//==========================================================================================
//
//	radarlab_b1.gm
//
//	Who  		When		What
//------------------------------------------------------------------------------------------
//	Qiki		09.02.2020	Script & waypoints
//	Native12	01.05.2020	Ready to test
//	Qiki		03.05.2020	Fixed stuckages
//	Native12	03.05.2020	Released
//
//==========================================================================================
//	Bugs and suggestions: PM on http://omni-bot.invisionzone.com/index.php?/index
//

global Map =
{
	Debug = 0,
	Assault_Ramp = false,
	Assault_Ramp_Dyno = 0,
	Axis_CP = false,
	Axis_CP_Dyno = 0,
	Allied_CP = false,
	Allied_CP_Dyno = 0,
	CP_Dyno = 0,
	CP_Owner = 0,
	Main_Door = true,
	Main_Door_Dyno = 0,
	East_Radar_Parts_Taken = false,
	East_Radar_Parts_Secured = false,
	West_Radar_Parts_Taken = false,
	West_Radar_Parts_Secured = false,
	Forward_Bunker_Axis = true,
	count_allies_ins = {},
	count_allies_WRP = {},
	count_allies_role = {},
	
	DontDispenseAmmo = true,
	
	Roles =
	{
		ALLIES =
		{
			AllBots = true, // each bot is considered for a role
			ATTACKER =	
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER1 =	
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER2 =	
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER3 =	
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
		},
		
		AXIS =
		{
			AllBots = true, // each bot is considered for a role
			DEFENDER =	
			{
				spawnpt = 3,
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER1 =	
			{
				spawnpt = 3,
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER2 =	
			{
				spawnpt = 2,
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER3 =	
			{
				spawnpt = 2,
				numbots = 5,
				crucialClass = CLASS.COVERTOPS,
			},
		},
	},
	
	Navigation =
	{
		//	/bot waypoint_setproperty paththrough Navigation_PT:jump
		jump =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.55);
			},
		},
		
		//	/bot waypoint_setproperty paththrough Navigation_PT:jump_1
		jump_1 =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.2);
				_this.Bot.HoldButton(BTN.CROUCH, 0.3);
				_this.Bot.HoldButton(BTN.FORWARD, 0.3);
				sleep(0.3);
			},
		},
		
		//	/bot waypoint_setproperty paththrough Navigation_PT:jump_wait
		jump_wait =
		{
			navigate = function(_this)
			{
				sleep(0.25);
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.55);
			},
		},
	},

	Assault_Ramp_Built = function( trigger )
	{
		Map.Assault_Ramp = true;
		
		Wp.SetWaypointFlag( "Assault_Ramp_1", "closed", false );
		Wp.SetWaypointFlag( "Assault_Ramp_3", "closed", false );
		
		Util.EnableGoal( "ROUTE_TunnelToAssaultRamp_1" );
		Util.EnableGoal( "ROUTE_TunnelToAssaultRamp_2" );
		Util.EnableGoal( "ROUTE_AssaultRampBuild" );
		
		Util.MapDebugPrint( "Assault_Ramp_Built" );
		
		DynamicPathsUpdated( TEAM.AXIS, TEAM.ALLIES );
		
		if ( Map.Main_Door )
		{
			SetGoalRole( "PLANT_Assault_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 });
		}
		else
		{
			ClearGoalRole( "PLANT_Assault_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 });
		}
		
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Assault_Ramp",
		});
		
		//PLANT_Assault_Ladder => Engineer, PLANT_Assault_Ramp => Covertops
		if ( ETUtil.CountClass( TEAM.AXIS, CLASS.COVERTOPS) > 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_Assault_Ramp",
			});
			
			Util.MapDebugPrint("Covertops");
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_Assault_Ladder",
			});
			
			Util.MapDebugPrint("Engineers");
		}
		
		sleep(2);
		
		if ( Map.Assault_Ramp )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				".*_Allies_AssaultRamp_.*",
			});
			
			if ( Map.Main_Door )
			{
				ClearGoalRole( "FLAG_tcr_radar_parts_west", ROLE.ROAMER );
				ClearGoalRole( "FLAG_tcr_radar_parts_east", ROLE.ROAMER );
				
				if ( !Map.East_Radar_Parts_Taken )
				{
					if ( !Map.West_Radar_Parts_Secured )
					{
						SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					}
					else
					{
						SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					}
					
					SetAvailableMapGoals ( TEAM.ALLIES, true, {
						"FLAG_tcr_radar_parts_east"
					});
				}
				
				if ( !Map.West_Radar_Parts_Taken )
				{
					if ( Map.East_Radar_Parts_Secured )
					{
						ClearGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
						SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
						
						SetAvailableMapGoals ( TEAM.ALLIES, true, {
							"FLAG_tcr_radar_parts_west"
						});
					}
					else
					{
						SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
					}
				}
			}
		}
	},

	Assault_Ramp_Planted = function( trigger )
	{
		Map.Assault_Ramp_Dyno += 1;
		
		Util.MapDebugPrint( "Assault_Ramp_Planted" );
		
		SetGoalRole( "DEFUSE_Assault.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 });
	},

	Assault_Ramp_Defused = function( trigger )
	{
		Map.Assault_Ramp_Dyno -= 1;
		
		Util.MapDebugPrint( "Assault_Ramp_Defused" );
	},

	Assault_Ramp_Destroyed = function( trigger )
	{
		Map.Assault_Ramp = false;
		Map.Assault_Ramp_Dyno = 0;
		
		Wp.SetWaypointFlag( "Assault_Ramp_1", "closed", true );
		Wp.SetWaypointFlag( "Assault_Ramp_3", "closed", true );
		
		Util.DisableGoal( "ROUTE_TunnelToAssaultRamp_1" );
		Util.DisableGoal( "ROUTE_TunnelToAssaultRamp_2" );
		Util.DisableGoal( "ROUTE_AssaultRampBuild" );
		
		Util.MapDebugPrint( "Assault_Ramp_Destroyed" );
		
		foreach( goal in Util.GoalTable("DEFUSE_Assault.*") )
		{
			goal.SetAvailable(TEAM.ALLIES, false);
		}
		
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"PLANT_Assault_.*",
		});
		
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_Assault_Ramp",
		});
		
		if ( !Map.East_Radar_Parts_Secured )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allies_AssaultRamp_.*",
			});
		}
		
		DynamicPathsUpdated( TEAM.AXIS, TEAM.ALLIES );
		
		if ( Map.Main_Door )
		{
			ClearGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			
			if ( tableCount(Map.count_allies_ins) < 1 and tableCount(Map.count_allies_WRP) < 1 )
			{
				if ( !Map.East_Radar_Parts_Taken )
				{
					SetAvailableMapGoals ( TEAM.ALLIES, false, {
						"FLAG_tcr_radar_parts_east"
					});
				}
				
				if ( !Map.West_Radar_Parts_Taken )
				{
					SetAvailableMapGoals ( TEAM.ALLIES, false, {
						"FLAG_tcr_radar_parts_west"
					});
				}
			}
			else
			{
				if ( !Map.East_Radar_Parts_Taken )
				{
					SetAvailableMapGoals ( TEAM.ALLIES, false, {
						"FLAG_tcr_radar_parts_east"
					});
				}
				
				if ( !Map.West_Radar_Parts_Taken )
				{
					SetAvailableMapGoals ( TEAM.ALLIES, false, {
						"FLAG_tcr_radar_parts_west"
					});
				}
				
				yield();
				
				if ( !Map.East_Radar_Parts_Taken )
				{
					ClearGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
					SetGoalRole( "FLAG_tcr_radar_parts_east", ROLE.ROAMER );
					
					SetAvailableMapGoals ( TEAM.ALLIES, true, {
						"FLAG_tcr_radar_parts_east"
					});
				}
				
				if ( !Map.West_Radar_Parts_Taken )
				{
					ClearGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
					SetGoalRole( "FLAG_tcr_radar_parts_west", ROLE.ROAMER );
					
					SetAvailableMapGoals ( TEAM.ALLIES, true, {
						"FLAG_tcr_radar_parts_west"
					});
				}
			}
		}
	},
	
	Axis_CP_Built = function( trigger )
	{
		Map.Axis_CP = true;
		
		Util.MapDebugPrint( "Axis_CP_Built" );
		
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_Command_Post",
		});
	},

	Allied_CP_Built = function( trigger )
	{
		Map.Allied_CP = true;
		
		Util.MapDebugPrint( "Allied_CP_Built" );
		
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Command_Post",
		});
		
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANT_Command_Post",
		});
	},

	CP_Planted = function( trigger )
	{
		if ( Map.Axis_CP )
		{
			Map.Axis_CP_Dyno += 1;
			
			Util.MapDebugPrint( "Axis_CP_Planted" );
			
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Command_Post.*",
			});
		}
		else
		{
			Map.Allied_CP_Dyno += 1;
			
			Util.MapDebugPrint( "Allied_CP_Planted" );
			
			Util.SetMaxUsers( 1, "DEFUSE_Command_Post.*" );
		}
	},

	CP_Defused = function( trigger )
	{
		if ( Map.Axis_CP )
		{
			Map.Axis_CP_Dyno -= 1;
			
			Util.MapDebugPrint( "Axis_CP_Defused" );
		}
		else
		{
			Map.Allied_CP_Dyno -= 1;
			
			Util.MapDebugPrint( "Allied_CP_Defused" );
		}
	},

	Axis_CP_Destroyed = function( trigger )
	{
		Map.Axis_CP_Dyno = 0;
		Map.Axis_CP = false;
		
		Util.MapDebugPrint( "Axis_CP_Destroyed" );
		
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"PLANT_Command_Post",
		});
		
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_Command_Post",
		});
	},

	Allied_CP_Destroyed = function( trigger )
	{
		Map.Allied_CP_Dyno = 0;
		Map.Allied_CP = false;
		
		Util.MapDebugPrint("Allied_CP_Destroyed");
		
		foreach( goal in Util.GoalTable("DEFUSE_Command_Post.*") )
		{
			goal.SetAvailable(TEAM.ALLIES, false);
		}
		
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_Command_Post",
		});
	},
	
	Main_Door_Planted = function( trigger )
	{
		Map.Main_Door_Dyno += 1;
		
		Util.MapDebugPrint( "Main_Door_Planted" );
		
		if ( Map.East_Radar_Parts_Secured )
		{
			ClearGoalRole( "DEFUSE_Main_Door.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
		}
	},

	Main_Door_Defused = function( trigger )
	{
		Map.Main_Door_Dyno -= 1;
		
		Util.MapDebugPrint( "Main_Door_Defused" );
	},

	Main_Door_Destroyed = function( trigger )
	{
		Map.Main_Door = false;
		Map.Main_Door_Dyno = 0;
		Map.Forward_Bunker_Axis = false;
		
		Util.EnableGoal( "ROUTE_MainDoorDestroyed_.*" );
		Util.EnableGoal( "ROUTE_AroundAxisSpawn_.*" );
		Util.EnableGoal( "ROUTE_StraightWayToWestRP" );
		Util.EnableGoal( "ROUTE_StairsToWestRP" );
		Util.EnableGoal( "ROUTE_BackWayToWestRP" );
		
		Util.MapDebugPrint( "Main_Door_Destroyed" );
		
		foreach( goal in Util.GoalTable("DEFUSE_Main_Door.*") )
		{
			goal.SetAvailable(TEAM.AXIS, false);
		}
		
		SetAvailableMapGoals( 0, false, {
			"CHECKPOINT_twc_forward_bunker",
		});
		
		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_Axis_ForwardBunker_.*",
		});
		
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Main_Door",
		});
		
		if ( tableCount(Map.count_allies_WRP) < 1 )
		{
			if ( !Map.West_Radar_Parts_Taken )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_MainDoor_.*",
				});
				
				if ( Map.East_Radar_Parts_Secured )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
					});
				}
			}
		}
		
		DynamicPathsUpdated( TEAM.AXIS, TEAM.ALLIES );
		
		sleep(4);
		
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_ForwardBunker_.*",
		});
		
		ClearGoalRole( "FLAG_tcr_radar_parts_west", ROLE.ROAMER );
		ClearGoalRole( "FLAG_tcr_radar_parts_east", ROLE.ROAMER );
		
		if ( !Map.East_Radar_Parts_Taken )
		{
			if ( !Map.West_Radar_Parts_Secured )
			{
				SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			}
			else
			{
				SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			}
			
			SetAvailableMapGoals ( TEAM.ALLIES, true, {
				"FLAG_tcr_radar_parts_east"
			});
		}
		
		if ( !Map.West_Radar_Parts_Taken )
		{
			if ( !Map.East_Radar_Parts_Secured )
			{
				SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
			}
			else
			{
				SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			}
			
			SetAvailableMapGoals ( TEAM.ALLIES, true, {
				"FLAG_tcr_radar_parts_west"
			});
		}
	},
	
	tcr_radar_parts_east_Taken = function( trigger )
	{
		Map.East_Radar_Parts_Taken = true;
		
		Util.MapDebugPrint( "East_Radar_Parts_Taken" );
		
		SetGoalPriority( "CAMP_Allies_AssaultRamp_.*", 0.50, TEAM.ALLIES, 0 );
		Util.EnableGoal( "ROUTE_Camp_Inside_.*" );
		
		SetAvailableMapGoals ( TEAM.ALLIES, false, {
			"FLAG_tcr_radar_parts_east"
		});
		
		SetAvailableMapGoals( 0, true, {
			"CAMP_CappointPlace_.*",
			"CAMP_CappointPlaceEnf_.*",
		});
		
		SetAvailableMapGoals ( TEAM.ALLIES, true, {
			"CAPPOINT_Escape_Truck"
		});
		
		sleep(2);
		
		if ( Map.East_Radar_Parts_Taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				".*_Axis_EastRadarParts_.*",
				"DEFEND_Axis_EastRadarPartsEnf_.*",
				"DEFEND_Axis_WestRadarPartsDef2a3_.*",
			});
		}
	},

	tcr_radar_parts_east_Returned = function( trigger )
	{
		Map.East_Radar_Parts_Taken = false;
		
		Util.MapDebugPrint( "East_Radar_Parts_Returned" );
		
		SetGoalPriority( "CAMP_Allies_AssaultRamp_.*", 0.52, TEAM.ALLIES, 0 );
		Util.DisableGoal( "ROUTE_Camp_Inside_.*" );
		
		if ( !Map.West_Radar_Parts_Taken or Map.West_Radar_Parts_Secured )
		{
			SetAvailableMapGoals( 0, false, {
				"CAMP_CappointPlace_.*",
				"CAMP_CappointPlaceEnf_.*",
			});
			
			SetAvailableMapGoals ( TEAM.ALLIES, false, {
				"CAPPOINT_Escape_Truck"
			});
		}
		
		if ( tableCount(Map.count_allies_ins) < 1 )
		{
			if ( Map.Main_Door )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_AssaultRamp_.*",
				});
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_AssaultRamp_.*",
					"DEFEND_Axis_WestRadarPartsDef2a3_.*",
				});
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				".*_Axis_EastRadarParts_.*",
			});
			
			if ( Map.West_Radar_Parts_Secured )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_EastRadarPartsEnf_.*",
				});
			}
		}
		
		if ( Map.Assault_Ramp or !Map.Main_Door )
		{
			SetAvailableMapGoals ( TEAM.ALLIES, true, {
				"FLAG_tcr_radar_parts_east"
			});
		}
	},

	tcr_radar_parts_east_Secured = function( trigger )
	{
		Map.East_Radar_Parts_Secured = true;
		
		Util.MapDebugPrint( "East_Radar_Parts_Secured" );
		
		Util.DisableGoal( "ROUTE_Camp_Inside_.*" );
		
		if ( Map.Main_Door )
		{
			ClearGoalRole( "CHECKPOINT_twc_forward_bunker", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.DEFENDER, ROLE.DEFENDER1 } );
			ClearGoalRole( "PLANT_Main_Door", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
		}
		
		ClearGoalRole( ".*_Allies_ForwardBunker_.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
		
		ClearGoalRole( "MOBILEMG42_Axis_WestRadarParts_.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_20", ROLE.DEFENDER );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_21", ROLE.DEFENDER );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_22", ROLE.DEFENDER );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_23", ROLE.DEFENDER );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_24", ROLE.DEFENDER );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_25", ROLE.DEFENDER1 );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_26", ROLE.DEFENDER1 );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_27", ROLE.DEFENDER1 );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_28", ROLE.DEFENDER1 );
		ClearGoalRole( "DEFEND_Axis_ForwardBunker_29", ROLE.DEFENDER1 );
		ClearGoalRole( "MOBILEMG42_Axis_ForwardBunker_0.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
		ClearGoalRole( "PLANTMINE_Axis_ForwardBunker_1.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
		ClearGoalRole( ".*_Axis_ForwardBunker_3.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
		ClearGoalRole( ".*_Axis_ForwardBunker_4.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
		
		if ( !Map.Main_Door )
		{
			SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}
		
		if ( !Map.West_Radar_Parts_Taken )
		{
			SetGoalRole( "DEFEND_Axis_WestRadarPartsDef2a3_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
			
			SetAvailableMapGoals( 0, false, {
				"CAMP_CappointPlace_.*",
				"CAMP_CappointPlaceEnf_.*",
			});
			
			SetAvailableMapGoals ( TEAM.ALLIES, false, {
				"CAPPOINT_Escape_Truck"
			});
			
			if ( tableCount(Map.count_allies_WRP) < 1 )
			{
				if ( !Map.Main_Door )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
					});
				}
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_WestRadarPartsEnf_.*",
				});
			}
		}
		else
		{
			if ( Map.West_Radar_Parts_Secured )
			{
				ETUtil.WinningChat( TEAM.ALLIES );
				ETUtil.LosingChat( TEAM.AXIS );
			}
		}
	},

	tcr_radar_parts_west_Taken = function( trigger )
	{
		Map.West_Radar_Parts_Taken = true;
		
		Util.MapDebugPrint( "West_Radar_Parts_Taken" );
		
		SetGoalPriority( "CAMP_Allies_ForwardBunker_.*", 0.50, TEAM.ALLIES, 0 );
		
		SetAvailableMapGoals ( TEAM.ALLIES, false, {
			"FLAG_tcr_radar_parts_west"
		});
		
		SetAvailableMapGoals( 0, true, {
			"CAMP_CappointPlace_.*",
			"CAMP_CappointPlaceEnf_.*",
		});
		
		SetAvailableMapGoals ( TEAM.ALLIES, true, {
			"CAPPOINT_Escape_Truck"
		});
		
		sleep(2);
		
		if ( Map.West_Radar_Parts_Taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				".*_Axis_WestRadarParts_.*",
				"DEFEND_Axis_WestRadarPartsEnf_.*",
				".*_Axis_ForwardBunker_.*",
				".*_Axis_MainDoor_.*",
			});
			
			if ( !Map.Forward_Bunker_Axis and Map.Main_Door )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					"CHECKPOINT_twc_forward_bunker",
				});
			}
		}
	},

	tcr_radar_parts_west_Returned = function( trigger )
	{
		Map.West_Radar_Parts_Taken = false;
		
		Util.MapDebugPrint( "West_Radar_Parts_Returned" );
		
		SetGoalPriority( "CAMP_Allies_ForwardBunker_.*", 0.52, TEAM.ALLIES, 0 );
		
		if ( !Map.East_Radar_Parts_Taken or Map.East_Radar_Parts_Secured )
		{
			SetAvailableMapGoals( 0, false, {
				"CAMP_CappointPlace_.*",
				"CAMP_CappointPlaceEnf_.*",
			});
			
			SetAvailableMapGoals ( TEAM.ALLIES, false, {
				"CAPPOINT_Escape_Truck"
			});
		}
		
		if ( tableCount(Map.count_allies_WRP) < 1 )
		{
			if ( Map.Main_Door )
			{
				if ( Map.Forward_Bunker_Axis )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_ForwardBunker_.*",
					});
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"CHECKPOINT_twc_forward_bunker",
					});
				}
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_MainDoor_.*",
				});
				
				if ( Map.East_Radar_Parts_Secured )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
					});
				}
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				".*_Axis_WestRadarParts_.*",
			});
			
			if ( Map.East_Radar_Parts_Secured )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_WestRadarPartsEnf_.*",
				});
			}
		}
		
		if ( Map.Assault_Ramp or !Map.Main_Door )
		{
			SetAvailableMapGoals ( TEAM.ALLIES, true, {
				"FLAG_tcr_radar_parts_west"
			});
		}
	},

	tcr_radar_parts_west_Secured = function( trigger )
	{
		Map.West_Radar_Parts_Secured = true;
		
		Util.MapDebugPrint( "West_Radar_Parts_Secured" );
		
		ClearGoalRole( ".*_Allies_AssaultRamp_.*", { ROLE.ATTACKER2, ROLE.ATTACKER3} );
		ClearGoalRole( "BUILD_Assault_Ramp", { ROLE.ATTACKER2, ROLE.ATTACKER3} );
		
		if ( !Map.Main_Door )
		{
			ClearGoalRole( "PLANT_Assault_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 });
		}
		
		ClearGoalRole( ".*_Axis_AssaultRamp_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3} );
		ClearGoalRole( "DEFEND_Axis_WestRadarPartsEnf_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
		
		ClearGoalRole( "MOBILEMG42_Axis_EastRadarParts_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
		SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		SetGoalRole( "DEFEND_Axis_WestRadarPartsDef2a3_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
		
		if ( !Map.East_Radar_Parts_Taken )
		{
			SetAvailableMapGoals( 0, false, {
				"CAMP_CappointPlace_.*",
				"CAMP_CappointPlaceEnf_.*",
			});
			
			SetAvailableMapGoals ( TEAM.ALLIES, false, {
				"CAPPOINT_Escape_Truck"
			});
			
			if ( tableCount(Map.count_allies_ins) < 1 )
			{
				if ( !Map.Main_Door )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
					});
				}
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_EastRadarPartsEnf_.*",
				});
			}
		}
		else
		{
			if ( Map.East_Radar_Parts_Secured )
			{
				ETUtil.WinningChat( TEAM.ALLIES );
				ETUtil.LosingChat( TEAM.AXIS );
			}
		}
	},

	twc_forward_bunker_Axis_Captured = function( trigger )
	{
		Map.Forward_Bunker_Axis = true;
		
		Util.MapDebugPrint( "Forward_Bunker_Axis_Captured" );
		
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_twc_forward_bunker",
		});
		
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CHECKPOINT_twc_forward_bunker",
		});
		
		if ( tableCount(Map.count_allies_WRP) < 1 )
		{
			Map.Roles.AXIS.DEFENDER.spawnpt = 3;
			Map.Roles.AXIS.DEFENDER1.spawnpt = 3;
		}
		
		if ( tableCount(Map.count_allies_WRP) < 1 )
		{
			if ( !Map.West_Radar_Parts_Taken )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_ForwardBunker_.*",
				});
			}
		}
		
		Map.SetSpawn();
	},

	twc_forward_bunker_Allies_Captured = function( trigger )
	{
		Map.Forward_Bunker_Axis = false;
		
		Util.MapDebugPrint( "Forward_Bunker_Allies_Captured" );
		
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CHECKPOINT_twc_forward_bunker",
		});
		
		if ( Map.Main_Door )
		{
			if ( !Map.West_Radar_Parts_Taken and tableCount(Map.count_allies_WRP) < 1 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CHECKPOINT_twc_forward_bunker",
				});
			}
		}
		
		Map.Roles.AXIS.DEFENDER.spawnpt = 2;
		Map.Roles.AXIS.DEFENDER1.spawnpt = 2;
		
		Map.SetSpawn();
	},
	
	Inside_Bunker =
	{
		Name = "Inside_Bunker",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				
				if (Map.count_allies_ins[ent])
				{
					Map.count_allies_ins[ent] += 1;
				}
				else
				{
					Map.count_allies_ins[ent] = 1;
				}
				
				if ( !Map.East_Radar_Parts_Taken )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
						".*_Axis_AssaultRamp_.*",
					});
					
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_EastRadarParts_.*",
					});
					
					if ( Map.West_Radar_Parts_Secured )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							"DEFEND_Axis_WestRadarPartsEnf_.*",
						});
						
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"DEFEND_Axis_EastRadarPartsEnf_.*",
						});
					}
				}
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_allies_ins[ent])
			{
				if (Map.count_allies_ins[ent] > 1)
				{
					Map.count_allies_ins[ent] -= 1;
				}
				else
				{
					Map.count_allies_ins[ent] = null;
				}
				
				if ( tableCount(Map.count_allies_ins) < 1 )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						".*_Axis_EastRadarParts_.*",
						"DEFEND_Axis_EastRadarPartsEnf_.*",
					});
					
					if ( !Map.East_Radar_Parts_Taken )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							".*_Axis_AssaultRamp_.*",
						});
						
						if ( Map.Main_Door )
						{
							SetAvailableMapGoals( TEAM.AXIS, true, {
								".*_Axis_AssaultRamp_.*",
							});
							
							if ( tableCount(Map.count_allies_WRP) > 0 )
							{
								SetAvailableMapGoals( TEAM.AXIS, true, {
									"DEFEND_Axis_WestRadarPartsDef2a3_.*",
								});
							}
						}
						else
						{
							SetAvailableMapGoals( TEAM.AXIS, true, {
								"DEFEND_Axis_WestRadarPartsDef2a3_.*",
							});
						}
					}
					else
					{
						if ( Map.East_Radar_Parts_Secured and !Map.West_Radar_Parts_Taken )
						{
							if ( tableCount(Map.count_allies_WRP) > 0 )
							{
								SetAvailableMapGoals( TEAM.AXIS, true, {
									"DEFEND_Axis_WestRadarPartsEnf_.*",
								});
							}
						}
					}
				}
			}
		},
	},
	
	Inside_Bunker_WRP =
	{
		Name = "Inside_Bunker_WRP",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				
				if (Map.count_allies_WRP[ent])
				{
					Map.count_allies_WRP[ent] += 1;
				}
				else
				{
					Map.count_allies_WRP[ent] = 1;
				}
				
				if ( !Map.West_Radar_Parts_Taken )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						".*_Axis_ForwardBunker_.*",
						".*_Axis_MainDoor_.*",
					});
					
					if ( !Map.Forward_Bunker_Axis and Map.Main_Door )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							"CHECKPOINT_twc_forward_bunker",
						});
					}
					
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_WestRadarParts_.*",
					});
					
					if ( Map.East_Radar_Parts_Secured )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							"DEFEND_Axis_WestRadarPartsDef2a3_.*",
						});
						
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"DEFEND_Axis_WestRadarPartsEnf_.*",
						});
					}
				}
				
				if ( tableCount(Map.count_allies_ins) < 1 )
				{
					if ( !Map.East_Radar_Parts_Taken )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"DEFEND_Axis_WestRadarPartsDef2a3_.*",
						});
					}
					
					
				}
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_allies_WRP[ent])
			{
				if (Map.count_allies_WRP[ent] > 1)
				{
					Map.count_allies_WRP[ent] -= 1;
				}
				else
				{
					Map.count_allies_WRP[ent] = null;
				}
				
				if ( tableCount(Map.count_allies_WRP) < 1 )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						".*_Axis_WestRadarParts_.*",
						"DEFEND_Axis_WestRadarPartsEnf_.*",
						"DEFEND_Axis_WestRadarPartsDef2a3_.*",
					});
					
					if ( !Map.West_Radar_Parts_Taken )
					{
						if ( Map.Main_Door )
						{
							if ( Map.Forward_Bunker_Axis )
							{
								SetAvailableMapGoals( TEAM.AXIS, true, {
									".*_Axis_ForwardBunker_.*",
								});
							}
							else
							{
								SetAvailableMapGoals( TEAM.AXIS, true, {
									"CHECKPOINT_twc_forward_bunker",
								});
							}
						}
						else
						{
							SetAvailableMapGoals( TEAM.AXIS, true, {
								".*_Axis_MainDoor_.*",
							});
							
							if ( Map.East_Radar_Parts_Secured )
							{
								SetAvailableMapGoals( TEAM.AXIS, false, {
									"DEFEND_Axis_WestRadarPartsEnf_.*",
								});
								
								SetAvailableMapGoals( TEAM.AXIS, true, {
									"DEFEND_Axis_WestRadarPartsDef2a3_.*",
								});
							}
						}
					}
					
					if ( Map.Forward_Bunker_Axis )
					{
						Map.Roles.AXIS.DEFENDER.spawnpt = 3;
						Map.Roles.AXIS.DEFENDER1.spawnpt = 3;
						
						Map.SetSpawn();
					}
				}
			}
		},
	},
	
	Setting_role =
	{
		Name = "Setting_role",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntTeam(ent) == TEAM.ALLIES )
			{
				
				if (Map.count_allies_role[ent])
				{
					Map.count_allies_role[ent] += 1;
					
					bot = Util.IsBot(ent);
					if(bot){ bot.SetRoles(ROLE.ROAMER); }
				}
				else
				{
					Map.count_allies_role[ent] = 1;
					
					bot = Util.IsBot(ent);
					if(bot){ bot.SetRoles(ROLE.ROAMER); }
				}
			}
		},
		OnExit = function(ent)
		{
			if (Map.count_allies_role[ent])
			{
				if (Map.count_allies_role[ent] > 1)
				{
					Map.count_allies_role[ent] -= 1;
				}
				else
				{
					Map.count_allies_role[ent] = null;
				}
				
				bot = Util.IsBot(ent);
				if(bot){ bot.ClearRoles(ROLE.ROAMER); }
			}
		},
	},
	
	SetSpawn1 = function(bot)
	{
		if (bot.GetTeam() == TEAM.AXIS)
		{
			if ( tableCount(Map.count_allies_WRP) < 1 )
			{
				if ( Map.Forward_Bunker_Axis )
				{
					if ( bot.HasRole(ROLE.DEFENDER) or bot.HasRole(ROLE.DEFENDER1) )
					{
						bot.ChangeSpawnPoint(3);	//Forward bunker
					}
					else
					{
						bot.ChangeSpawnPoint(2);	//Axis spawn
					}
				}
				else
				{
					bot.ChangeSpawnPoint(2);	//Axis spawn
				}
			}
			else
			{
				bot.ChangeSpawnPoint(2);	//Axis spawn
			}
		}
		else
		{
			if ( !Map.Forward_Bunker_Axis )
			{
				if ( bot.HasRole(ROLE.ATTACKER) or bot.HasRole(ROLE.ATTACKER1) )
				{
					bot.ChangeSpawnPoint(3);	//Forward bunker
				}
				else
				{
					bot.ChangeSpawnPoint(0);
				}
			}
			else
			{
				bot.ChangeSpawnPoint(0);
			}
		}
	},
 
	SetSpawn = function()
	{
		foreach(bot in BotTable)
		{
			Map.SetSpawn1(bot);
		}
	},
};

global OnMapLoad = function()
{
	OnTrigger( "The Assault Ramp has been constructed.", Map.Assault_Ramp_Built );
	OnTrigger( "Planted at Assault Ramp.", Map.Assault_Ramp_Planted );
	OnTrigger( "Defused at Assault Ramp.", Map.Assault_Ramp_Defused );
	OnTrigger( "The Assault Ramp has been destroyed.", Map.Assault_Ramp_Destroyed );
		
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_CP_Built );
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built );
	OnTrigger( "Planted at Command Post.", Map.CP_Planted );
	OnTrigger( "Defused at Command Post.", Map.CP_Defused );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_CP_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed );
	
	OnTrigger( "Planted at Main Door.", Map.Main_Door_Planted );
	OnTrigger( "Defused at Main Door.", Map.Main_Door_Defused );
	OnTrigger( "The Main Door destroyed!", Map.Main_Door_Destroyed );
	
	OnTrigger( "Allies have stolen East Radar Parts!", Map.tcr_radar_parts_east_Taken );
	OnTrigger( "USA have stolen East Radar Parts!", Map.tcr_radar_parts_east_Taken );	//ETNam
	OnTrigger( "Flag returned tcr_radar_parts_east!", Map.tcr_radar_parts_east_Returned );
	OnTrigger( "Allies have secured the East Radar Parts!", Map.tcr_radar_parts_east_Secured );
	
	OnTrigger( "Allies have stolen West Radar Parts!", Map.tcr_radar_parts_west_Taken );
	OnTrigger( "USA have stolen West Radar Parts!", Map.tcr_radar_parts_west_Taken );	//ETNam
	OnTrigger( "Flag returned tcr_radar_parts_west!", Map.tcr_radar_parts_west_Returned );
	OnTrigger( "Allies have secured the West Radar Parts!", Map.tcr_radar_parts_west_Secured );
	
	OnTrigger( "Axis reclaim the Forward Bunker!", Map.twc_forward_bunker_Axis_Captured );
	OnTrigger( "Allies capture the Forward Bunker!", Map.twc_forward_bunker_Allies_Captured );
	
	Util.DisableGoal( ".*", true );
	
	Util.DisableGoal( "ROUTE_TunnelToAssaultRamp_.*" );
	Util.DisableGoal( "ROUTE_AssaultRampBuild" );
	Util.DisableGoal( "ROUTE_MainDoorDestroyed_.*" );
	Util.DisableGoal( "ROUTE_AroundAxisSpawn_.*" );
	Util.DisableGoal( "ROUTE_StraightWayToWestRP" );
	Util.DisableGoal( "ROUTE_StairsToWestRP" );
	Util.DisableGoal( "ROUTE_BackWayToWestRP" );
	Util.DisableGoal( "ROUTE_Camp_Inside_.*" );
	
	SetAvailableMapGoals( 0, true, {
		"AMMOCAB_t1075",
		"HEALTHCAB_t3",
	});
	
	SetAvailableMapGoals( TEAM.AXIS, true, {
		".*_Axis_ForwardBunker_.*",
		".*_Axis_AssaultRamp_.*",
	});
	
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"CHECKPOINT_twc_forward_bunker",
		"PLANT_Main_Door",
		"BUILD_Assault_Ramp",
		"BUILD_Command_Post",
		".*_Allies_ForwardBunker_.*",
		".*_Allies_AssaultRamp_.*",
	});

	Util.SetMaxUsers( 1, "AIRSTRIKE_.*" );
	Util.SetMaxUsers( 1, "CALLARTILLERY_.*" );
	Util.SetMaxUsers( 1, "MOBILEMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_Assault_.*" );
	Util.SetMaxUsers( 1, "PLANT_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Assault_Ramp" );
	Util.SetMaxUsers( 1, "BUILD_Command_Post" );
	
	Util.LimitToClass("PLANT_Assault_Ramp", TEAM.AXIS, CLASS.COVERTOPS);
	Util.LimitToClass("PLANT_Assault_Ladder", TEAM.AXIS, CLASS.ENGINEER);
	
	SetGoalPriority( "CAMP_CappointPlace_.*", 0.52, 0, 0 );
	
	SetGoalPriority( "DEFEND_Axis_ForwardBunker_.*", 0.53, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_MainDoor_.*", 0.53, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_WestRadarPartsDef2a3_.*", 0.54, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_EastRadarParts_.*", 0.56, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_WestRadarParts_.*", 0.56, TEAM.AXIS, 0 );
	
	SetGoalPriority( "ARTILLERY_S_Axis_.*", 0.68, TEAM.AXIS, 0 );
	SetGoalPriority( "AIRSTRIKE_Axis_.*", 0.69, TEAM.AXIS, 0 );
	SetGoalPriority( "CALLARTILLERY_Axis_.*", 0.69, TEAM.AXIS, 0 );
	SetGoalPriority( "PLANTMINE_Axis_.*", 0.69, TEAM.AXIS, 0 );
	
	SetGoalPriority( "CAMP_Allies_.*", 0.52, TEAM.ALLIES, 0 );
	
	SetGoalRole( ".*tcr_radar_parts_west_dropped", { ROLE.DEFENDER, ROLE.DEFENDER1, ROLE.ATTACKER, ROLE.ATTACKER1 }, true);
	SetGoalRole( ".*tcr_radar_parts_east_dropped", { ROLE.DEFENDER2, ROLE.DEFENDER3, ROLE.ATTACKER2, ROLE.ATTACKER3 }, true);
	SetGoalRole( "CHECKPOINT_twc_forward_bunker", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.DEFENDER, ROLE.DEFENDER1, } );
	
	SetGoalRole( "PLANT_Command_Post", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.INFILTRATOR } );
	
	SetGoalRole( "DEFEND_Axis_ForwardBunker_20", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_21", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_22", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_23", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_24", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_25", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_26", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_27", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_28", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_ForwardBunker_29", ROLE.DEFENDER1 );
	SetGoalRole( "MOBILEMG42_Axis_ForwardBunker_0.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
	SetGoalRole( "DEFUSE_Main_Door.*", { ROLE.DEFENDER, ROLE.DEFENDER1}, true );
	SetGoalRole( "PLANTMINE_Axis_ForwardBunker_1.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
	SetGoalRole( ".*_Axis_ForwardBunker_3.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
	SetGoalRole( ".*_Axis_ForwardBunker_4.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
	SetGoalRole( ".*_Axis_MainDoor_.*", { ROLE.DEFENDER, ROLE.DEFENDER1} );
	SetGoalRole( ".*_Axis_AssaultRamp_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3} );
	SetGoalRole( "ROUTE_Camp_Inside_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3} );
	
	SetGoalRole( ".*_Axis_WestRadarParts_0.*", ROLE.DEFENDER );
	SetGoalRole( ".*_Axis_WestRadarParts_1.*", ROLE.DEFENDER1 );
	SetGoalRole( ".*_Axis_EastRadarParts_0.*", ROLE.DEFENDER2 );
	SetGoalRole( ".*_Axis_EastRadarParts_1.*", ROLE.DEFENDER3 );
	SetGoalRole( "MOBILEMG42_Axis_WestRadarParts_.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "DEFEND_Axis_EastRadarPartsEnf_.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "AIRSTRIKE_Axis_EastRadarParts_20", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	SetGoalRole( "CALLARTILLERY_Axis_EastRadarParts_30", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	SetGoalRole( "ARTILLERY_S_Axis_EastRadarParts_35", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	SetGoalRole( "MOBILEMG42_Axis_EastRadarParts_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	SetGoalRole( "DEFEND_Axis_WestRadarPartsDef2a3_.*", ROLE.DEFENDER2 );
	SetGoalRole( "DEFEND_Axis_WestRadarPartsEnf_.*", { ROLE.DEFENDER2, ROLE.DEFENDER3 } );
	
	SetGoalRole( "BUILD_Command_Post", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
	SetGoalRole( "PLANT_Main_Door", { ROLE.ATTACKER, ROLE.ATTACKER1} );
	SetGoalRole( ".*_Allies_ForwardBunker_.*", { ROLE.ATTACKER, ROLE.ATTACKER1} );
	SetGoalRole( "FLAG_tcr_radar_parts_west", { ROLE.ATTACKER, ROLE.ATTACKER1} );
	SetGoalRole( ".*_Allies_AssaultRamp_.*", { ROLE.ATTACKER2, ROLE.ATTACKER3} );
	SetGoalRole( "BUILD_Assault_Ramp", { ROLE.ATTACKER2, ROLE.ATTACKER3} );
	SetGoalRole( "FLAG_tcr_radar_parts_east", { ROLE.ATTACKER2, ROLE.ATTACKER3} );
	
	Util.AddUseWp( "CHECKPOINT_twc_forward_bunker", "Flag_1" );
	Util.AddUseWp( "CHECKPOINT_twc_forward_bunker", "Flag_2" );
	Util.AddUseWp( "CHECKPOINT_twc_forward_bunker", "Flag_3" );
	Util.AddUseWp( "CHECKPOINT_twc_forward_bunker", "Flag_4" );
	
	Util.AddUseWp( "BUILD_Assault_Ramp", "Assault_Ramp_2" );
	Util.AddUseWp( "PLANT_Assault_Ramp", "Assault_Ramp_4" );
	
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_1" );
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_2" );
	
	Util.SetGoalPosition(289.359, 3009.029, 450.881, "PLANT_Assault_Ramp");
	
	if ( Map.Debug )
	{
		Util.DebugColorString = "^3";
	}
	
	Wp.SetWaypointFlag( "Assault_Ramp_1", "closed", true );
	Wp.SetWaypointFlag( "Assault_Ramp_3", "closed", true );
	
	RegionTrigger.Create(AABB(396.863,2111.125,1.125,456.875,2176.875,75.125), "DisableCombatMovement", "Axis_AssaultRamp_06");
	RegionTrigger.Create(AABB(396.863,2111.125,1.125,456.875,2176.875,75.125), "DisableBotPush", "");
	RegionTrigger.Create(AABB(223.125,2248.666,1.125,290.509,2316.870,75.125), "DisableCombatMovement", "Axis_AssaultRamp_07");
	RegionTrigger.Create(AABB(223.125,2248.666,1.125,290.509,2316.870,75.125), "DisableBotPush", "");
	RegionTrigger.Create(AABB(223.125,1919.132,114.447,458.055,2070.875,347.973), "DisableCombatMovement", "Ladder");
	
	OnTriggerRegion(AABB(-1982.873,2650.125,25.125,198.564,4032.875,514.849), Map.Inside_Bunker);
	OnTriggerRegion(AABB(121.056,3135.125,193.125,1568.875,4096.875,449.647), Map.Inside_Bunker);
	
	OnTriggerRegion(AABB(-2336.875,1480.869,1.125,-287.125,2624.875,348.873), Map.Inside_Bunker_WRP);
	OnTriggerRegion(AABB(-2240.875,2613.152,65.125,-735.125,3850.252,510.868), Map.Inside_Bunker_WRP);
	OnTriggerRegion(AABB(-833.343,2618.917,129.125,-372.653,2983.920,380.518), Map.Inside_Bunker_WRP);
	OnTriggerRegion(AABB(-291.272,1471.125,-3.498,-96.866,2537.605,375.095), Map.Inside_Bunker_WRP);
	OnTriggerRegion(AABB(-115.242,1684.476,1.125,448.875,2304.875,219.724), Map.Inside_Bunker_WRP);
	OnTriggerRegion(AABB(-299.787,1471.125,1.125,10.527,1694.713,130.868), Map.Inside_Bunker_WRP);
	
	OnTriggerRegion(AABB(-2336.875,1323.125,1.125,182.874,4097.875,494.876), Map.Setting_role);
	OnTriggerRegion(AABB(121.056,3135.125,193.125,1568.875,4096.875,449.647), Map.Setting_role);
	OnTriggerRegion(AABB(179.216,1880.125,257.125,513.069,2913.946,500.355), Map.Setting_role);
	
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.MP40, true );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.THOMPSON, true );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.PANZERFAUST, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.FLAMETHROWER, false );
	
	print( "^3Omni-bot map script and waypoints by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^1" + GetMapName() + " ^3loaded." );
	
	Util.BotChat( 0, "say", "^3Omni-bot map script ^3by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^3map ^7" + GetMapName(), 1 );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 130.0;
	
	Map.SetSpawn1(bot);
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		FLAG_tcr_radar_parts_east =
		{
			ROUTE_FB_Spawn =
			{
				ROUTE_TunnelToAssaultRamp_1 =
				{
					Weight = 2,
					ROUTE_TunnelToAssaultRamp_2 =
					{
						ROUTE_AssaultRampBuild = {},
					},
				},
				ROUTE_MainDoorDestroyed_1 =
				{
					ROUTE_MainDoorDestroyed_2 =
					{
						ROUTE_AroundAxisSpawn_1 =
						{
							Weight = 2,
							ROUTE_AroundAxisSpawn_2 =
							{
								ROUTE_AroundAxisSpawn_3 = {},
							},
						},
						ROUTE_MainDoorDestroyed_3 = {},
					},
				},
			},
		},
		FLAG_tcr_radar_parts_west =
		{
			ROUTE_FB_Spawn =
			{
				ROUTE_MainDoorDestroyed_1 =
				{
					ROUTE_StraightWayToWestRP = { Weight = 2, },
					ROUTE_MainDoorDestroyed_2 =
					{
						ROUTE_AroundAxisSpawn_1 =
						{
							ROUTE_AroundAxisSpawn_2 =
							{
								ROUTE_StairsToWestRP = {},
								ROUTE_BackWayToWestRP = {},
							},
						},
					},
				},
			},
		},
		BUILD_Command_Post =
		{
		},
		PLANT_Command_Post =
		{
		},
		PLANT_Main_Door =
		{
		},
		BUILD_Assault_Ramp =
		{
		},
		PLANT_Assault_Ramp =
		{
		},
		CHECKPOINT_twc_forward_bunker =
		{
		},
	};
	
	MapRoutes["CAMP_CappointPlace_.*"] =
	{
		ROUTE_AxisSpawn_Bunker =
		{
			ROUTE_Camp_Outside = {},
			ROUTE_Camp_Inside_1 =
			{
				ROUTE_Camp_Inside_2 =
				{
					ROUTE_Camp_Inside_3 =
					{
						ROUTE_Camp_Inside_4 = {},
					},
				},
			},
			ROUTE_Camp_Inside_5 =
			{
				ROUTE_Camp_Inside_6 =
				{
					ROUTE_Camp_Inside_7 =
					{
						ROUTE_Camp_Inside_4 = {},
					},
				},
			},
		},
	};
	
	MapRoutes["CAMP_CappointPlaceEnf_.*"] = MapRoutes["CAMP_CappointPlace_.*"];
	
	Util.Routes(MapRoutes);
};