,
	},
	CHECKPOINT_forwardflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_forwardflag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2480.000, -832.000, 48.000),
		Radius = 0,
		TagName = "forwardflag",
		TeamAvailability = 30,
		Version = 1,
	},
	PLANT_First_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.608, 0.791, -0.071),
					[1] = Vec3(0.586, 0.768, 0.256),
				},
				position = Vec3(2524.546, -2372.552, 68.408),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.425, 0.905, -0.004),
				},
				position = Vec3(3090.778, -2377.329, 22.312),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_First_Gate",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2736.000, -1688.000, 80.000),
		Radius = 0,
		TagName = "First Gate",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Main_target = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(1.000, -0.013, -0.000),
					[1] = Vec3(0.016, -0.999, -0.031),
					[2] = Vec3(0.541, 0.840, -0.048),
				},
				position = Vec3(397.282, 362.317, -151.875),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.797, -0.599, -0.075),
					[1] = Vec3(0.083, -0.996, -0.021),
				},
				position = Vec3(784.625, 471.164, -151.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Main_target",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1144.000, 352.000, -96.000),
		Radius = 0,
		TagName = "Main target",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_church_door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.995, -0.013, 0.100),
					[1] = Vec3(-0.567, -0.823, 0.013),
				},
				position = Vec3(1372.011, -96.057, 8.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.885, 0.446, -0.136),
					[1] = Vec3(0.999, 0.022, -0.029),
					[2] = Vec3(0.015, 0.976, -0.219),
				},
				position = Vec3(121.677, -123.306, 104.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_church_door",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(480.000, -52.000, 144.000),
		Radius = 0,
		TagName = "church door",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_church_window = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.166, 0.986, -0.015),
					[1] = Vec3(0.365, -0.912, -0.189),
				},
				position = Vec3(960.938, 120.117, 152.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_church_window",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(884.000, 496.000, 256.000),
		Radius = 0,
		TagName = "church window",
		TeamAvailability = 2,
		Version = 1,
	},
	Version = 1,
};