//==========================================================================================
//
//	Falkenstein (Beta 3) - falkenstein_b3.gm
//
//	Who			When				What
//------------------------------------------------------------------------------------------
//	MickyP		15 November 2010	Initial Script
//	Mateos		19 December 2011	Missing Strings, script clearing, goals
//
//==========================================================================================

global Map =
{
	Debug = 0, // Please set to zero before distributing your script

	Allied_Command_Post_Dyno = 0,
	Axis_Command_Post_Dyno = 0,
	Axis_Construction_Dyno = 0,
	allied_construction_Dyno = 0,
	generator_Dyno = 0,
	lower_entrance_Dyno = 0,
	upper_entrance_Dyno = 0,

	Navigation =
	{
		ladder_pt =
		{
			navigate = function( _this )
			{
				_this.Bot.HoldButton( BTN.FORWARD, 3 );
				sleep( 3 );
			},
		},
	},

	Allied_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Construction_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Construction_Built" );
	},

	allied_construction_Built = function( trigger )
	{
		Util.MapDebugPrint( "allied_construction_Built" );
	},

	Allied_Command_Post_Planted = function( trigger )
	{
		Map.Allied_Command_Post_Dyno += 1;

		Util.MapDebugPrint( "Allied_Command_Post_Planted" );
	},

	Axis_Command_Post_Planted = function( trigger )
	{
		Map.Axis_Command_Post_Dyno += 1;

		Util.MapDebugPrint( "Axis_Command_Post_Planted" );
	},

	Axis_Construction_Planted = function( trigger )
	{
		Map.Axis_Construction_Dyno += 1;

		Util.MapDebugPrint( "Axis_Construction_Planted" );
	},

	allied_construction_Planted = function( trigger )
	{
		Map.allied_construction_Dyno += 1;

		Util.MapDebugPrint( "allied_construction_Planted" );
	},

	generator_Planted = function( trigger )
	{
		Map.generator_Dyno += 1;

		Util.MapDebugPrint( "generator_Planted" );
	},

	lower_entrance_Planted = function( trigger )
	{
		Map.lower_entrance_Dyno += 1;

		Util.MapDebugPrint( "lower_entrance_Planted" );
	},

	upper_entrance_Planted = function( trigger )
	{
		Map.upper_entrance_Dyno += 1;

		Util.MapDebugPrint( "upper_entrance_Planted" );
	},

	Allied_Command_Post_Defused = function( trigger )
	{
		Map.Allied_Command_Post_Dyno -= 1;

		Util.MapDebugPrint( "Allied_Command_Post_Defused" );
	},

	Axis_Command_Post_Defused = function( trigger )
	{
		Map.Axis_Command_Post_Dyno -= 1;

		Util.MapDebugPrint( "Axis_Command_Post_Defused" );
	},

	Axis_Construction_Defused = function( trigger )
	{
		Map.Axis_Construction_Dyno -= 1;

		Util.MapDebugPrint( "Axis_Construction_Defused" );
	},

	allied_construction_Defused = function( trigger )
	{
		Map.allied_construction_Dyno -= 1;

		Util.MapDebugPrint( "allied_construction_Defused" );
	},

	generator_Defused = function( trigger )
	{
		Map.generator_Dyno -= 1;

		Util.MapDebugPrint( "generator_Defused" );
	},

	lower_entrance_Defused = function( trigger )
	{
		Map.lower_entrance_Dyno -= 1;

		Util.MapDebugPrint( "lower_entrance_Defused" );
	},

	upper_entrance_Defused = function( trigger )
	{
		Map.upper_entrance_Dyno -= 1;

		Util.MapDebugPrint( "upper_entrance_Defused" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Map.Allied_Command_Post_Dyno = 0;

		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Map.Axis_Command_Post_Dyno = 0;

		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Axis_Construction_Destroyed = function( trigger )
	{
		Map.Axis_Construction_Dyno = 0;

		Util.MapDebugPrint( "Axis_Construction_Destroyed" );
	},

	allied_construction_Destroyed = function( trigger )
	{
		Map.allied_construction_Dyno = 0;

		Util.MapDebugPrint( "allied_construction_Destroyed" );
	},

	generator_Destroyed = function( trigger )
	{
		Map.generator_Dyno = 0;

		// Axis suicide, so the whole team is inside
		foreach ( id and bot in BotTable )
		{
			if ( bot.GetTeam == TEAM.AXIS )
			{
				bot.ExecCommand( "kill" );
			}
		}

		// Disable outside goals
		Util.DisableGoal( "CHECKPOINT_checkpoint1" );
		Util.DisableGoal( "AMMOCAB_south_ammocabinet" );
		Util.DisableGoal( "HEALTHCAB_south_healthcabinet" );

		// Enable inside goals for Axis right now
		SetAvailableMapGoals( TEAM.AXIS, true, {
			".*CAB_south_ammocabinet_.*",
			"BUILD_Axis_Command_Post",
			"BUILD_Axis_Construction",
			"PLANT_Allied_Command_Post",
			"PLANT_allied_construction",
		});

		Util.MapDebugPrint( "generator_Destroyed" );

		// Wait until the gate is opened
		sleep( 18.0 );

		// Now that the gate is opened,
		// enable inside goals for Allies
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			".*CAB_south_ammocabinet_.*",
			"BUILD_Allied_Command_Post",
			"BUILD_allied_construction",
			"CAPPOINT_Train",
			"FLAG_boxy",
			"PLANT_Axis_Command_Post",
			"PLANT_Axis_Construction",
		});

		Util.MapDebugPrint( "generator_gate_opened" );
	},

	lower_entrance_Destroyed = function( trigger )
	{
		Map.lower_entrance_Dyno = 0;

		Util.MapDebugPrint( "lower_entrance_Destroyed" );
	},

	upper_entrance_Destroyed = function( trigger )
	{
		Map.upper_entrance_Dyno = 0;

		Util.MapDebugPrint( "upper_entrance_Destroyed" );
	},

	boxy_Taken = function( trigger )
	{
		Util.MapDebugPrint( "boxy_Taken" );
	},

	boxy_Returned = function( trigger )
	{
		Util.MapDebugPrint( "boxy_Returned" );
	},

	boxy_Secured = function( trigger )
	{
		Util.MapDebugPrint( "boxy_Secured" );
	},

	checkpoint1_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "checkpoint1_Axis_Captured" );
	},

	checkpoint1_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "checkpoint1_Allies_Captured" );
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	// The announcements are trimmed to 71 chars, the maximum supported by Omni-Bot.
	OnTrigger( "Allied Command Post constructed. Allied spawn at the Command Post activ", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "Allied Team have built the barrier near the train!", Map.Axis_Construction_Built );
	OnTrigger( "Allied Team have built their access to the objective!", Map.allied_construction_Built );
	OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted );
	OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted );
	OnTrigger( "Planted at Axis Construction.", Map.Axis_Construction_Planted );
	OnTrigger( "Planted at allied construction.", Map.allied_construction_Planted );
	OnTrigger( "Planted at the generator.", Map.generator_Planted );
	OnTrigger( "Planted at lower entrance.", Map.lower_entrance_Planted );
	OnTrigger( "Planted at the upper entrance.", Map.upper_entrance_Planted );
	OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused );
	OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused );
	OnTrigger( "Defused at Axis Construction.", Map.Axis_Construction_Defused );
	OnTrigger( "Defused at allied construction.", Map.allied_construction_Defused );
	OnTrigger( "Defused at the generator.", Map.generator_Defused );
	OnTrigger( "Defused at the lower entrance.", Map.lower_entrance_Defused );
	OnTrigger( "Defused at the upper entrance.", Map.upper_entrance_Defused );
	OnTrigger( "Axis team has destroyed the Allied Command Post! Allies lost their spaw", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "allies have destroyed the barrier near the train!", Map.Axis_Construction_Destroyed );
	OnTrigger( "Axis have destroyed allied access!", Map.allied_construction_Destroyed );
	OnTrigger( "Allies gained access to the base", Map.generator_Destroyed );
	OnTrigger( "Allies destroyed the lower entrance", Map.lower_entrance_Destroyed );
	OnTrigger( "Allies destroyed the upper entrance", Map.upper_entrance_Destroyed );
	OnTrigger( "Allies have stolen the PROTOTYPE!", Map.boxy_Taken );
	OnTrigger( "Axis have returned the PROTOTYPE!", Map.boxy_Returned );
	OnTrigger( "ALLIES ESCAPED WITH THE OBJECTIVE!", Map.boxy_Secured );
	OnTrigger( "Axis capture the Depot Yard!", Map.checkpoint1_Axis_Captured );
	OnTrigger( "Allies capture the Depot Yard!", Map.checkpoint1_Allies_Captured );

    // *** CLEAR ALL GOALS FOR BOTH TEAMS ***
    Util.DisableGoal( ".*"/*, true*/ ); // All but Routes

	Util.EnableGoal( "CHECKPOINT_checkpoint1" );

    // *** AXIS GOALS ***
    // SetAvailableMapGoals( TEAM.AXIS, true, {
    // });

    // *** ALLIED GOALS ***
    SetAvailableMapGoals( TEAM.ALLIES, true, {
        "PLANT_generator",
    });

	// Unreachable otherwise
	Util.SetGoalOffset( -50, 0, 0, "PLANT_generator" );

	Util.MapDebugPrint( "Omni-bot 0.8x map script for Falkenstein (Beta 3) executed." );
};

global OnBotJoin = function( bot )
{
    // Only set MaxViewDistance on maps with limited sight (e.g. fog)
    bot.MaxViewDistance = 2500;
};
